1. #1
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    What's the reason an rbg dosn't give gold reward?

    Hello, so lately i've been unwanting to do daylies and dungeons and it struck me, why the hell don't you get gold reward for winning a random dungeon, when you get from everything else? What's the argument against it, also it wouldn't have to be like 70 gold per rbg, but just something.
    I still raid, would be nice to earn gold via pvp.
    Feedback pls.

  2. #2
    Probably because you usually end up spending that gold on repair bills.

  3. #3
    I am Murloc! Balduvian's Avatar
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    I don't see a reason why this would be a bad addition. Me like.

    Not like it's really needed though, getting gold is so easy nowadays.

  4. #4
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    Quote Originally Posted by Mr E View Post
    Probably because you usually end up spending that gold on repair bills.

    No, you do not loose nearly as much durability from dying in pvp.

  5. #5
    Dreadlord
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    Quote Originally Posted by hymndrazill View Post
    Hello, so lately i've been unwanting to do daylies and dungeons and it struck me, why the hell don't you get gold reward for winning a random dungeon, when you get from everything else? What's the argument against it, also it wouldn't have to be like 70 gold per rbg, but just something.
    I still raid, would be nice to earn gold via pvp.
    Feedback pls.
    You dont lose durability for deaths in PvP you only use durability for combat in PvP... in PvE you lose Durability for Deaths and Combat.

    Also most BG are capped at 15-20min max duration while most randoms dungeons cant be completed in less then an hour, and ZA/ZG if you have a fail group can take hours and the 70g wont even cover my repair bill... So your looking at getting about 1/4th that of a dungeon so 17g a win and nothing for a loss?
    Quote Originally Posted by Grimlor
    Deleted half the thread and gave someone a well deserved ban.

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  6. #6
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    Quote Originally Posted by Iosif View Post
    You dont lose durability for deaths in PvP you only use durability for combat in PvP... in PvE you lose Durability for Deaths and Combat.

    Also most BG are capped at 15-20min max duration while most randoms dungeons cant be completed in less then an hour, and ZA/ZG if you have a fail group can take hours and the 70g wont even cover my repair bill... So your looking at getting about 1/4th that of a dungeon so 17g a win and nothing for a loss?
    To be fair, it dosn't matter imo. My point is that i think ppl should have to opportunity to do what they want, and still get some profit.
    But idk you make a point.

    ---------- Post added 2011-05-18 at 09:32 PM ----------

    Quote Originally Posted by hymndrazill View Post
    To be fair, it dosn't matter imo. My point is that i think ppl should have to opportunity to do what they want, and still get some profit.
    But idk you make a point.
    + healers and tanks have just gotten call to arms in dungeon finder, this bg gold thing could be something for the dps.
    Because let's face it the vast majority of pvp'ers are dps in bg's.

  7. #7
    Bloodsail Admiral Mufasaprime's Avatar
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    Quote Originally Posted by Iosif View Post
    You dont lose durability for deaths in PvP
    not completly true, ive seen my fair share of hunters in twin peaks disengaging and falling to their death, netting a repair bill

    mainly your repair bill will consist of 3 things
    1. the duration of the fight
    2. if your the FC
    3. if your being hit
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  8. #8
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    causing gold inflation is not cool. do guild rbgs with a guild group and your guild gets gold. gogogo!
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  9. #9
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    Quote Originally Posted by Mufasax View Post
    not completly true, ive seen my fair share of hunters in twin peaks disengaging and falling to their death, netting a repair bill

    mainly your repair bill will consist of 3 things
    1. the duration of the fight
    2. if your the FC
    3. if your being hit
    Not all falling deaths net a repair bill - if you have taken PvP dmg from an opponet within 10sec's prior to the death there is no durablity loss and the HK is awarded.

    I'm not appose to awarding gold for random BG but it has to be a proportional amount to make it inline with the time spend in a random dungeon minus the repair bills... So lets say 12gold per win and 6 gold for a loss will more then cover your repair bill in pvp, if you win a match every 20 mins you can do 3 matches in an hour that is ~36g minus the minor repairs you have to make to gear that's close to the same amount of gold you make from random dungeons.
    Quote Originally Posted by Grimlor
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  10. #10
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    Quote Originally Posted by Iosif View Post
    Not all falling deaths net a repair bill - if you have taken PvP dmg from an opponet within 10sec's prior to the death there is no durablity loss and the HK is awarded.

    I'm not appose to awarding gold for random BG but it has to be a proportional amount to make it inline with the time spend in a random dungeon minus the repair bills... So lets say 12gold per win and 6 gold for a loss will more then cover your repair bill in pvp, if you win a match every 20 mins you can do 3 matches in an hour that is ~36g minus the minor repairs you have to make to gear that's close to the same amount of gold you make from random dungeons.
    Exactly, and again not really, i mean you get tons of goddies in a dungeon, items, blues, witch sells for a ton of gold just from vendoring
    +you get compeltion reward and sometimes ekstra gold from bosses. So it would be more than fair to be honnest
    I wonder what i blizz employee would think about that.

