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  1. #41
    Quote Originally Posted by LaplaceNoMa View Post
    From the proc's point of view: mage
    From the stats weight value: mage
    Uh, no. From a stat weight point of view, haste has high stat weight for Shadow Priests and Warlocks. Mages, otoh, rate Crit and Haste pretty equally. Since the staff is Hit/Haste, the stat weight says it would be far more beneficial in the hands of a Warlock or Shadow Priest cause they would get more out of the Hit/Haste than a Mage would.

  2. #42
    Quote Originally Posted by Tahapenes View Post
    Uh, no. From a stat weight point of view, haste has high stat weight for Shadow Priests and Warlocks. Mages, otoh, rate Crit and Haste pretty equally. Since the staff is Hit/Haste, the stat weight says it would be far more beneficial in the hands of a Warlock or Shadow Priest cause they would get more out of the Hit/Haste than a Mage would.
    You're trying to ignore the hit rating part, aren't you
    Quote Originally Posted by foxHeart View Post
    The unfortunate fact of the matter is that many, many people in wow are very passionate in their obsession with acting like a complete retard.

  3. #43
    Deleted
    Also it will have more INT than any other weapon I guess, which is good for arcane mages

  4. #44
    Deleted
    Quote Originally Posted by Fennor Angrithon Virastar View Post
    Also it will have more INT than any other weapon I guess, which is good for arcane mages
    INT is good for every single caster, not just arcane mages.
    It'll all depend on how the proc works before you can figure out for which class it is best.

  5. #45
    Deleted
    But an arcane mage in BiS gear gains ~5 dps with every point of intellect, while other casters get only around 3 dps.
    Last edited by mmocd5b1a87d04; 2011-05-30 at 10:33 PM.

  6. #46
    Deleted
    Quote Originally Posted by LaplaceNoMa View Post
    From the proc's point of view: mage
    From the stats weight value: mage
    Clearly not a mage...oh wait!

    Quote Originally Posted by Fennor Angrithon Virastar View Post
    Also it will have more INT than any other weapon I guess, which is good for arcane mages
    And all spellcasters except (Arcane) mages prefer agility?

    You two made my day really.

  7. #47
    Deleted
    And all spellcasters except (Arcane) mages prefer agility?

    You two made my day really.
    That every caster benefits from INT more than from other stats doesn´t mean that every class benefits the same from INT.
    Last edited by mmocd5b1a87d04; 2011-05-30 at 10:44 PM.

  8. #48
    Quote Originally Posted by LaplaceNoMa View Post
    You're trying to ignore the hit rating part, aren't you
    Nope, not at all. All ranged casters value hit/spi (for shaman, druid, and shadow priest) at the same amount, up to cap.

  9. #49
    Quote Originally Posted by LaplaceNoMa View Post
    From the proc's point of view: mage
    From the stats weight value: mage
    yeah, this staff belongs in the hands of arcane mages

  10. #50
    Formula:
    (Member's time in the guild (1-10))+(Member's ranking in the guild (1-10))+(How much the guild leader likes them(1-10))=Legendary Weapon Recipient

  11. #51
    Deleted
    Quote Originally Posted by Fennor Angrithon Virastar View Post
    Maybe it is easy to implement having two fire balls. I don´t know, I am not a programmer. I just thought, it could cause problems. They would have to asure that two of the same DoTs can be active at one target, while it is not possible to cast the DoT just twice, they have to asure that special mechanics like impact spreads don´t lose one ignite if there are two. Also two fire balls would be bad for fire mages because of ignite munching. I think there are lot of problems that could be caused by such a mechanic.
    Ele shamans mastery does exactly this already. Not for their DoTs but I don't think DoTs will be too hard to implement from a programming standpoint. The reason they haven't is balance, not difficulty.

    Quote Originally Posted by Dazu View Post
    Im leaning towards the proc being a feedback effect dealing a damage hit equal to say the last 5 seconds of damage dealt. It seems to be a model blizzard likes at the moment (Vengeance - Blood shield etc). This would also balance the proc to all caster dps basically evenly. IE - Mage is doing 22k dps sustained over 5 seconds, staff procs after 5 seconds for 110k damage, shadowpriest does 23k sustained - procs to 115k etc. This would be balanced rather than basically copying the Ele shammy mastery for everyone.

    If not... Arc mage will be very OP especially in PvP with this if it just copies the one spell each proc.
    And you don't think duplicating the dmg of the past 5 seconds will be OP for PvP? Imagine and affli lock with dots on 3 targets at once, and all of the sudden one of those targets gets burst damaged equal to the last 5 seconds of all dots on all targets. Or frost mage 3 ice lance crits during Deep Freeze and then all 3 get their dmg rolled up and duplicated at the end of it.

  12. #52
    who cares about legendaries that get replaced in 6 months when SWOTR is comming out soon!!! HOOO BOOO

  13. #53
    The Insane apepi's Avatar
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    Legendary=dps*class sustainability(not getting nerfed)*how long been in guild+how much the guild likes the person
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  14. #54
    Quote Originally Posted by resare View Post
    There's not much to "mathematically" determine. The legendary copies a spell and attacks your target with it. Therefore it would most likely best benefit classes with large single damage spell/attacks, e.g. mage and boomkin.
    Not necessarily true. If it's PPM then yes.

    If it's a % based thing than it should be pretty close.

    If it gives you a buff that replicates any spells cast while under it....Much harder to tell.

  15. #55
    Deleted
    Quote Originally Posted by mupto View Post
    who cares about legendaries that get replaced in 6 months when SWOTR is comming out soon!!! HOOO BOOO
    People who think 6 months is a pretty long time, who want to have an orange to show for their investment in this game, and who have followed every hyped up MMO that tried to compete with WoW in the past 5 years and have noticed the trend (hint: they all bombed).

  16. #56
    Jesus Christ. 'All classes need int/hit'. Are you so bad, really? Do you not know a single thing about STAT WEIGHTS?

    Read EJ, at least once in a while. Check the latest SimC BiS profiles. Realize that this staff is 1.5 times more valuable in terms of scaling for arcane mages than for anybody else. And stop being SO retarded, please. When you're saying something like 'YEAH AND OTHER CASTERS PREFER AGI LULZ' you actually don't look so funny and the sarcasm isn't really appropriate. What you're doing by saying something like that is admitting that you know absolutely no shit about this game and, well, you definitely don't deserve any legendary until you at least learn something about theorycrafting.
    Last edited by LaplaceNoMa; 2011-05-31 at 07:50 AM.
    Quote Originally Posted by foxHeart View Post
    The unfortunate fact of the matter is that many, many people in wow are very passionate in their obsession with acting like a complete retard.

  17. #57
    Deleted
    Quote Originally Posted by LaplaceNoMa View Post
    Jesus Christ. 'All classes need int/hit'. Are you so bad, really? Do you not know a single thing about STAT WEIGHTS?

    Read EJ, at least once in a while. Check the latest SimC BiS profiles. Realize that this staff is 1.5 times more valuable in terms of scaling for arcane mages than for anybody else. And stop being SO retarded, please. When you're saying something like 'YEAH AND OTHER CASTERS PREFER AGI LULZ' you actually don't look so funny and the sarcasm isn't really appropriate. What you're doing by saying something like that is admitting that you know absolutely no shit about this game and, well, you definitely don't deserve any legendary until you at least learn something about theorycrafting.
    Calm down big boy, nobody is out to hurt your precious mage feelings. The point is you can't give an item to one class over another based off of a primary stat that both classes value as their top priority. If you do that then by that logic you'll give every single piece of gear that has int on it to your mages before you give it to any other class. There is some merit behind awarding items based on the stat weights of secondary stats because those stats vary from item to item, you can't apply the same principle to intellect or spellpower without completely screwing over your loot system.

    Yes arc mages scale best with int out of all the classes, mage scaling is just good right now. It's still stupid to give a legendary item (or any item imo) to someone just because of that. Give it to a player not a class.
    Last edited by mmocf1640b68b7; 2011-05-31 at 10:38 AM.

  18. #58
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    If it woudl copy a spell and it would copy a dot, wouldnt that be useless? As there can only be one of the same spell dot on a target at one time?
    If this is true, which is most likely, give it to class/specs without a lot of dots:
    Elemental Shaman - Arcane / Frost Mage - Destro Warlock ?
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  19. #59
    Quote Originally Posted by Shamburger View Post
    That doesn't make sense at all.
    Options:
    1 - It has an ICD and is more beneficial to have a dps with higher damage attacks use it as the proc is not likely to be wasted on a low damage spell.
    2 - It doesn't have a icd and it is still more beneficial for a burst dps to have it. Why would you want to have 3 small damage spells proc over 3 large damage spells?
    You stole my avatar !

  20. #60
    What about smite healing disc priests i mean the int and sp on that thing alone would make their output huge and the proc allow them to achieve more dps

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