Page 1 of 34
1
2
3
11
... LastLast
  1. #1

    Patch 4.2 PTR Notes Update - May 24th

    Patch 4.2 PTR Notes Update - May 24th
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Dungeons & Raids
    Bastion of Twilight
    • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
    • Removed one of each type of Bound elemental from the Ascendant Council chamber.
    • Arion
      • Chain Lightning damage has been reduced.
    • Cho’gall
      • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
      • Corrupting Crash and Depravity
      • Halved the amount of Corruption they give to 5 from 10.
      • Corrupted Bite effect caused by Blood of the Old God reduced.
      • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
      • Debilitating Beam damage has been reduced by 20% to 6,400.
      • The duration of Twisted Devotion has been reduced by 25%.
    • Dragon Siblings
      • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
    • Elementium Monstrosity
      • Electrical Instability damage has been reduced.
    • Feludius
      • Damage due to being Frozen while Waterlogged has been reduced.
    • Halfus
      • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
      • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
      • Shadow Nova base cast time has been increased.
    • Ignacious
      • Rising Flames now increases damage by 3% per stack, down from 5%.
    • Terrastra
      • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

    Blackwing Descent
    • Atramedes
      • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
      • Modulation no longer causes Sound in normal difficulty.
      • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
    • Chimaeron
      • Health reduced by 20% and melee damage reduced by 10%.
      • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
    • Drakeadon Mongrel
      • Time Lapse no longer stuns.
      • Frost Burn silence is now 3 seconds
    • Dwarven Kings
      • Whirlwind no longer drops threat.
      • Execution sentence now deals damage only.
      • Shield of Light absorption now reduced.
    • Magmaw
      • Damage and hit points reduced by 20%.
      • Lava Parasites have been diminished
      • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
      • Mangled Lifeless no longer instantly kills, and damage has been reduced.
      • Parasitic Infection has been decreased.
    • Maloriak
      • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
      • Aberration stacking damage buff decreased.
      • Prime Subjects no longer fixate, and are no longer immune to taunt.
    • Nefarian
      • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
      • Blast Nova cast time increased.
      • Chromatic Prototype Health reduced 20%.
      • Electrocute damage reduced 30%.
      • Fewer Animated Bone warriors spawn.
      • Magma Stacking debuff effect reduced 75%.
      • Nefarian health and melee damage reduced by 20%.
      • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
      • Onyxia health and melee damage reduced by 20%.
      • Shadowflame Barrage damage reduced 20%.
      • Tail Lash damage reduced 50%.
    • Omnotron Council
      • Barrier absorb amount increased by 100%.
      • Increased the cooldown on Power Conversion (Converted Power chance).
      • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
      • Flamethrower damage has been reduced by 40%.
      • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

    Throne of the Four Winds
    • Al’Akir
      • Acid Rain now stacks every 20s (up from 15s.)
      • Electrocute now pulses every 1s (up from 0.5s.)
      • Feedback duration increased to 30s (from 20s.)
      • Health, damage, and Wind Burst damage have all been reduced 20%.
      • Lightning and Lightning Rod recast time has been increased.
      • Lightning Strike friendly chain damage has been halved.
      • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
    • Conclave of the Four Winds
      • Gathering Strength cast time has been increased
      • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
      • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
      • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

    Classes: General
    • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
    • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

    Mage (Forums / Talent Calculator / Skills/Talents)
    • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
    • Spellsteal mana cost has been increased 100%.

    Fire
    • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

    Frost
    • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
    • Ring of Frost now has a 1.5-second cast time.
    • Spellsteal now has a 6-second cooldown.

    Paladin (Forums / Talent Calculator / Skills/Talents)
    • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

    Holy
    • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

    Protection
    • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

    Retribution
    • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

    Glyphs
    • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

    Priest (Forums / Talent Calculator / Skills/Talents)
    • Shadowfiend now uses the ‘Assist’ pet stance functionality.

    Shadow
    • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

    Items
    Tier 11 Set Bonuses
    • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

    Tier 12 Set Bonuses
    • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
    • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
    • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

    PvP
    Arenas
    • The Ring of Valor has been added to the Arena rotation once again.

  2. #2
    Originally Posted by Blizzard Entertainment
    Removed one of each type of Bound elemental from the Ascendant Council chamber.
    The only noteable change in here. It was about time...

  3. #3
    lots of nerfs right there, not sure if necessary, but not unexpected

  4. #4
    Herald of the Titans T Man's Avatar
    Join Date
    Nov 2010
    Location
    London
    Posts
    2,634
    The shadow priest change is pretty nice, wonder if it will stay ^^

    I guess the nerf to raids should make it that more easy to clear for new people and make way for Firelands as BoT /BWD will be out of date by the time the patch hits

  5. #5
    wow why all the t11 raids nerfed hard? the content will already be a joke with t12 gear

  6. #6
    Stood in the Fire Wolfie of Medivh's Avatar
    Join Date
    Mar 2009
    Location
    Brooklyn, NY
    Posts
    419
    Glad to see this. After a tier is old content, I'm pleased to see it become more available via nerfing so people can get to the end.

  7. #7
    Anyone surprised?

  8. #8
    The Lightbringer Keile's Avatar
    Join Date
    Aug 2008
    Location
    FL
    Posts
    3,667
    That's.....a lot of raid nerfbatting....

    I GUESS it makes a little sense, since it will be older content and they want people to see the NEW stuff....but....wow.

  9. #9
    Did they just nerf ALL of the Cata realese bosses? AGAIN!?

  10. #10
    2 things:1) they undid the 2 mage nerfs (yay!)
    2) Inc QQ from wanna be elitists claiming these nerfs show how the game caters to casuals blah blah blah

  11. #11
    well looks like a lot of people were STILL too dumb to beat the bosses
    and since there's no new tier content anywhere close they try to make it more easy (and therefore more interesting) for twinks and dumb people.
    awesome.

  12. #12
    Let the whine commence

  13. #13
    Bloodsail Admiral spaace's Avatar
    Join Date
    Jan 2009
    Location
    Ontario, Canada
    Posts
    1,112
    Is this for real?

  14. #14
    I know they always nerf old content when new comes out but this is just over the top, sad to see Blizzard catering to all crybabies, this is coming from someone who haven't even cleared the content yet. Biggest nerf to content I've seen since 3.0.

  15. #15
    wait, whaaat? is this for both normal and heroic mode?

    Also, Ring of Valor is back! \o/

  16. #16
    Herald of the Titans Lilija's Avatar
    Join Date
    Sep 2008
    Location
    Częstochowa Poland
    Posts
    2,621
    I am disappointed. Finally, they've made a content that requires thinking and proper team work (nothing more than that tbh) and they plan to nerf it And I was so impressed with how Cata was.

  17. #17
    Quote Originally Posted by wolfieone View Post
    Glad to see this. After a tier is old content, I'm pleased to see it become more available via nerfing so people can get to the end.
    agreed.

    people will still QQ, however

  18. #18
    I really hope this doesn't mean that t12 content will be easier than t11 was at launch.

  19. #19
    Why the nerfs to T11 when T12 is coming out? Is this because of the legendary quest line requirement?

  20. #20
    Keyboard Turner Tsunai's Avatar
    Join Date
    Mar 2011
    Location
    London - England
    Posts
    5
    Frost
    Spellsteal now has a 6-second cooldown.
    Bah. Wanted change has been reverted. Boooo!!!

    Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.
    OMNOMNOM!!!!!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •