1. #3381
    Thanks for quick replies. So next question, is there some objective general review of the game as of the latest release? I have found many reviews that are from 2012 or just pure rants. I want to know how is the game now.

  2. #3382
    Moderator Sj's Avatar
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    Quote Originally Posted by Nolfster View Post
    Thanks for quick replies. So next question, is there some objective general review of the game as of the latest release? I have found many reviews that are from 2012 or just pure rants. I want to know how is the game now.
    Well the review score was low because a couple of reviewers on Metacritic gave the game 40s and 50s. Launch wasn't the best, but it was by no means that bad. If you look at reader reviews, it's one of the higher rated MMOs.

  3. #3383
    Quote Originally Posted by Nolfster View Post
    Thanks for quick replies. So next question, is there some objective general review of the game as of the latest release? I have found many reviews that are from 2012 or just pure rants. I want to know how is the game now.
    Ehh, that might be a tall order now.

    TSW had a lot of things going against it at launch, and I know that I had originally passed on the game then solely because I found AoC lackluster and wasn't keen on playing another Funcom title.

    This was one of the things I read that changed my mind: http://massively.joystiq.com/2012/12...-secret-world/
    It was like somebody has finally made a game for adults, and I'm not talking about the usual sex, gratuitous violence window dressing that devs layer on their titles to make them "lol mature."

    I'd also look into the gameplay videos on youtube or something just to see if it's something you'd like. It is different and requires you to think critically about how you're building your character's active and passive skill sets.

    General consensus from the people I've spoken to in game is that TSW is definitely improving over time. I think you can make an account on the official forums without buying the game, and you could ask in the newcomer's forum for some of the veteran players' perception of the game now.

    Do think if you do try it, it's at the very least worth the price of admission. TSW may not be a primary mmo for you if you've got other mmos you regularly play, but it's a very good "mistress."

  4. #3384
    Quote Originally Posted by efsunshine View Post
    ^ You'll also get 1200 bonus points when you complete 30 missions that you can use for dlc. Also any other included bonus points freebies will depend on the retailer offering it. For example US Amazon.com currently offers the game + a 1200 bonus points point card for $30 usd. And those two sets of points combined will be enough to get one caught up to all the issues released so far.

    Did remember reading somewhere that Bylos (Game Director) had said they'll eventually bundle all the dlc? Or roll them into future purchases of the game?
    Son of a bitch. I knew I shouldn't have been so eager to buy the game from Gamestop. Missed out on an extra 1200 points.

  5. #3385
    Hello all --

    For anyone who is thinking about buying the game, I have 3 72-hour trial keys (possibly more) that I can hand out. If you post your email or PM me I'll send one along to you.

  6. #3386
    A question. I am going to pick up the game from the shop, what is the total size of all updates/patches I am going to have to download?

  7. #3387
    Quote Originally Posted by Nolfster View Post
    A question. I am going to pick up the game from the shop, what is the total size of all updates/patches I am going to have to download?
    It's about 18G compressed, and 40G extracted.

  8. #3388
    Quote Originally Posted by Ortwig View Post
    Hello all --

    For anyone who is thinking about buying the game, I have 3 72-hour trial keys (possibly more) that I can hand out. If you post your email or PM me I'll send one along to you.
    Hmm, well apologies -- since I am new to the forums, I can't send PMs here until I have at least 10 posts. If you post or PM your e-mail, though, I can send it directly. Sorry about that!

  9. #3389
    Moderator Sj's Avatar
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    http://massively.joystiq.com/2013/03...s-tokyo-playf/


    Joel (lead designer) dropped in on a livestream and showed them around the Tokyo zone that's currently in development. How cool of him was that?

  10. #3390
    Quote Originally Posted by Sj View Post
    http://massively.joystiq.com/2013/03...s-tokyo-playf/


    Joel (lead designer) dropped in on a livestream and showed them around the Tokyo zone that's currently in development. How cool of him was that?
    This kind of stuff is what gives me hope for the future of TSW. The fact they have a lead designer who goes out of his way really to give previews and little extras that you normally don't get, says to me that this is more than "a job" and that he is throurghly invested in the game and its future.

