Name: Captain Jack Rocher Age: 32 Race: Human Gender: Male Class: Pirate
Languages: During his travels at sea, Jack has learned quite a few languages, the primary of which are Orcish and Common. Like any self-respecting pirate, he knows Goblin. Very few humans know Troll, but Jack does. He spent a lot of time with a remote group of exiled Guribashi trolls, living in seclusion on an island in the middle of the Great Sea.
Faction: Jack Rocher is captain of the Wicked Wench.
Personality: A cunning man, Captain Jack Rocher has been feared and awed on the seas for many reasons. One of the many tales concerning him said that he was on Kezan when it's volcano was erupting, and that he escaped by luring a pair of sea turtles to shore and riding them to Ratchet. His tactics at sea are strange, but they tend to work in a way that nobody expects, and generally for Jack's benefit, though some are also blunt, but equally effective. One of his favorites is to pull behind a ship during the night, with the lanterns extinguished. Then, he is able to fire the bowchasers to partly disable the ship and go alongside it and board it. After seizing the ship, he will kill or recruit the sailors and salvage all of the valuables. Finally, he will either put a group of his pirates on the ship to repair it and bring it to the Isle so as to expand his fleet, or rig the ship's powder kegs to explode, destroying the vessel. In person, some people tend to consider him... strange. He can seem to be a little silly at times, his brain elsewhere, but at other times he is serious and clever, his mind as sharp as a tack. Like any pirate, Jack loves rum, wenches, and the open sea, preferably all at once.
Appearance: Captain Jack Rocher is a relatively tall and skinny man with long brown dreadlocks and tan skin. He puts charcoal around his eyes (for some odd reason) and has a fairly well-kept moustache and goatee. Several of his teeth are made of gold. Jack keeps a couple odd trinkets tied into his hair, including what looks like a carved bone. To keep his rather long hair out of his face he has a red bandana tied around his head and wears an old leather three-pointed hat. Jack's shirt and pants are both made of silk and appear to be fairly well -made, though they are so weather worn and dirty that none would really notice. He wears light boots and a light longcoat similar to what some Alliance naval officers would wear, save that the cloth is a dark brown with tan filigree rather than blue with silver or gold. On his person he carries a variety of weapons, from some pistols of various type and calibers, bombs, and a pair of cutlasses, most of which are hidden on his person and in his coat pockets, though he has two pistols tucked into a sash going across his waist, and his swords on a belt. On the back of his right hand is a long scar, from the ritual to resurrect his ship, the Wicked Wench.
Jack has a funny way of walking. Namely, he staggers around as if he is off balance, and will even sway in place at times. Perhaps he does this to let people's guard down, since he has proven that even though he staggers about, he can still fight very well and keep balance even when on the rigging of a ship's sails. Only Jack really knows... or maybe he doesn't and he's just been out in the sun for too long and gotten used to moving in that fashion.
Strengths/Weaknesses: A cunning swordsman and seaman alike, Captain Jack Rocher is not one to be underestimated in any scenario. He never plays fair, always trying to use anything to give himself an edge. Outside of combat, he is fairly persuasive and an excellent liar. As well, due to his bond with the Wicked Wench, he is best not to be attacked upon his ship, for the ship turns alive at his slightest thought.
History: Born a nobody in Kul'Tiras, Jack Rocher was a peasant child. His mother and father were fishermen, and as one would guess, the quality of that life was fairly low, for the waters surrounding Kul'Tiras were heavily contested by the fishing folk. As a result, Jack spent half his childhood at sea. Little Jack loved the sea; the salty air, the wind, the freedom. He also enjoyed his... side job. He felt empowered when he stole from others. It wasn't any concern of his that they were less well off, he was concerned for himself. Jack was fairly autonomous, having some connection with his parents, but not very much. He lived this life for several years, till he joined the Navy.
