Nothing is "illegal" online. You can find anything if you look hard enough. There is no way to enforce rules like that.
Sure sites like MMOChamp could enforce something like that, but the Internet is a vast, mysterious place.
My Gaming Setup | WoW Paladin (retired)
"This is not a dress. This is a sacred robe of the ancient psychedelic monks."
It would be great if such a thing could be possible. I prefer not to know encounters prior to attempting them, and it is quite difficult to do so nowadays. I often intentionally daydream while an encounter is being explained.
When I play other videogames, I don't look up walk-throughs and follow everything it says in order to complete the game; why should I do it for Warcraft? What makes it so special? The content would also be much more interesting if they didn't have to develop around everybody already knowing everything that will happen in an encounter and how to counter it.
This too.
Child porn.[/quote]
We already can't stop the flow of information from getting to the average dumbass that wants to pirate music.
What the hell kind of luck do you think anyone would have at keeping information from nerds?
Actually, Mr. Lennon, I CAN imagine a world with no hatred, religion, war, or violence.
I can also imagine attacking such a world, because they would never see it coming.
http://mhkeehn.tripod.com/trashcan.jpg
http://politicalhumor.about.com/libr...s/carville.jpe
For once, Carville was a man ahead of his time.
If it was not possible to see boss strategies online, Wrath would have been considered hard. Without guides, strategies and addons, people would have to try until they won. I guess we would be back to less than 10% raiding.
Having said that, bosses' abilities are not ground-breaking in any way, shape or form. It is always something very similar to what we have seen in the past, so any player with some raiding experience should know what to do. In time, things would go back to 'the important part of this strategy is executing it properly'.
Things would be slow though, and without forums, addons and videos, the Journal would make people think the information it contains to be kind of abstract, and far from being in-depth enough.
Not being able to do that would kill off some of the desire certain top end players have to stay at the top. The need to feed egos and but posting guides/blogs on fights is just as satisfying as the boss kills for several ppl. Its not enough to be good you have to be able to tell everyone and have some of them tell others for you.
---------- Post added 2011-05-26 at 08:34 AM ----------
You may have not looked at a guide or did any checking to see what could/would happen durring the fight but almost certainly somebody in your raid did before hand.
"Privilege is invisible to those who have it."
To the best of my knowledge those types of things were removed from the dungeon journal, and won't be in any further entries either. Blizzard tried it out and decided it was to much info, the only issue with trying that out and trying other things out on the PTR is that info doesn't go away.
They already fixed at least the first one. It wasn't meant to be in the thing so they took it out. As for the second one I am assuming that thats part of the tooltip for the spell so they left it in since it would be datamined anyways. The tooltip for said spell would probably be something like "Whenever four players are too close to each other..."
If they did fix it, and any other occurrences where such detail was provided, then it's all right from my PoV - I didn't know that had happened. As long as the journal provides nothing except ability detail it's an useful tool and nothing more.
Thats because the default ui is (was) horrible. Personally i cant stand default frames, default bars and default buff/debuff frames. And prior cata it was impossible to heal using default raidframes.
Back in vanilla and BC you had to have a bossmod in order to raid. Right now you don't! All you need is POWA or a similar addon, since every ability is now debuff-based. Got a flamethrower targeting you? Debuff A. Mindcontrolled? Debuff B. Whatever-bad-things-that-wipe-raid? Debuffs C D and E. Once POWA is aware of those, you have no reason to install bossmodes (unless you want to clutter your screen)
They could use this strategy in titan mmo tho.
Don't sweat the details!!!
tankspot would be screwed :P
Don't attempt to sound smart by using irony, you aren't doing well.
If we were promised NO instructions on countering, only spell details, and then the promise is completely broken by explanations like ones underlined it means the developers have no intention on sticking to what they said earlier and there will be more and more similar "exceptions". Hopefully after removal of the examples I provided they won't change their minds once more, but if you assume everything's going to be fine and sit silent like a little sheep the game will continue to devolve.
We can go back to a time of curiousity and trial-and-error attempts. I miss Vanilla.
It wouldn't be quite like Vanilla, though.
-we still understand mechanics like tank threat a lot better. No more "wait for 5 sunders" business.
-top guilds have shown they're much better at analysing how fights work by just pulling them a few times, reviewing the log and looking at timings. These skills would turn up in more of the slightly lower down hardcore guilds.
-Blizzard still provides a huge amount of info with the integrated threat meter, boss buffs always visible, and tooltips being quite detailed. Not to mention the in-game raid warnings.
-combat log analysis would still be possible.
-we've a fairly good idea of the types of mechanics Blizzard like to use, and its rare to see completely new stuff anymore. If someone took 300k damage from a meteor, you probably need to split the damage, for example.
You seem to be neglecting the fact that information was removed from the Dungeon Journal between PTR builds, Kouki.