Originally Posted by
Obelodalix
You've clearly never played TSG/been trained by one. Those seconds or fractions are far more than enough for a healer to fall down on healing and get necro striked to unhealable amounts. It can mean the warrior/DK will have an interrupt up for when you can actually cast a heal again, it can mean you WILL die rather than being able to NS yourself for 50k (for exemple, if you're a shaman). You're usually not alone DPSing into that throwdown, and you usually don't use it when a player's at 100% (meaning he usually won't die in those seconds), there are so many variables you should be taking into account and you're just... Not doing it. You're just theorizing, you clearly don't play arena at a high level whatsoever, if you put this into practice you WOULD notice that it is extremely annoying and that it CAN win/lose you games. I think warriors are fine, but I do think throwdown SHOULD be changed so that your trinket doesn't have a coalesce timer like RoF's formation, for exemple.
---------- Post added 2011-05-21 at 11:56 AM ----------
What? I'm giving you arguements are you're just like "yeah man that's just like your opinion". Play arena, then come back.
Also, where does the guy you quoted say it's a bug? Something doesn't necessarily have to be a bugged in order to be fixed, or does it? You can "fix" something that's WRONG, yet, not bugged.