1. #1001
    Quote Originally Posted by Sarahjane View Post
    From what I understand is that in PvP they pretty much equalize everybody's gear. Shouldn't be a problem.
    He's not talking about gear. He's talking about how Blizzard doesn't separate abilities into PvP and PvE functionality (other than CC), so when they make changes to one area it affects the other. Using a system like that doesn't promote balance very well since it's so difficult to make sensible changes.

  2. #1002
    Scarab Lord Buckwald's Avatar
    Join Date
    Oct 2009
    Location
    Clarksville, TN
    Posts
    4,342
    Quote Originally Posted by edgecrusherO0 View Post
    He's not talking about gear. He's talking about how Blizzard doesn't separate abilities into PvP and PvE functionality (other than CC), so when they make changes to one area it affects the other. Using a system like that doesn't promote balance very well since it's so difficult to make sensible changes.
    Exactly. I tried to find something saying abilities will not be separated PvP v. PvE couldn't find anything saying so either way.

  3. #1003
    Moderator Sj's Avatar
    Join Date
    Jan 2011
    Location
    New Orleans
    Posts
    4,642
    Quote Originally Posted by Buckwald View Post
    Exactly. I tried to find something saying abilities will not be separated PvP v. PvE couldn't find anything saying so either way.
    Oh okay. No there's no separation like that. There's no need to if damage, healing, and health are normalized across the board while in PvP zones. Damage and healing stats are equalized in PvE too, from what I gather.

  4. #1004
    Epic! bcbully's Avatar
    Join Date
    Oct 2009
    Location
    Forgotten Relms
    Posts
    1,636
    Quote Originally Posted by edgecrusherO0 View Post
    He's not talking about gear. He's talking about how Blizzard doesn't separate abilities into PvP and PvE functionality (other than CC), so when they make changes to one area it affects the other. Using a system like that doesn't promote balance very well since it's so difficult to make sensible changes.
    Balance is a myth my dear. Fools gold. That being said 525 abilities and the classless system just about does away with the those who run to the forums and cry OP.

    Now as far as damage the numbers are very even across all damage doing abilities. They way you put those together with your 7 passives can either gimp you or give you an edge.

    The game seems to be macro balanced not micro, something like X amount of damage possible.

    I don't know how much sense this makes but it's late out this way To sum it up, ability balance is a an none issue. Damage out put is intended to remain in acceptable levels.

  5. #1005
    saw an dungeon boss with the mayans, LOOKED AWESOME, cant wait for this game. love it. every game cant be perfect, love the questing unique investigation and thinking, combat can get better im sure it will

  6. #1006
    Epic! bcbully's Avatar
    Join Date
    Oct 2009
    Location
    Forgotten Relms
    Posts
    1,636
    MMORPG is doing a beta key give away. There are about 5k left!!

    http://www.mmorpg.com/giveaways.cfm/...y-Handout.html

  7. #1007
    Grabbed my key, thanks. Hope my laptop will handle it
    I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.

    I'm not going to buy any game by EA as long as they continue those practices.

  8. #1008
    Quote Originally Posted by bcbully View Post
    Balance is a myth my dear. Fools gold.
    In a game with any RNG elements, especially one with as many as TSW, yes. Doubly so when the game isn't developed from the ground up to have a heavy focus on PvP since that's much more difficult to balance than PvE.

    However, there can still be some semblance of balance, and developers can always be actively working to promote better balance. Ignoring it does not good, and not having the proper tools to work on it is even worse.

  9. #1009
    Moderator Sj's Avatar
    Join Date
    Jan 2011
    Location
    New Orleans
    Posts
    4,642
    Right now PvP is pretty shitty. It was fun at lower gear levels, but the higher you get, it gets worse. There was rumor they were going to equalize damage and healing output to prevent imbalance, but it's not going to happen.

  10. #1010
    Epic! bcbully's Avatar
    Join Date
    Oct 2009
    Location
    Forgotten Relms
    Posts
    1,636
    Quote Originally Posted by edgecrusherO0 View Post
    In a game with any RNG elements, especially one with as many as TSW, yes. Doubly so when the game isn't developed from the ground up to have a heavy focus on PvP since that's much more difficult to balance than PvE.

    However, there can still be some semblance of balance, and developers can always be actively working to promote better balance. Ignoring it does not good, and not having the proper tools to work on it is even worse.
    What I found out from a dev post is that TSW, damage wise is balanced on the idea that they want players to push boundaries. That means that there are maximum damage/mitigation/healing targets. So no matter how good of a build you have it should never do more than X amount of dmg.

