What's the combat like in the game these days? I played beta it was a bit clunky and boring, has it improved a lot?
It's combat is the standard mmo combat we know and secretly love.
So finally my client finished downloading Now it's patching.
What do you guys think about the Magus deck? I thought about creating a mage and it looks like it's the one that fits the most from the Templars.
Have anyone else turned off all the quest help?
In a game like this I really prefer to personally look around to see where I am going, not have an indicator showing the way. I really feel that it improves my gameplay experience, and really immerse me.
(Talking about using the "/option ShowQuestIndicatorsInMinimap 0" and "/option screen_waypoints 0" commands, which is reversible by using 1 instead of 0 in the end.)
I tended to not worry about it in the generic kill stuff quests and many of the rest didn't have overly much in the way of hints that'd really help much anyway (and well investigations don't have any at all obviously). The new quest chain is a good example. You do get some basic pointers on where to go but otherwise its really much like an "easy" investigation series of missions.
Ok so Ive put about 2 days into this game and so far there are a lot of things I like. But I have some questions and somethings just arent clicking:
- I die alot. Well, not as much now that I have my Sword/Assult Rifle combo figured out a lot better. But how should I be going about getting better gear? Right now everything I have is pretty much quest reward and a few drops off random mobs. Should I be crafting?
- Leveling confuses me a bit. I understand there are no "levels" and that the indicuation of mob difficulty is based on the AP and SP points Ive spent. But why does it seem like mob difficulty is not going down as I spend those points? I feel like Im already running around repeating Normal quests and a few Hard quests but the Very Hards and even mobs are not lowering in level.
- Clothes. I see that completeting "decks" will merrit me some new clothes. I also found vendors in London but holy crap that shit is expensive. How long am I going to run around in these crappy starter clothes?
- Why cant I see how many AB points I have in the wheel? All I can see is how many SP points I have and when I go to the SP screen then I can see how many unused AB points I have. Is this just a poor design or am I blind?
I might have more down the chain but I tend to use the the ingame browser to find most my answers.
2)Mob difficulty is based on gear level not AP/SP earned, so they won't seem easier until you get better gear, although the right abilities and gear slotting will help. If you are dieing a lot look to get some passives that provide a self heal, a good early one is healing sparks in the fist section.
EDIT: also don't just slot damage gear, you will want a bit of health and heal gear if you are soloing, otherwise those passive heals just won't do enough.
3) Clothes do seem expensive at first but pax is easily earned, once you are in to the savage coast and blue mountain you should be able to afford additional clothing (it doesn't drop), although yu get clothes for all sorts of things like completing achievements and finding lore as well as completing decks.
4) Not sure what you mean here. Your total sp and ap points appear in the bottom right of the screen when you earn them, but if you go into your ability wheel or skill bar windows they disappear from your hud as these are just notifications.
So today I started playing TSW, what an amazing game! Quests are really well done, some of them are incredibly hard but that's fine for me since that was what I was looking for from this MMO
I'm currently playing on Cerberus, is there anything like guilds/clans on this game?