  11. #3391
    Warchief Razael's Avatar
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    Really liking the zone, hope that its night time tho. For some reason i think TSW shines the most on dark , gloomy zones.

  12. #3392
    Here is an unused trial key if someone would like to snag it. PM me or post your email if you would like a key -- I have 3 left after this one:

    YFMBZSG7MCP3BQGAHUEV

  13. #3393
    Banned Kelimbror's Avatar
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    Quote Originally Posted by Mirve View Post
    Really liking the zone, hope that its night time tho. For some reason i think TSW shines the most on dark , gloomy zones.
    The atmosphere is great in those zones, but it wears you down. I had to stop playing it for a couple of days because everything is so dark and evil and mopey. Something in my brain needed bright, happy colors. Don't want a game leading to irl depression...that would be awful.

    I'm picking it back up this weekend, when it will be warm and sunny (supposedly) so I can walk outside to rest my eyes from the doom and gloom lol.

  14. #3394
    Moderator Sj's Avatar
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    Quote Originally Posted by Kittyvicious View Post
    The atmosphere is great in those zones, but it wears you down. I had to stop playing it for a couple of days because everything is so dark and evil and mopey. Something in my brain needed bright, happy colors. Don't want a game leading to irl depression...that would be awful.

    I'm picking it back up this weekend, when it will be warm and sunny (supposedly) so I can walk outside to rest my eyes from the doom and gloom lol.
    I understand this completely.

    Kingsmouth - dark & dreary
    Savage Coast - a bit lighter
    Blue Mountain - a bit lighter but the zone is terrible
    Scorched Desert - bright & sunny (loved it)
    City of the Sun God - darker but not terrible
    Besieged Farmlands - eternal nighttime
    Shadowy Forest - darker than eternal nighttime
    Carpathian Fangs - thank god for snow!

    You can build a dark atmosphere without it actually being dark. Scorched Desert and Carpathian Fangs were a good example of this.

  15. #3395
    Banned Kelimbror's Avatar
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    Quote Originally Posted by Sj View Post
    You can build a dark atmosphere without it actually being dark. Scorched Desert and Carpathian Fangs were a good example of this.
    Yeah I was really looking forward to Egyptian stuff, saw some footage from a livestream maybe?, where they were running around in temples and stuff. Reminded me of old school Tomb Raider in a good way.

    I mean as much as I love the dark supernatural stuff, it did start to grow old fast. Moving on to savage coast was different, since now there were demons instead of fish zombies, but it still seems to be painted with the same brush, but now with some fire effects. Good part is that I am free to walk away and come back whenever I want to play, since it's B2P. Can't reiterate enough how awesome that is to keep me playing a game like that. I am more likely and willing to keep spending money since I don't 'owe' them anything else.

  16. #3396
    Banned Kelimbror's Avatar
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    Ok....it seems that this game is slightly difficult to kill monsters, but sometimes it just feels a little too intense. I have current gear and what seems like the best couple of damaging abilities, but I'm currently using fists. Did I just pick the worst skill to use? I started with pistols/swords, but really liked the wolverine style and healing capabilities.

    If I pull more than one normal mob, or two aoe groups I'm basically dead. I feel like it may just be fists, but I don't want to play something else as I would have to go back and relevel on 'old' content. This is probably the largest flaw I've found with this game so far. Because I'm not crazy...you can't 'respec' right?

  17. #3397
    Pit Lord philefluxx's Avatar
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    Quote Originally Posted by Kittyvicious View Post
    Ok....it seems that this game is slightly difficult to kill monsters, but sometimes it just feels a little too intense. I have current gear and what seems like the best couple of damaging abilities, but I'm currently using fists. Did I just pick the worst skill to use? I started with pistols/swords, but really liked the wolverine style and healing capabilities.

