Belief can become reality!
First rule of CBT YOU DON'T TALK ABOUT CBT! HA!
If your invite was for the next public weekend beta, the character creation got a good size buff. Still not the greatest. Can't make skinny or fat people yet. And the next weekend beta should be as open as the CBT. *gasp* I've said too much already!!!
Honestly, they just released 1.0 on the beta server and have some patches. They are adjusting the internal coding a lot. Performance, graphics, gameplay and other of the cosmetic tweaks are awesome to see. There is a pretty visible change from .8 to .9 to 1.0. I'm impressed. But, as they change the coding around somethings get all brokededed.
And yeah...WTB freaking actual character body customization beyond a paltry selection of options for the face
Also, do they have any plans to change some of the combat around or..?
Because it didn't seem like the best, but could be I just can't find anything that shows combat being awesome.
Also, my download speed is slower than dead turtle, is that just me or..?
Last edited by Arrowstormen; 2012-06-20 at 08:11 PM.
Belief can become reality!
He gave us a lot of feedback by watching what he managed to do and did not manage to do. A perfect example is how he ran right past Jack Boone and For a Fistful of Zombies. Now we have added a tip that reminds you to take that mission. It's very easy to identify these things from watching him play.
I just wish it had been done in the press beta version and not the closed beta version - I don't think his play experience was particularly natural when there were a bunch of people basically tailing him around town and telling him what to do (and killing his mobs for him).I do appreciate people trying to help him out, I really do.
It's just - his experience was impacted by that. He was led, he did not always figure things out on his own and he ended up running headfirst into the hardest investigation in the area.
People killed his mobs for him, people killed the Revenant boss for him in about 3 secs, people solved the puzzles for him e.t.c
I don't consider that the way in which 90% of people will experience their first playthrough of the game. We actually use things like this as focus testing and we threw out everything after he arrived in Kingsmouth due to him being grouped immediately with more experienced players.For every "little thing" he complained about, the onus is on *us* to make sure players understand it. It's really useful usability feedback (and don't worry, I recognize the difference between accessibility and difficulty and am not suggesting dumbing down or anything like that.)
I was so excited for this game...until I played.
If anyone needs a key for the next (and last) beta weekend: LNQW5NFVXZBNB7NNNUL5
Here's another for whoever: M5PXXX7MHGNBUVZMXPYV
First come first serve. Activate here: http://register.thesecretworld.com
3 codes for open beta
I feel like this game can definetly benefit from going overboard on the cash shop. Especially since it's in a modern setting, allowing people to wear bonnets, all sorts of crazy glasses, super cool coats, for a few dollars can be quite beneficial for them. I'm just afraid this game won't get enough of an audience because it has a subscription.