  11. #1011
    Mechagnome Ixator's Avatar
    Join Date
    Aug 2009
    Location
    Scandinavia
    Posts
    657
    Any info on the new char creator? Will we be seeing it this friday?
    SWTOR: Loveray Legacy @ Tomb of Freedon Nadd | Toyboy • Spray • Loveshot • Thrilldrill • Seax • Penetro • Hotgun • Lustro
    FFXIV ARR: Thrill Drill | Odin EU
    • • • • • • • • • • • • • • • • • • • • • • • •
    Swtor eyecandy mm-mmmm! :Þ~

  12. #1012
    Quote Originally Posted by Sarahjane View Post
    Right now PvP is pretty shitty. It was fun at lower gear levels, but the higher you get, it gets worse. There was rumor they were going to equalize damage and healing output to prevent imbalance, but it's not going to happen.
    How do you participate in pvp really? I read the last beta weekend before release would include pvp so didn't think it would be available this weekend.
    When and how can you take part? Will be good to know since me and my friends all got the nvidia beta key for this beta event =)
    Your lord is under attack! Your lord is under attack!

  13. #1013
    Scarab Lord Buckwald's Avatar
    Join Date
    Oct 2009
    Location
    Clarksville, TN
    Posts
    4,342
    Quote Originally Posted by Ixator View Post
    Any info on the new char creator? Will we be seeing it this friday?
    The CBT is under maintenance that just got extended for 2 hours. It's a pretty hefty patch so most likely this will be the weekend beta patch.


    Quote Originally Posted by Tea View Post
    How do you participate in pvp really? I read the last beta weekend before release would include pvp so didn't think it would be available this weekend.
    When and how can you take part? Will be good to know since me and my friends all got the nvidia beta key for this beta event =)
    Normally, once you reach Kingsmouth you can PVP by clicking on the crossed swords button on the minimap.

  14. #1014
    Quote Originally Posted by Ixator View Post
    Any info on the new char creator? Will we be seeing it this friday?
    *snip*

    Opps did I say something I shouldn't?

    Yeah you did, there's a NDA so please respect it. -Edge
    Last edited by Edge-; 2012-06-13 at 04:51 PM.
    Pokemon FC: 4425-2708-3610

  15. #1015
    Moderator Sj's Avatar
    Join Date
    Jan 2011
    Location
    New Orleans
    Posts
    4,642
    Quote Originally Posted by Tea View Post
    When and how can you take part? Will be good to know since me and my friends all got the nvidia beta key for this beta event =)
    You will want to make your way through the opening sequences until you are introduced to Agartha. You'll want to keep an eye on your email and the official forums for announcements.

    On the topic of clothing being reskinned/recolored: news flash... that's basically how clothing is made irl. Same patterns and cuts, different colors. At the risk of sounding inane, beta is beta.

  16. #1016
    i think what would worry me most about this game, if i understand correctly, is the sheer amount of points to be earned. it reminds me of everquest AAs. not in the strict sense, but in the sense that a year from now, a new player has a serious disadvantage due to the sheer amount of points needed to be earned to be on a level playing field.

    man, if you took a hiatus in everquest and didn't keep your AA count up, you could fall behind fast.

    i think my wife would like this game but not this aspect of it. am i wrong?

  17. #1017
    Scarab Lord Buckwald's Avatar
    Join Date
    Oct 2009
    Location
    Clarksville, TN
    Posts
    4,342
    Quote Originally Posted by Aelfin View Post
    i think what would worry me most about this game, if i understand correctly, is the sheer amount of points to be earned. it reminds me of everquest AAs. not in the strict sense, but in the sense that a year from now, a new player has a serious disadvantage due to the sheer amount of points needed to be earned to be on a level playing field.

    man, if you took a hiatus in everquest and didn't keep your AA count up, you could fall behind fast.

    i think my wife would like this game but not this aspect of it. am i wrong?
    Well, assuming you took your hiatus after you finished the first story line in New England, you would have accumulated and spent enough points to easily pick back up and not be too far behind. It's really not like "OH CRAP I MISSED 3 RAIDS I'M BEHIND!!" Anyone who has played the open weekend betas should've noticed gear is based on "QL" So, QL10 is the highest QL available in game. Same levels those. Normal, Uncommon, Rare, Epic. You should be fine to do any instant suitable for your QL in uncommon gear. You don't need to be decked out in "purples".
    Last edited by Buckwald; 2012-06-13 at 06:39 PM.

  18. #1018
    Moderator Sj's Avatar
    Join Date
    Jan 2011
    Location
    New Orleans
    Posts
    4,642
    Yeah you won't be penalized so much since this isn't a speed-grind game. You'll still have to grind out XP, but it's not like you're suddenly way behind everyone else.

  19. #1019
    Pit Lord
    Join Date
    Jan 2009
    Location
    Orlando, FL
    Posts
    2,392
    I'm gonna try this...

    Hope I don't regret it.
    ^ The above should be taken with two grains of salt and a fistful of "chill the F* out".

  20. #1020
    Moderator Sj's Avatar
    Join Date
    Jan 2011
    Location
    New Orleans
    Posts
    4,642
    Quote Originally Posted by Profyrion View Post
    I'm gonna try this...

    Hope I don't regret it.
    Just approach it as its own game in beta (instead of comparing it to anything else) and you may not consider it a waste of time.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •