Page 2 of 5 FirstFirst
1
2
3
4
... LastLast
  1. #21
    Quote Originally Posted by Arean View Post
    No, actually, they would force people to learn. There is a much used quote stating that "You learn more from your own mistakes than from watching others."

    I personally dislike the fact that people are always expected to know the fight inside and out. Takes a lot of the fun out of the game for me, but then again, I'm one of those who never minded a few wipes.

    Tbh, I've always found it hilarious how people cry about the content being so easy, when they go in for the first time having read up on and watched every single mechanic, and using addons like DBM.

    Ban boss-mods from the game, and we'll see who QQ's about things being too easy.
    QFT, one of the things i hate/d about WoW is/was the necissity of addons to be considered a functional player by the rest of the player base.

  2. #22
    Nothing is "illegal" online. You can find anything if you look hard enough. There is no way to enforce rules like that.

    Sure sites like MMOChamp could enforce something like that, but the Internet is a vast, mysterious place.
    My Gaming Setup | WoW Paladin (retired)

    "This is not a dress. This is a sacred robe of the ancient psychedelic monks."

  3. #23
    It would be great if such a thing could be possible. I prefer not to know encounters prior to attempting them, and it is quite difficult to do so nowadays. I often intentionally daydream while an encounter is being explained.

    When I play other videogames, I don't look up walk-throughs and follow everything it says in order to complete the game; why should I do it for Warcraft? What makes it so special? The content would also be much more interesting if they didn't have to develop around everybody already knowing everything that will happen in an encounter and how to counter it.

    Quote Originally Posted by Underskilled View Post
    I personally think it would impact the game in a very positive way. Raiding would become a true challenge to all, and the idea of discussing boss strategies with your fellow players would definitely bring in a new sense of community.
    This too.

    Quote Originally Posted by Xebu View Post
    Nothing is "illegal" online.
    Child porn.[/quote]
    Last edited by TheShinyOne; 2011-05-26 at 08:21 AM.
    Quote Originally Posted by Rukari View Post
    Equality is a universal concept, you either care about it for everyone, or you don't care about it. It can't be compartmentalized, you can't champion equality for solely one group, that's inimical to the whole idea of equality.
    To make room for the cupcake!

  4. #24
    Quote Originally Posted by Xebu View Post
    Nothing is "illegal" online. You can find anything if you look hard enough. There is no way to enforce rules like that.

    Sure sites like MMOChamp could enforce something like that, but the Internet is a vast, mysterious place.
    A little offtopic, but what about Blizzard and their NDA for cataclysm? I believe that kept information fairly closed tightly, they could simply wrap an agreement like that into the game itself.

  5. #25
    Immortal Evolixe's Avatar
    10+ Year Old Account
    Join Date
    Nov 2009
    Location
    In the Shadows
    Posts
    7,364
    Quote Originally Posted by Underskilled View Post
    A little offtopic, but what about Blizzard and their NDA for cataclysm? I believe that kept information fairly closed tightly, they could simply wrap an agreement like that into the game itself.
    Even an something like that won't hold people from posting stuff on the interwebs.

  6. #26
    We already can't stop the flow of information from getting to the average dumbass that wants to pirate music.

    What the hell kind of luck do you think anyone would have at keeping information from nerds?
    Actually, Mr. Lennon, I CAN imagine a world with no hatred, religion, war, or violence.
    I can also imagine attacking such a world, because they would never see it coming.

    http://mhkeehn.tripod.com/trashcan.jpg
    http://politicalhumor.about.com/libr...s/carville.jpe

    For once, Carville was a man ahead of his time.

  7. #27
    If it was not possible to see boss strategies online, Wrath would have been considered hard. Without guides, strategies and addons, people would have to try until they won. I guess we would be back to less than 10% raiding.

    Having said that, bosses' abilities are not ground-breaking in any way, shape or form. It is always something very similar to what we have seen in the past, so any player with some raiding experience should know what to do. In time, things would go back to 'the important part of this strategy is executing it properly'.

    Things would be slow though, and without forums, addons and videos, the Journal would make people think the information it contains to be kind of abstract, and far from being in-depth enough.

  8. #28
    Quote Originally Posted by Seriss View Post
    Hardcore guilds have no guides. They make them.
    Not being able to do that would kill off some of the desire certain top end players have to stay at the top. The need to feed egos and but posting guides/blogs on fights is just as satisfying as the boss kills for several ppl. Its not enough to be good you have to be able to tell everyone and have some of them tell others for you.

    ---------- Post added 2011-05-26 at 08:34 AM ----------

    Quote Originally Posted by A Day to Remember View Post
    I honestly cant remember the last time i looked at a "strategy guide" for a boss in WoW. As it is indisputable that the easiest/best way to learn an encounter is by pulling it. No ammount of before-hand knowlege will compare to actually seeing it in action, i honestly feel it would make little/no impact on the game, and most world-first guilds change their strats dozens, if not more times depending on what they see.
    You may have not looked at a guide or did any checking to see what could/would happen durring the fight but almost certainly somebody in your raid did before hand.
    "Privilege is invisible to those who have it."