Though a bit too structured and strict for his liking, Jack enjoyed his time in the Kul'Tiras Navy. He sailed on the Bishop's Daughter, the fastest ship in the fleet. Jack knew much about sailing, but he learned much more while on the Daughter, and rather quickly climbed the ranks, up to navigator and first mate. His superiors had never seen such a man in tune with the sea; Jack could tell the crew when they were going to hit a storm, even if there were no clouds in the sky, and he would always be right.
The Bishop's Daughter was part of a group of ships whose sole purpose was to seek out and destroy vessels belonging to pirates, and they were excellent at that role. Many pirates were captured or killed because of the Daughter and her crew. However, it eventually ended. They were fairly far at sea, off the coast of western Lordaeron, where they were ambushed. Outnumbered, Jack and a couple others dove overboard as the Daughter was sunk. Distraught at the loss of the finest ship he had ever sailed on, he left the Navy to drown himself in beer and rum in the taverns of Lordaeron.
One night, lying face down in a pool of spilled ale, he overheard a fellow asking around for skilled sailors for a voyage across the Great Sea. Though quite drunk, Jack knew an opportunity when he heard one. He immediately got up and volunteered, one of the few to do so. The man who asked for sailors was dressed in plate armor wearing a blue tabard with a silver hand in the center; a paladin. Disgust was quite visible on the paladin's face when he saw the drunkard that was Jack volunteer... but the Lady Jaina needed sailors, and he wasn't going to be picky.
And so this is how Jack Rocher survived the coming of the Burning Legion. Sailing away with those who followed Jaina Proodmoore, the daughter of Grand Admiral Daelin Proudmoore, leader of Kul'Tiras, Jack came to Kalimdor and witnessed the Scourge and the Burning Legion. Though he was no soldier, he still fought, and found he wasn't half bad at it. He spent a lot of time with the dwarves, sniping When it was all over, he followed Jaina to the Dustwallow Marsh, where she founded the human city of Theramore Isle. Once there, he tried to go back into the fishing business, but it just didn't suit him anymore. He craved the open seas on a combat-capable ship. He craved freedom from the system that had shackled him for so long. Thus, Jack Rocher took to piracy.
Jack found a pirate crew from the Southseas Pirates looking for a navigator, and he joined. He served on the Cut Purse for a year, till they were shipwrecked on an island in the middle of the Great Sea. Jack had told the captain that if they continued east to Khaz'Modan, they would get stuck in a horrible storm, but no, the captain wouldn't listen. The captain only saw clear skies ahead. The captain thought things would be fine. Jack was the only survivor, marooned on a jungle-infested piece of dirt in the middle of a patch of seemingly endless ocean. Thankfully, he salvaged several bottles of rum from the wreck.
He stayed near the wreck for three days, drinking rum and eating whatever scraps of food he could find in the jungle near the beach. On the third night, he heard voices coming from the jungle. Non-human voices. Non-human voices. At least eight of them. Now jack was a sensible man, and realized that fighting at this point would probably just mean his death. He stood, hands behind his head, waiting for the owners of the voices to emerge from the jungle. Soon enough, eight jungle trolls came from the foliage and immediately noticed Jack. They murmured amongst themselves, probably discussing what to do. Eventually, they decided to grab Jack and drag him off somewhere. As he was being taken, Jack wondered what they were going to do to him. After what seemed like hours of traveling through dark jungle, the pirate found himself in a small village, thrown at the feet of a troll woman. She was tall, thin, and beautiful, as far as trolls go. Her skin was of a pure blue, her hair pitch black with several trinkets in it. Her garb was richly patterned and mainly a blood red. She handed him a necklace made of bones and shells. Putting it on, she asked, "do you understand me?". Jack nodded in the affirm, which was strange, as he never learned Troll... Except now he understood it like he was born to it. It must have been the amulet the troll gave him.
