That's a pretty comprehensive list of nerfs... sort of nullifies the impact of having to have 12/12 to work on the legendary staff if they're gonna say 'ok anyone who's stuck on nef, he is now half asleep and the room is covered in foam padding' but whatever, it'll make alt nights less painful for me.
What I don't get is "Agility no longer gives a bonus to dodge for plate classes". How does that make any sense; being more agile makes you dodge. I really expect before long they'll merge agility and str into one stat 'red' that does whatever they want for each class. And you know what, at this point I wouldn't mind too much; my hunter's i'm leveling is kinda tired of looking at a loot list for a dungeon and seeing str neck str back str gun str sword agi back. Bring on the Red stat!
Am i the only one more annoyed at RoV being back than the normal mode dungeon nerfs? MMO champ has so many pve'ers. I feel alone : (
FML - Least it aint a 30% nerf i guess
Nerfed content or no nerfed content, PuGs will still fail miserably on most of these fights (especially neff/alakir) so why worry.
This must be the single largest nerf in World of Warcraft history, just check the Nefarian Encounter.
I understand the nerf, to get more people to experience the content i really do. But i can guarentee you that with a proper 10 man group we could go in with 333 gear and 1 shot nefarian with this nerf. That is too big of a nerf in my opinion.
Oh, have you seen how sports are organised? Let me tell you: they come in different leagues, so that everyone can play at their level, and have fun in what they do.
You can take the analogy to WoW: there are different gradations of players, and everyone should be able to have fun in what they do.
Yes you are more skilled if you can down a boss faster,but am I not allowed to have fun too, because you are more skilled?
Inb4: no I am not a bad player who cannot beat current content. I just get pissed off by people who think they deserve more than others in a freaking game.
People can be whoever they choose to be on the internet - It is strange that so many people choose to be stupid.
every time I see someone mentioning the word "rouge" I get the urge to say "yes, we are overpowdered"...
Easier Heroics finally, playing with low level players so I was waiting for this. Now we can really experience heroics..!
The only reason the elites are complaining is that they do not want casuals/bars/whatever to be allowed to raid. They feel raiding is only meant for them as it gives their 14+ hour gaming meaning in their pathetic real life.
Like many I don't have a consistent work schedule so it's impossible to commit to any real raid schedule. I've yet to join a pug that can down even one boss. These raids may be easy for a guild but it's not for pugs. They gave no raid (or even a wing/couple of bossess)in (even with carppy gear) for the bads/casuals.
All that did was make people quit (I'm sure a hefty portion of that 600k) if a HUGE portion of the player base is alienated from rading and guess what - they pay a lot of bills. Blizzz has to give them something or you won't have much content when they have to start laying offf designers. So get over yourself. It's old content WHY do you care?
Spellsteal now has a 6-second cooldown.
where is pvp balance? no thanks blizz, no more pay for this stupid cataclysm expansion. frost mages, warriors, dks atm........ time to stop everything.
Anyway, I think the nerfs are a shame, and I'd like to go back to the days of "multi-tiered" raiding. In TBC, for example, Karazhan, or any other early-tier, never really went out of style. Despite some improvements in Wrath, we only had one raiding-tier at a time - the previous ones simply became obsolete. Why would you raid Ulduar when Coliseum had better gear?
IMO, the current tier should still be a challenge to newer raiders, while experienced should perhaps be apple to focus on Firelands, but occasionally visit them again.
Start of WotLK: Oh lol, TBC was too hard, let's make raiding easy. => Naxxramas 2.0
Patch 3.1: Oh lol, Naxx was too easy, let's make raiding harder. => Ulduar
Patch 3.2: Oh lol, Ulduar was too hard, let's make raiding easier. => ToC
Patch 3.3: Oh lol, ToC was too easy, let's make raiding harder. => ICC
Post-Patch 3.3: Oh lol, ICC was too hard, let's add player buffs up to 30%
Start of Cataclysm: Oh lol, WotLK was too easy, let's make raiding harder => BWD, BoT
Patch 4.2: Oh lol, too hard, we're losing subscribers, let's trivialise the launch content.
And they've confirmed already that Firelands will be easier to do in T11 than launch content was in heroic blues.
It's a game of tennis between players Nerf and Buff.
i guess this is fine, who cares about an old tier anyways?
What they need is 3 tiers of difficulty.
Easy - lower ilevel drops - no achieves - no shifting up. Not super easy but PUGGABlE - maybe not even allow access to the last boss/wing
Then normal/heroic. They won't have to nerf cause us bads/casuals can have some raiding accessible.
Raid Stream: http://www.twitch.tv/pappahealar
Guild Website: http://www.excesse-guild.net/ (Dismissed and seized raiding early 2011, March.)