Dragon Age 3 can't be as bad as Dragon Age 2. Not possible!
But the entire game ended up having almost every single tiny thing you did play into your romances. It was very heavy handed and extremely forced.
In any case, I sincerely hope for a much broader setting than DA:2 had. And perhaps more than 2 or 3 rooms and caves copy pasted ad nauseum.
I enjoyed every minute of DA2, it was only after finishing it that i felt disappointed. You go in expecting the story to build up to something awesome and it never does. It was three separate short stories barely linked together. The combat was an improvement, and the characters were great, but the re-use of dungeons was the biggest flaw in the game.
Hopefully DA3 will have the best of both games
It's not a dating sim. It's a conversational and character development driven/based story on a lot of levels, and relationships can come out of that, whether they be for love, sex, friendship, or rivalry.
You can quite easily have you finger over the one and esc and just keep hitting those whenever a convo comes up to get past the 'silly' stuff and back into the 'less silly because it's not lolstory but still repetitive' combat. If they simply take out relationships, which doesn't always mean sex/dating, or character development then half of the game will be gone. It's easy to skip something that's there, it's not easy to imagine your own story up as you just hack and slash through 100 levels because some guy thought that any conversation between two NPCs means a game is a dating sim.
kinda like the original dungeon siege. say what you want about the game, it was one amazing trek from the farm lands into spider cult-infested dungeons onwards towards the snowy mountains downwards onto the swamplands into the desert and beyond.
that is what I miss from RPG games nowadays, the content. like in final fantasy VI where you would play for days and the whole freaking world was on fire and you think it's the end and it just goes "end of chapter I". I think I powered through dragon age 2 in less than 10 hours.
I thought my friend was trolling me when he said this after I talked about wanting to get the game.
I mean, there's a lot of adventure to be had in a sizable city sure, but it was definitely a ploy to not create environments as opposed to a tool to keep the story interesting (watching one location develop over time as you change it or something)
When I started my first character, I had 10 hours in Act I. I'm on my second character now, I have 2 hours played and I'm in the middle of Act II. Shit goes fast when you realize exploring is pointless. Turn on tabtoggle and you can see everything you need to, and just follow the quest markers above day/night/country area changes and run to the marker. Even though I sit and listen to every conversation, it doesn't add up to much when you aren't going into every nook and cranny because you know 17 more quests will send you to the hillside, and having 7 resource nodes of ...some weed doesn't help anything, and everything will stay the same throughout the Act...except the area directly changed for the quest, which you'll be in, which you can see items 30 feet away, which tabtoggle makes incredibly easy. lol
Dragon Age Origins was amazing but imbalanced... An Arcane Warrior could boringly solo everything after a point and if you didn't want to do that then a Mage with Blood Magic and Spirit Healing could wipe out entire swarms of enemies. I still loved it, don't get me wrong, but don't pretend combat was really balanced.
Dragon Age 2 had a fantastic story, well developed characters (I still can't decide whether Isabela is a poorly written character, or a really poor person extremely well written) and at least until part 3 your decisions mattered (Bioware hijacked most of part 3 to tell whatever story they liked) but the combat SUCKED. Seriously the combat in this game is horrendous and just when you think it is over 'poof' and look its' raining men. The inventory shows signs they're learning, it is neither the spreadsheet of DAO nor the nothingness of ME2, hopefully they can find an even better balance.
Good things from DA:
Story
Characters
RPG-stuff, and not the usual stuff that so called "hardcore" people shout for like huge inventory and spending skillpoints on things that don't matter. No, I mean good conversation options and choices that have an impact.
Alistair. He deserves his own spot.
Bad things from DAO:
Boring and slow combat
Too much stuff in the inventory
The Fade. Really, that place sucks, and there was so damn much of it.
The Warden lacked perosnality completely. The silent protagonist is so outdated when it comes to RPGs were everything else is voiced.
Good things from DA2:
Faster, more fun combat
Better inventory management
Voice-acted protagonist
Story in Act 2 was actually really good imo
Very much improved upon talent trees
Bad things from DA2:
Perhaps too simple inventory management - why were the "junk" things even there?
The story was often disconnected and in some cases outright bad. If it wasn't bad other things could screw it up, see Orsino at the end.
Only one city, raining men in combat, recycled dungeons
Weird conversational options: Rainbows and kittens - Doesn't give a damn about anything - Wants to rain hellfire down upon you and through you into Hades.
Can they just piece this together a really good game can come out of it.
Last edited by mmoc64e39b9c60; 2011-05-23 at 09:53 PM.
I have faith they'll put the time into this one. Bioware's not a company who would take lightly the trashing that came from DA2. Unless EA has control of the strings, I expect Bioware to fix people's opinions of them after DA2.
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I hated DA1, DA2 I hated less. Hopefully I'll at least enjoy DA3.