I know it's a bad idea to clip BoD at any time other than at the "safe" interval, but would it be a DPS gain to re-apply the spell at an earlier 15sec mark if it's buffed by Lightweave, Power Torrent, etc.?
I know it's a bad idea to clip BoD at any time other than at the "safe" interval, but would it be a DPS gain to re-apply the spell at an earlier 15sec mark if it's buffed by Lightweave, Power Torrent, etc.?
Thanks for your insight. I appreciate it.
Is there a way to model buff stacking behaviour in SimCraft? There's a similar post on EJ regarding DoT clipping and some mention was made about the difficulty (maybe impossibility) of creating a set of casting rules that take all the necessary elements into consideration before telling the sim to clip a DoT.
Perhaps somebody here has manage to come up with an ingenious way to do it?
Well, you can edit the priority list in SimCraft quite easily, but the priority list you speak of would be numerous times more complicated than the standard one. It's probably not impossible, although considering how minor the dps gain would be (If any is possible at all), and how much time you would need to invest to calculate it, and how hard it would be to actually execute in a fight, it just doesn't really seem worth the time.
Before you even start worrying about that, the first part of the process would have to be to calculate if it's actually possible to achieve gear that makes this early clipping worthwhile. Is there an achievable set of gear that makes BoD do enough extra damage to make it worthwhile losing a gcd? I don't know if there is.
I clip bane on doom on heroic nef but that's about it and I try to keep it at a lower priority in my rotation at the start of the fghht so I can wait for procs before the 1st application.
Made by dubbelbasse
Essentially the amount of times that this would happen throughout an encounter would be very low (probably twice max) and the amount of paying attention to these things takes away your ability to pay attention to the more complicated fights; especially on hard modes. The miniscule amount of damage gained is not worth the effort unless you are an extremely good player at this game and you are very good at managing to look at tons of information and being able to make nearly instant decisions.
This is all well and good for simulations, but in the real world it's just impossible for the average person to be able to do. This is why it wasn't simulated.