Originally Posted by
Kittyvicious
It really doesn't though. All it does is discourage people who don't have a more advanced knowledge of the game. And this is coming from someone who has played pretty much every MMO under the sun. It's one thing in an ARPG, like I said, where you don't have to slog through very involved quests and tedium to get a character back to where you restarted. All of the content is meant for mind numbing grinding, but MMOS don't work that way.
Smart play is not looking on the internet for what build does the most damage for questing. Smart play is not reading tool tips, knowing what synergizes well, obtaining that, then finding that no content in the game works for what you chose. That's just bad design. Fists seem inherently weaker than other things because if I went pure damage I wouldn't be able to live through one encounter, but adding the healing just gimps me even more. I just think that the mobs are slightly overtuned, which is fine, but not if it causes you to have to redo content.
I don't have any blues equipped. I realized that HP was king in this game pretty quickly, as the mobs were scaling much faster than my own health and damage isn't high enough. I've either crafted or purchased everything and I have level 6 in all gear skills, including fists. Even with that I'm just not able to kill anything in a normal amount of time.
I don't expect anything to be faceroll, but when I can't even survive two mobs without running in circles while spamming my heal and dying if I spend more than one resource trying to actually do damage to them is not fun. I'll check out those builds, but at this point I would have to go back and redo old content or start from scratch. Neither of those options sounds very fun to me.
Edit:
I just hit Blue Mountain and a lot of people are saying it's god awful and very hard...maybe my issue is with the zone, but I was having a little trouble before I got to that zone as well.