Great another class added to Paladins that heal for less than a Rogue.
right now yes our survivability is kinda high when you pop everything
Combat Readiness > Cloak > Evasion > Recuperate.
but I've played around with it on the PTR we're SQUISHY
Dk's will still have the abiity to out heal some damage even with the up coming nerfs.
Last edited by Kiva; 2011-06-04 at 07:04 PM.
thanks blizzard finaly makeing dk's feeling the nerfbat after being op with frost spec
Btw... without the glyph it still heals for 10k..... Which means we can glyph strangulate to keep you all shut up for 2 seconds longer.. Haha
Good, maybe Death knights will do something other then spam death strike in area now.
Another stupid pvp nerf, now death strike is useles once again in raid if i have to save my ass with an heal.
Frost DK self heal is op for pvp, no matter what, nerf deserved.. Blizz should balance self healing with oshit cooldowns, would fix a problem for pvp.
But Blizz need to find a solution for pve too, little redesign wouldn't hurt..
Last edited by Norther; 2011-06-05 at 12:02 PM.
i dont have time to read all those posts...but
blizzard is an experienced company offering one of the most played games this world has ever known for about 5 years(correct me if i am wrong)...so if you see them making a class change a buff or a nerf that means they know what they are doing, they have skilled emplyees that are specially trained for such things(ppl that are balancing the game mechanics)! in case one of the changes they made is a verry big nerf or a verry big buff,they will obviously change it in a hotfix!
the point is,stop making so much drama/qq about nerfs/buffs, because the point of it is to balance the game not to make u unhappy...so just go on wtf!
---------- Post added 2011-06-05 at 10:19 AM ----------
I like sandwiches