I usaully don't do crafting in games unless I have to lol. One thing I've been wondering though, I know you get to choose your abilities but I'm not seeing any abilities that involves the equipped weapons so far, makes me think they should just scrap weapons and make combat be based purely on abilities like in phantom dust.
If it doesn't turn out as a MMO FPS I should like this game !
I'm confused, once you get enough AP in one skill slot you get upgraded equipment of that slot making you stronger once you max out that skill slot though it stops becoming verticle progression.
However thats the same with leveling and getting gear. So in the end yea you can still out gear zone 1 and zone 2. Leaving nothing but the story like most mmo's. If this ends up being the case, I will not play this game.
Last edited by zito; 2012-03-20 at 10:59 PM.
Since all but investigation quest are repeatable it seems like there will or should be some type of system in place that drops you usable stuff. But what would determine if it is usable /pullsouthair.
Maybe if you only skill up 2 weapons you wont need or want to go back to earlier zones.. but if you are looking to try out a new weapon type, the earlier zones may be needed or atleast usual?
Last edited by bcbully; 2012-03-20 at 11:07 PM.
My issue is that at a certain point something becomes deserted, since you will get a steady stream of chakras or improved crafted weapons zones will end up like WoW or rift or some asian grind MMO.Maybe if you only skill up 2 weapons you wont need or want to go back to earlier zones.. but if you are looking to try out a new weapon type, the earlier zones may be needed or atleast usual?
You starting with a new weapon is the same as starting a new character in other MMO's, you start from the bottom of the barrel and work your way up blowing away content that becomes easy at a certain level. So instead of level we have skill points, so at a certain amount of skill points X zone becomes loleasy and only thing to go there for is storywise or some interesting fight that shows up once in a blue moon.
So really, TSW is the same as any other leveling MMO but with a different theme and the word levels is replaced with the word skill points.
Last edited by zito; 2012-03-20 at 11:13 PM.
Last edited by bcbully; 2012-03-20 at 11:21 PM.
Now replace SP with levels:
More levels = allowing better weapons equipped = being more powerful then zones intended for lower levels.
Thats the flaw with TSW, verticle gear progression.
If stats really did just flat out right from the start, this would be a better game. You would customizing your toon according to what stats you need which makes you more powerful but the problem is stat increasing doesn't stop.
Last edited by zito; 2012-03-20 at 11:25 PM.
So both are gating methods one is hard, the other is soft. So I can't say skill points = levels.
Plus the difference in raw power between someone new and someone a year old is not like it is in other mmos, since you can go to the last zone and win technically, right after the starting area.
Plus lol, once you max skill points in 2 weapons you do not technically gain more raw power after that point. So in your terms a level 10 is = to level 85 raw power wise.
Last edited by bcbully; 2012-03-20 at 11:31 PM.
You out gearing something is the same to me as out leveling something.
Last edited by zito; 2012-03-20 at 11:34 PM.
Eventually I will run out of things to do because I outgear content, just like WoW,rift, everything else. I will be waiting for content patches for months for something new to do and I'd rather not go down that road again.
Last edited by zito; 2012-03-20 at 11:40 PM.