Well, one thing I can tell you right off the bat is that you have a quantum brace active and a rocket launcher passive equipped :P
And a crit focused deck with two passives that rely on afflicted state and penetrating hits. And no healing builder for when you have to run around and keep yourself alive :P And you could really use a hinder and impair in a transylvania questing deck ^^
Last edited by Deylana; 2013-01-17 at 12:58 PM.
Last edited by XepNes; 2013-01-17 at 03:17 PM.
Planning on picking this game up soon. I would like to know if I went tanking in TSW - Will I kill mobs significantly slower than I would if I went dps? I think I will be going hammer, I tried it in the beta and it was really fun back then. Or is there a "dual spec" system so I can dps when i'm doing quests and tank in dungeons etc?
I suggest you start as dps. You will need to get some gear and skills before going to dungeons. And once you are ready it will be easy to pick basic tanking skills, since all skills in inner wheels are very cheap
I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, as well as deflecting complaints with cheap PR tricks.
I'm not going to buy any game by EA as long as they continue those practices.
Later on, with the right build, tanks can be even faster than dps to clear multiple mobs. With a good balance between survivability(some self-healing as well) and damage, I've seen tanks deal with 3-4 packs of mobs while I can deal with 1, maybe 2 at best. Though as procne said, at first you'd want to go some dps and once you get Q(quality)2-4 from missions you can start picking tank gear.
I see. Is the hammer for DPS or Tank? I think I read somewhere that it's for tanking only, is that true?
I really enjoyed playing with the hammer in the beta, shotgun was pretty fun aswell.
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I swear TSW would be the MMO of all time if they just stuck to their original combat design which would of been the exactly same thing as TERA, but for some reason they couldn't pull it off.
There are 4 "roles", the usual Tank/Healer/Dps and another called "Support". Usually you go one or a few supportive spells(They are usually group wide, such as increased crit, reduced damage taken etc.) and then dps. I believe cleansing is the support's role as well.
As Zito said all weapons have 2/4 of these. Every weapon have damage as one of four, so you could say that all weapons have 1/3 roles, support-tank-healing.
Anyone who would like to play/do some missions in Shadowy Forest/Besiege Farmlands, they are getting rather hard now
Last edited by Kessos; 2013-01-19 at 01:48 PM.
---------- Post added 2013-01-19 at 11:31 AM ----------
Edit: Zephy got the Cry Gaia wiki back up!
Last edited by Sj; 2013-01-19 at 05:01 PM.
God damnit that new outfit "Dark Symmetry" is sexy as fuck but holy shit still no stockings/leggins or boots that go above the knee. All of my rage, all of it.
is there still a trial to test the game?
Wow, the quest Horror Show is really cool, hope there's more quests like these
Last edited by Harnace; 2013-01-22 at 02:57 PM.