    If I pull more than one normal mob, or two aoe groups I'm basically dead. I feel like it may just be fists, but I don't want to play something else as I would have to go back and relevel on 'old' content. This is probably the largest flaw I've found with this game so far. Because I'm not crazy...you can't 'respec' right?
    I actually ran into this issue too which sorta fizzed out my interest in playing. I basically have been going assault rifle/sword and even though I have tons of AoE abilities I feel like they hit as hard as a wet noodle. So I thought I might change up my skills but I have to go all the way back through old content to get them leveled up.

    I made the mistake once of not checking my gear and thought the instance gear I got was going to be better. Realized after I equipped and sold all my old greens for the blues I got only to find out they were actually a little lower level and I could no longer progress. Ive already had to go back and do old content once, wasnt interested in doing that again.

    Totally my fault, but Im probably going to reroll a toon when I feel like picking up the game again so I can see something a little different.
    Last edited by philefluxx; 2013-04-02 at 06:47 PM.

  18. #3398
    Banned Kelimbror's Avatar
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    Quote Originally Posted by philefluxx View Post
    Totally my fault, but Im probably going to reroll a toon when I feel like picking up the game again so I can see something a little different.
    Yeah, I feel that the intial trial of abilities before you start the game for real isn't enough of a taste to make smart decisions and can drive people away from the game. Not having some sort of respec system seems a little strange in a game where continued play is the objective. I can understand permanent decisions in an ARPG like TL2, but even then you can use respec potions from mods.

    I already feel like I wasted points by trying out something other than fists before I used fists. I like that eventually you will be able to play anything you want, but when your choices literally limit your ability to progress through the areas and story that's just bad design. It would be like if I decided I didn't like playing a resto druid because all I managed to unlock was moonfire and a heal, but I had no way to learn feral spells unless I played westfall quests 3 times in a row.

    Just makes no sense. Now I'm kinda stuck as to how I want to go forward with the game.

  19. #3399
    Epic! Deylana's Avatar
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    Quote Originally Posted by Kittyvicious View Post
    Yeah, I feel that the intial trial of abilities before you start the game for real isn't enough of a taste to make smart decisions and can drive people away from the game. Not having some sort of respec system seems a little strange in a game where continued play is the objective. I can understand permanent decisions in an ARPG like TL2, but even then you can use respec potions from mods.

    I already feel like I wasted points by trying out something other than fists before I used fists. I like that eventually you will be able to play anything you want, but when your choices literally limit your ability to progress through the areas and story that's just bad design. It would be like if I decided I didn't like playing a resto druid because all I managed to unlock was moonfire and a heal, but I had no way to learn feral spells unless I played westfall quests 3 times in a row.

    Just makes no sense. Now I'm kinda stuck as to how I want to go forward with the game.
    Well, the thing is, the first inner wheel of abilities is dirt cheap to get for each weapon, and they can be more than enough to get something working.

    I've been a fan of the "no-backsies" system from the start myself, because it encourages planning and smart choices over whims (not that I mean anything by it, don't take it the wrong way).

    Try and have a look on this site: http://wordpress.tswguides.com/tsw-build-page/ It has a bunch of leveling decks you can try out and I think at least one-two of them has fists in it. I'm surprised really, I leveled with shotgun/fist for the latter half of the game without too much issue. Just be careful how many blues you equip. Remember that while their primary stat is higher than on greens, they will have less or no health on them, which you need a bit of to level comfortably. Also, make sure your weapons are always up to date to your skills, craft some if you need to.
    Meh.

  20. #3400
    Pandaren Monk WarpedAcorn's Avatar
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    I started playing this over the weekend and am absolutely loving it. Kingsmouth scratches right where I itch as I am HUGE fan of cosmic horror (AKA Lovecraft). The level of immersion I feel playing this is something I didn't even feel playing GW2. My only complaint thus far is that I have no clue what to take as a 2nd weapon. For now I am loving tossing lightning like it ain't no thang.

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