I play the arms warrior, had a couple of chain losses last week to an arms/frostDK that really killed our rating, and it's a bit of a pervasive problem. Rogue/mage goes all right, double caster teams go OK too, but double melee we really have trouble, with my priest dying once pain sup and DP are blown, even outside of an untrinketed strang or something.
Against this arms/frostDK team, I'd try and get in early with SR up and charging the warrior for some early damage trying to catch both with piercing howl. Once they've caught up to my priest I hamstring snare the DK, throwdown one of them to try and stagger the damage and disarm the DK. Once this was done, and I'd got off my last intervene, usually my priest wouldn't have made much ground on the two, and the next death grip/chains, it'd be all over.
Outside of the first 5 seconds, I'm not really trying to get any counterpressure going, would I be better off picking one target to unload throwdown/hamstring snare on and hope my priest survives against the DK, and try to get the warrior to put a shield on early? I was thinking at the time that once brostorm was down, my priest should be behind a pillar and out of charge range and I might be able to keep the warrior off him, but I could just get chained or snared with charge down and I'd be doing some hard work to get back.
Inb4 u suck, ur preist sux, get resil lol etc