So, inspired by this thread http://www.mmo-champion.com/threads/...6#post36502626 I got to wondering...
What would a brand new mechanic in WoW look like?
Does anybody have any good ideas for a brand new mechanic, something that actually forces a player in a raid change how they play? And no, vehicles are a cop-out for this discussion, as you can't just say 'give all the players totally different abilities to make them play differently' I think (not that vehicles don't have their place in raids still!).
So I want to use this thread to cultivate players' ideas on brand new mechanics, or at the very least, variations of current mechanics that we have legitimately never encountered before.
WoW has had 18 tiers of raids. Hundreds of raid bosses. And yet, the mechanics have not changed all that much over the years, and how many are there, even?
Get the debuff and move out of the group. Sometimes the debuff requires you to only move a certain amount out of the group, or inversely requires everybody to move away from you.
'Thing' (boss ability, debuff on player, something in the arena) produces green/purple/red/TRAIN bullshit. Get out of the bullshit (choo choo motherfucker).
The boss/add cleaves, either just as a cleave, or because he does a flashy cone aoe explosion/breath of some kind. Don't stand on the tank.
'Thing' (boss ability, debuff on player, etc) hits for a very high, shared damage amount. Stack the appropriate number of people to share damage.
Excessive raid damage happens over a short period of time demanding increased healer output during that time.
Interrupt X Ability on boss/add or something Bad happens.
Add/boss fixates on player, player must run with add/boss. In some cases, functionally, but not visually identical to getting a debuff and running out of the group.
AoE interrupt shout forcing casters to stop casting.
Knockback that makes you reposition.
In Cataclysm, we got the extra action button that allows us to have 'debuff that requires us to press extra action button at the right time, occasionally while targeting the correct thing.'
Debuff on player that goes up and up, and must be dealt with (dispelled, killing an add/boss, not standing in bullshit, healed), or it eventually kills/mind controls/makes that player go thermonuclear.
In order to make new bosses, raid designers have to constantly try and vary, combine, and tweak this fairly small set of mechanics in order to keep raids fresh.
What are your ideas to add to this list of brand new mechanics? Even if it's something so unique it could only be used for one boss at most! I'll add my own idea later, I want to see what other folks have first.