Jack asked many questions of the troll woman, such as why he was brought to her, what her name was, and what she wanted. The troll answered them all. She called herself Kaly'so, an exile of the Gurubashi and a master of the Voodoo arts of her people. She said the village's scout party found him, and brought him to her so that she might find out why a human was on her island, which is what she wanted to know. Jack told her the truth, that his crew got caught in a horrible storm (that he predicted beforehand, he stressed that part) and he was the only survivor. He didn't want to be here, but circumstances forced him to be. Kaly'so smiled and asked, "well, what DO you want?". Jack looked at her, and said he wanted to be the one who decides what to do in his life, not the military, not another captain. He wanted his own ship. The troll said that she could help him, in that regard, if he helped her with a task sometime in the future. He didn't like that, since he just said he wanted to be free, but Kaly'so was very persuasive. She claimed that being indebted to her would be well worth it. She said she could resurrect the Bishop's Daughter.
Jack was surprised, to say the least. Did this woman really have that much power, to bring a wreck back to the surface? For the Daughter, he was willing to risk it. He agreed to the bargain. The Witch gave him an old human compass, saying it will lead them to the wreck. When jack opened it, he saw that the compass was pointing somewhere northeast, rather than north. He asked why she gave him a broken compass, and she chuckled, saying that it wasn't a normal compass; it points to whatever the bearer desires the most. Testing this, he took out a bottle of rum from his coat pocket and placed it onto the ground. Sure enough, the compass pointed straight at it. Taking the bottle and emptying it, the compass pointed again to the north east. Kaly'so and Jack then left the village, accompanied by the scouting party who found the pirate as well as some more villagers, to set sail for Lordaeron.
The compass was pointing dead ahead. Jack, Kaly'so, and several other voodoo practitioners were on a dinghy. They circled around the spot of ocean where they lay anchor several times, and it was the correct spot. Thus the ritual began. Kaly'so took a ritual dagger form a pouch. Speaking some words in Troll, which Jack could now fluently speak, she asked Jack to hold out his right hand. He did so, and she made a long cut upon it, drenching the magical blade in blood. She then threw the dagger into the sea, right over the wreck of the Bishop's Daughter. Kaly'so and the rest of the voodoo casters began to chant. He couldn't see anything, but Jack felt something happening deep below the surface. Storm clouds soon covered the sky and the sound of thunder grew louder and louder. Then the water began to churn and froth. Lightning struck the surface of the boiling water, the wind cut at Jack's face like many knives. Soon, it all stopped, and things were eerily quiet. Then, something big surfaced. It was the Daughter, but she was different. The wood used to make her looked stronger, and was as dark as coal. Her sails were pitch black as well, and her figurehead was no longer the head of a Lion, but of an angel praying. Unnatural mist seemed to gather around her, and though her sails were tattered, Jack knew that she was still the fastest ship on Azeroth. This was the Daughter, yet she was different. Jack rechristened her the Wicked Wench.
Kaly'so brought him aboard, and told him of the bond he has with his new ship. He had the ability to control the ship with his thoughts, something truly remarkable. Jack was astounded. Thanking the troll, he asked what he could do for her in return. She told him of a ring she desired that was on a supposedly uncharted island off to the southwest, in the Great Sea, that a spurned lover took from her and placed inside of an ancient troll temple. She wanted it back, along with the mojo of the man who took it from her. Jack agreed to this task, and the trolls departed with their ship. Jack took some time to look around the ship. Though everything was dry and free of blemishes, the furniture was all gone, as was the food, gunpowder, extra rope and timber, and cannonballs. He took out his compass, opened it, and saw that it pointed directly east. Heading back on deck, Jack his eyes. He reached out towards the Wench with his mind, feeling every rigging, every rope, every cannon, just waiting to be directed. With but a thought, the sails were unfurled and the Wicked Wench sped east, where Jack bought many supplies from a Naval base there. They gave veterans a large discount, and Jack was able to buy everything he needed.
Jack then sailed across Lordaeron and Kalimdor, recruiting members of every race for his crew. Ex-felons, magi, veterans of the third war, all were welcome aboard. After two years, Jack now has a powerful crew, and was soon able to go to that island where Kaly'so's ring was held. However, Jack has waited on that, for he wants to make doubly sure that he won't be parted from his beloved Wench a second time.
Last edited by The Mister Madgod; 2011-06-09 at 06:24 AM.