  9. #29
    I am Murloc! Anakso's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Perth, Australia
    Posts
    5,020
    Quote Originally Posted by Caine View Post
    http://imageshack.us/m/600/6130/rhyolith.png
    http://imageshack.us/m/269/3922/ragm.png

    Is that so? Those are exact instructions on how to counter an ability.
    To the best of my knowledge those types of things were removed from the dungeon journal, and won't be in any further entries either. Blizzard tried it out and decided it was to much info, the only issue with trying that out and trying other things out on the PTR is that info doesn't go away.

  10. #30
    Quote Originally Posted by Caine View Post
    http://imageshack.us/m/600/6130/rhyolith.png
    http://imageshack.us/m/269/3922/ragm.png

    Is that so? Those are exact instructions on how to counter an ability.

    They already fixed at least the first one. It wasn't meant to be in the thing so they took it out. As for the second one I am assuming that thats part of the tooltip for the spell so they left it in since it would be datamined anyways. The tooltip for said spell would probably be something like "Whenever four players are too close to each other..."

  11. #31
    Deleted
    If they did fix it, and any other occurrences where such detail was provided, then it's all right from my PoV - I didn't know that had happened. As long as the journal provides nothing except ability detail it's an useful tool and nothing more.

  12. #32
    Mechagnome akts's Avatar
    15+ Year Old Account
    Join Date
    Jan 2009
    Location
    If you value your life, be somewhere else
    Posts
    696
    Quote Originally Posted by ReaverGX View Post
    QFT, one of the things i hate/d about WoW is/was the necissity of addons to be considered a functional player by the rest of the player base.
    Thats because the default ui is (was) horrible. Personally i cant stand default frames, default bars and default buff/debuff frames. And prior cata it was impossible to heal using default raidframes.

    Back in vanilla and BC you had to have a bossmod in order to raid. Right now you don't! All you need is POWA or a similar addon, since every ability is now debuff-based. Got a flamethrower targeting you? Debuff A. Mindcontrolled? Debuff B. Whatever-bad-things-that-wipe-raid? Debuffs C D and E. Once POWA is aware of those, you have no reason to install bossmodes (unless you want to clutter your screen)

  13. #33
    Deleted
    Quote Originally Posted by Caine View Post
    http://imageshack.us/m/600/6130/rhyolith.png
    http://imageshack.us/m/269/3922/ragm.png

    Is that so? Those are exact instructions on how to counter an ability.
    And those are the only 2 instructions to counter an ability, from the possible 30/40 abilities?

    Yeah Firelands is gonna be so faceroll when people have that information, so faceroll...

  14. #34
    Titan Yunru's Avatar
    10+ Year Old Account
    Join Date
    Nov 2009
    Location
    The Continent of Orsterra
    Posts
    12,392
    They could use this strategy in titan mmo tho.
    Don't sweat the details!!!

  15. #35
    tankspot would be screwed :P

  16. #36
    Deleted
    Quote Originally Posted by Luxa View Post
    And those are the only 2 instructions to counter an ability, from the possible 30/40 abilities?

    Yeah Firelands is gonna be so faceroll when people have that information, so faceroll...
    Don't attempt to sound smart by using irony, you aren't doing well.
    If we were promised NO instructions on countering, only spell details, and then the promise is completely broken by explanations like ones underlined it means the developers have no intention on sticking to what they said earlier and there will be more and more similar "exceptions". Hopefully after removal of the examples I provided they won't change their minds once more, but if you assume everything's going to be fine and sit silent like a little sheep the game will continue to devolve.

  17. #37
    Herald of the Titans Ihnasir's Avatar
    10+ Year Old Account
    Join Date
    Nov 2009
    Location
    Maryland
    Posts
    2,964
    We can go back to a time of curiousity and trial-and-error attempts. I miss Vanilla.

  18. #38
    Deleted
    It wouldn't be quite like Vanilla, though.

    -we still understand mechanics like tank threat a lot better. No more "wait for 5 sunders" business.
    -top guilds have shown they're much better at analysing how fights work by just pulling them a few times, reviewing the log and looking at timings. These skills would turn up in more of the slightly lower down hardcore guilds.
    -Blizzard still provides a huge amount of info with the integrated threat meter, boss buffs always visible, and tooltips being quite detailed. Not to mention the in-game raid warnings.
    -combat log analysis would still be possible.
    -we've a fairly good idea of the types of mechanics Blizzard like to use, and its rare to see completely new stuff anymore. If someone took 300k damage from a meteor, you probably need to split the damage, for example.

  19. #39
    The Lightbringer Kouki's Avatar
    10+ Year Old Account
    Join Date
    Jun 2009
    Location
    Edmonton Alberta Canada
    Posts
    3,629
    Quote Originally Posted by Caine View Post
    http://imageshack.us/m/600/6130/rhyolith.png
    http://imageshack.us/m/269/3922/ragm.png

    Is that so? Those are exact instructions on how to counter an ability.
    Your pretty good at photoshop.
    Because it does NOT say how to move or to kite anything, Even on heroic.

  20. #40
    You seem to be neglecting the fact that information was removed from the Dungeon Journal between PTR builds, Kouki.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •