hunters. sit on their faces and its over pretty much.
Lordy lord someone who actually knows what they are talking about, well said. Warriors are really a very weak 1v1 class since the CS nerf since we cant nuke nearly as hard anymore.
HOW in gods name is everyone picking shammies? Enhance is one of the best dueling classes, dogs is so damn overpowered in a duel, and you cant say shammies just because ele is weak, even though a well played ele is near impossible to kill. Like saying rogues are bad cause combat is weak... Also, lol at anyone who said dk..
OT: Im torn between hunter and warrior, hunters have no real self heal and are extremely vulnerable to dots, so I say hunter.
But it's not hard to get rage while rooted.
http://ptr.wowhead.com/spell=29838
(it also kind of helps on the healing front vs. the classes that have too much control for their own good. I would like to emphasize "kind of". it doesn't seem to help too much on my warrior. Mix it up with Blood Craze, and you have some weird triggered version of Recupe.)
Hamstring is useful... not sure if people are goin for the imp Hamstring for the root. But it's helpful in conjunction with the Charge and Intimidating Shout. Really helpful vs pet classes when you target the pet for the fear, that way the fear effect on the player doesn't break (as easily). Although I agree, the charge on a jumping character is pretty garbage. I can't count how many times the stun wore off before I could get to them.
I'm gonna have to agree with the "Big CD's". All of them have some kind of down fall. Please correct me if I'm wrong, but are Warriors the only ones that get their dmg nerfed in exchange for dmg reduction? I suppose Pally bubbles make it so they can't melee... I think they still have that. But, Pain Supp, Shamanistic Rage, Evasion/Cloak of Shadows, Bark Skin, Ice Bound Fort do not nerf your dmg while taking less dmg. One could argue that ice block, deterrence get their dmg nerfed to 0... but they also get 0 dmg, so that might balance out.
Recklessness needs to be used sparingly, like when everyone else is CC'd, and then strongly think about canceling it when CC breaks. LOLStorm seems to be more of a root break now adays.
I'm not the shiniest tool in the shed. Nor do I have high arena ratings with any of my classes. So, maybe I'm adding things to think about, and you super pros can tell me where I'm wrong.
Last edited by Beardlust; 2011-05-22 at 06:42 AM. Reason: Mixed up abilities
Dunno where the hunter hate is coming from. I duel on my hunter from time to time and have no issues blowing a caster up.
Warriors are easy to beat as a hunter. Go MM and if he blows his cds and charges you pop readiness and disengage out and place another frost trap. He's a dead man walking (or randomly walking about after I concussion shot his ass).
I would say ele shaman. They just don't have enough in the bags to pull out all the stops with thunderstorm being on that kind of CD and one of their snares being taken care of by a single ranged attack.
Why are everyone voting shaman? Enhancement beats pretty much everything.
OT: I voted warlocks.
Voted Paladin.
Holy is extremely easy to control with CC/Silences. Lack of mobility in the spec, which is being slightly addressed in 4.2.
Protection is a complete joke in any form of PvP against a decent player. Against noobs, it is fun. Still sucks.
Retribution is easy to control as the mobility sucks. Most of the utility is dispellable by (If I remember right) 17/30 of the specs in-game. And our only real damage is during AW/Zealotry. Self Healing as Retribution is a joke with a 10k heal every 20 seconds.
Against most specs in-game, a Paladin won't do anything. Holy is the worst Healing spec currently in PvP. Protection was intentionally killed by Blizzard, and they even admitted to nerfing Retribution too much from what was already a poor PvP spec to a dead one.