  11. #11
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    Quote Originally Posted by hymndrazill View Post
    Exactly, and again not really, i mean you get tons of goddies in a dungeon, items, blues, witch sells for a ton of gold just from vendoring
    +you get compeltion reward and sometimes ekstra gold from bosses. So it would be more than fair to be honnest
    I wonder what i blizz employee would think about that.

    You have a point that you get gold from completing PvE objectives (IE: Killing a boss). You can loot players corpse in PvP and you can receive gold from that as well, I have gotten 11gold off a single kill in PvP.

    You cant necessarily count drops in to the equation because I have done a lot of Dungeons and gotten no items.

    I think they should offer a monetary compensation for Random BG's but i also think they should approach it the same way as Random Dungeons you only get the gold reward for wins. Otherwise your going to entice the large volumes of AFK'ers like in BC/Wrath were almost 10% of all the people in the ques were AFK honor farmers.

    Right now honor has just the right amount of value that it keeps the AFK/Honor farmers away but you can still obtain gear, if you change that balance your run the risk of making PvP less enjoyable with the introduction of large scale AFK'ers/honor farmers looking to make some easy gold on the backs of others.

    So now the question becomes is the little bit of gold you would earn from random BG's worth the risk?
    Quote Originally Posted by Grimlor
    Deleted half the thread and gave someone a well deserved ban.

    Ladies and Gentlemen, this forum is NOT grammar school, this forum IS a gaming community. We ask everyone to post in their best-as-possible English.

    We do NOT want to see people getting bashed for poor English writing skills. I read the OP's post and I understood him perfectly fine if I put some effort into it. If you are unwilling to put effort into reading a post, please don't put effort in writing your unwanted opinion about it's grammar/spelling/choice of words.

  12. #12
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    Quote Originally Posted by Iosif View Post
    You have a point that you get gold from completing PvE objectives (IE: Killing a boss). You can loot players corpse in PvP and you can receive gold from that as well, I have gotten 11gold off a single kill in PvP.

    You cant necessarily count drops in to the equation because I have done a lot of Dungeons and gotten no items.

    I think they should offer a monetary compensation for Random BG's but i also think they should approach it the same way as Random Dungeons you only get the gold reward for wins. Otherwise your going to entice the large volumes of AFK'ers like in BC/Wrath were almost 10% of all the people in the ques were AFK honor farmers.

    Right now honor has just the right amount of value that it keeps the AFK/Honor farmers away but you can still obtain gear, if you change that balance your run the risk of making PvP less enjoyable with the introduction of large scale AFK'ers/honor farmers looking to make some easy gold on the backs of others.

    So now the question becomes is the little bit of gold you would earn from random BG's worth the risk?
    You know i have never looked at it like that.

  13. #13
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    Quote Originally Posted by hymndrazill View Post
    You know i have never looked at it like that.
    Honestly never did I till i started that post... Personally I like the fact there are vary few AFK/Honor Farming bots in BG's now...
    Quote Originally Posted by Grimlor
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    Ladies and Gentlemen, this forum is NOT grammar school, this forum IS a gaming community. We ask everyone to post in their best-as-possible English.

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  14. #14
    Because it rewards you with Conquest Points if you are not capped and Honor Points if you are Conquest Point capped.

    This is like asking why a boss kill does not award you with Honor or Conquest Points.

    As a person who spent his whole last month doing only rbg, I would love such a thing of course but it should not be rewarding with gold.

    You get valor Points for killing a boss for your effort and gold because dying because of un-PvP flagged creatures costs gold.

    You get Honor or Conquest points for winning a match/bg/rbg for your effort and you do not get gold because getting killed by a PvP flagged creature does not cause durability loss thus giving you no repair costs for dying. (The personal mistakes of people jumping off cliffs with low hp or drowning in a puddle is not a death from a PvP flagged creature even if it is the knockback from an elemental shaman. The fall damage kills you, not their ability damage.-Oh if thunderstorm kills you before you fall down, you get no durability loss again-)
    Last edited by Angy; 2011-05-21 at 10:47 AM.

  15. #15
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    Quote Originally Posted by Angy View Post
    Because it rewards you with Conquest Points if you are not capped and Honor Points if you are Conquest Point capped.

    This is like asking why a boss kill does not award you with Honor or Conquest Points.

    As a person who spent his whole last month doing only rbg, I would love such a thing of course but it should not be rewarding with gold.

    You get valor Points for killing a boss for your effort and gold because dying because of un-PvP flagged creatures costs gold.

    You get Honor or Conquest points for winning a match/bg/rbg for your effort and you do not get gold because getting killed by a PvP flagged creature does not cause durability loss thus giving you no repair costs for dying. (The personal mistakes of people jumping off cliffs with low hp or drowning in a puddle is not a death from a PvP flagged creature even if it is the knockback from an elemental shaman. The fall damage kills you, not their ability damage.-Oh if thunderstorm kills you before you fall down, you get no durability loss again-)
    Okay that explains one thing. but then include mats, greenies in dungeons. that's an imbalance. And no a boss should not reward conquest or honnor points because a boss already give plenty of stuff.

