Originally Posted by
trakker
1st - Soul Link -Give soul link another 5 or 10% added throu a glyph.
Soul link is fine, the damage warlocks take isn't over the roof and they already have tons of ways to survive/kite/get away. Warlock survivability is fine (read: above average when compared to certain other specs/classes).
2nd - Sacrifice - Improve Voidwalker shield from Sacrifice to 20-30k OR keep it 10k but lower its cooldown to aprox 15-20 sec ( down from 1 minute )
Void walker's shield has been next to useless since TBC because warlocks simply do not need it. 90% of the time (at least in an arena situation which is EXCLUSIVELY what I'm talking about in this reply, before I get ganged up by BGers saying lol u mad?) you're just better off keeping your felhunter anyway, can probably cut out more than 10k, or even 30k damage by CSing anything but a warrior anyway - yada yada CS on CD, just feldom another one like you'd do if you were to summon a voidwalker and wow, is CS off CD again?! Use it.
3rd - Fel armor - currently heals for 6% of any single target damage we deal ( wich is a joke in PvP environment ). Increase to 15% would really feel much more confortable.
As I said before, warlock self-healing is okay, and your survivability is just fine in high rated arena, or even in low rated arena if you know how to play, so you REALLY don't need that. It's not about being more comfortable, it's about being balanced. I'd also be more comfortable on my ret paladin if my wings and freedom were undispellable and I got a talent that would give me 50% more passive damage, but you know, it wouldn't be right, would it?
4th - Soulburn - Demo / Destro need to cast to become viable in PvP. There is probably no way that dev's can make us immune to silence/interupts as this would be way too OP. But using soulburn and wasting a shard on giving us the chance of casting while moving for a small duration of 10sec might just make the difference. ( SOulburn + Incenirate/Shadowbolt )
What's the cooldown on soulburn? 45 seconds, isn't it? Casting while moving and hitting like a motherfucking truck (because that's what destro already does and would keep on doing if it became viable again) is really not what arena as a whole needs right now, honest to God. For 10 seconds? Make it last for 1 spell and 1 spell alone and I wouldn't care, but 10 seconds? Shaman's spiritwalker's grace lasts 15 seconds and is on a 2 minute cooldown. :|
5th - Soulburn+ Fear - Makes fear instant cast.
Fear becoming instant every 45 seconds means that, basically, every FULL (read: the first fear you land prior to DR being applied) fear you land on say, a healer, is instant. Does that sound balanced? It'd be like giving warlocks deep ring rofl, if you follow it with a second casted fear or a deathcoil, except you wouldn't even have to aim to hit the ring ontop of the player, you'd just press 2 buttons whenever you're in range and in LoS.
6th - Demonic Portal - Keep the same CD but make it remove movement imparing effects when used. (Similar to mage's blink)
Portal is a stupid spell to begin with, in my opinion, because it's just dumb in dalaran/BEM arena and a life-saver in any other situation/place. It's like a retard-proof button, oh man I overextended because I'm a fucking shit player and now am going to die because I got caught in the middle of the arena!!, just kidding, I'll just port behind the pillar RIGHT next to my healer buying me 5-15 seconds of taking 0 direct damage. Derp. Making it remove slows etc is pointless, because no one in their right mind puts a portal down and uses it if that means he can get instantly caught again.
7th - Immolate - Adding some sort of dispell protection can unlock destruction as a PvP tree again.
I don't really have anything against this one other than the fact destro was a ridiculous spec during WotLK and I'd be glad if I never saw it working in PvP again. But that's biased, so don't take me seriously.
8th - Soul Harvest - Allow us to use this spell in combat. It has long channeling duration so it wont help in PvE but will greatly help us survive in PvP (also used as a soulshard regeneration tool )
This one probably takes the cake as far as idiocy goes. Did you see how much that shit ticks for? You do realise you can, for example, jump down on Blade's Edge, have melee follow you, then portal back up and get back up to full just by pressing ONE spell that on top of everything, even gives you shards, right? And you do understand that you can just fake a warrior's pummel and then hardcast a soul harvest and heal to full, virtually, before his pummel is back off cooldown even taking into account pushbacks and shit, yes?
I don't... I don't know what else to say, can't really argue with something this... Well, you know.
9th - Demon Armor - Demon Armor armor bonus should be increased to reasonable amount for example providing 4-5k more armor so it actually makes a difference when u switch it. ( Kerber from Anachronos )
Warlocks don't need more survivability. Read above.
10th - Death Coil - Currently that ability is only used as either quick interrupt or as "escape the melee" button. So it is good as it is, however the amount healed does not put it as "Save me im dyeing" button. I suggest the amount healed ( currently around 3-4k gets at least tripled. ( 12 - 15k )
Read my reply to suggestion number 9.