  16. #16
    Dreadlord
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    Quote Originally Posted by Angy View Post
    Because it rewards you with Conquest Points if you are not capped and Honor Points if you are Conquest Point capped.

    This is like asking why a boss kill does not award you with Honor or Conquest Points.

    As a person who spent his whole last month doing only rbg, I would love such a thing of course but it should not be rewarding with gold.

    You get valor Points for killing a boss for your effort and gold because dying because of un-PvP flagged creatures costs gold.

    You get Honor or Conquest points for winning a match/bg/rbg for your effort and you do not get gold because getting killed by a PvP flagged creature does not cause durability loss thus giving you no repair costs for dying. (The personal mistakes of people jumping off cliffs with low hp or drowning in a puddle is not a death from a PvP flagged creature even if it is the knockback from an elemental shaman. The fall damage kills you, not their ability damage.-Oh if thunderstorm kills you before you fall down, you get no durability loss again-)

    There use to be Item drops in PvP back in the day - It become problematic when people cared more about making sure they looted their target more then fighting. No need to award Conquest pointf for Boss kills you can convert your Valor to Conquest or Conquest to Valor.

    In reality the cost of PvP is significantly lower then PvE, if your under geared for PvP other people on your team carry you, you either win or lose but you get some reward for a win/loss regardless.

    In PvE If you end up in a bad group you could spend hours wiping and incur several hundred gold in repairs not counting potions/elixirs/flasks.

    A lot of times you dont notice the cost, I routinely repair every time i zone in to ZG so my repair bills are rarely more than 15-20g a pop, But when I look at MoneyFu there are night were i have done 2-3 randoms and have a net positive of only 20-30gold.

    Quote Originally Posted by hymndrazill View Post
    Okay that explains one thing. but then include mats, greenies in dungeons. that's an imbalance. And no a boss should not reward conquest or honnor points because a boss already give plenty of stuff.
    You cant really count random drops as monetary compensation, since there is no guarantee you will win any items in a random dungeon. As for Trade-skill Mats outside of the mini-bosses in ZG witch I haven't killed since the first week, you only see them if you Skin/Herb/Mine in an instance or you win a DE roll... The only thing you are guaranteed in a random dungeon is the Justice/Valor Points and Gold from the Random Que... You will also earn Reputation gains and you have the chance at random drops. But on that note when you Que for a Random Battleground you have the change at Conquest/Honor Points, just no gold so the only disparity is the lack of gold in the Random Que.

    PvP has and always will be a subculture of the game, if it was a primary focus there would be more Battle Grounds and Arena Maps. Instead the PvP community practically has to beg blizzard to make new BG maps. My guess is the Blizzard wants PvPers to partake at least a little in PvE, So the lack of gold would make it so that PvP'ers would have to go out every once in a wile and do a few daily quests or dungeons.
    Quote Originally Posted by Grimlor
    Deleted half the thread and gave someone a well deserved ban.

    Ladies and Gentlemen, this forum is NOT grammar school, this forum IS a gaming community. We ask everyone to post in their best-as-possible English.

    We do NOT want to see people getting bashed for poor English writing skills. I read the OP's post and I understood him perfectly fine if I put some effort into it. If you are unwilling to put effort into reading a post, please don't put effort in writing your unwanted opinion about it's grammar/spelling/choice of words.

  17. #17
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    the 'Risk' of pvp is minor durability loss for the reward of some honor
    the 'Risk' of pve is massive durability loss for the reward of some gold.

    seems fair to me,
    in pvp when you LOSE you stil get something out of it.
    in pve when you LOSE you get Nothing!(other than a hefty repair bill)

  18. #18
    Immortal Frozen Death Knight's Avatar
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    One thing I would like to see is daily quests for PvP, whether it's BGs, Arenas, or something else PvP oriented. Would make it more fair for PvPers, if you could get some gold for it. I personally dislike PvE dailies and it would be much more engaging for me, if this change was made, including the idea the OP took up (Arenas should have this, too. It makes sense, since Arenas do give their competitors gold when winning, otherwise.).

  19. #19
    if i pvp how to i got gold/enchanting mats to enchant/gem my gear?

    in pve you get more even after the repair bills

  20. #20
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    Quote Originally Posted by Frozen Death Knight View Post
    One thing I would like to see is daily quests for PvP, whether it's BGs, Arenas, or something else PvP oriented. Would make it more fair for PvPers, if you could get some gold for it. I personally dislike PvE dailies and it would be much more engaging for me, if this change was made, including the idea the OP took up (Arenas should have this, too. It makes sense, since Arenas do give their competitors gold when winning, otherwise.).
    thats sumthing i miss when comparing the dailys from wintergrasp to tol barad, wintergrasp ones = kil 10 other faction, + gather 10 of sumthing from the Corpses of the other faction (or a lower drop rate from npc), kill a tower Inside the battle! kill/defend seige vehicles inside the battle

    tol barad has a 'win' quest for the battle it really needs some aditional quests to do inside the battle itself as dailies isntead of jstu the ones you get from the npc's after a win.

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