Thread: 4.2 BiS Lists

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  1. #1
    Moderator I-Swizzle-I's Avatar
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    4.2 BiS Lists

    Since we're moving into summer now, I think it would be swell if we can cut down the forum flow of IS THIS ITEM BETTA THAN THIS ONE FOR MY I IS MAGE OJISJODIJA threads and set up a thread for BiS discussion. Sure, you can go to EJ and do the same thing...but that's boring, and this isn't EJ, and people don't want to read EJ because they're mean. Anyway, I'm going to put my thoughts down for Arcane and Fire, and hope someone a bit more knowledgable than me regarding to Frost can make a set for it too. If anyone else wants to add their own ideas for sets, fell free to do so, but for the love of god, please use db.mmo-champion.com to post your URLs, since that's the only way to get items to show up on mouse over.


    Fire/Frost* (36,361 DPS/40,182 DPS):

    Helm: Firehawk Hood
    Neck: Flowform Choker
    Shoulders: Firehawk Mantle
    Back: Wings of Flame
    Chest: Firehawk Robes
    Bracers: Wristwraps of Arrogant Doom
    Gloves: Fingers of Incineration
    Belt: Majordomo's Chain of Office
    Legs: Firehawk Leggings
    Boots: Coalwalker Sandals
    Ring 1: Infernal Signet of the Avengers
    Ring 2: Crystal Prison Band
    Trinket 1: Necromantic Focus
    Trinket 2:Variable Pulse Lightning Capacitor
    Weapon: Dragonwrath, Tarecgosa's Rest
    OH: N/A
    Wand: Trail of Embers

    Fire Scale Factors:

    Hit: 3.9783
    Crit: 2.1080
    Haste: 1.5084
    Mastery: 1.7825

    Frost Scale Factors:

    Hit: 5.2812
    Crit: 0.9560
    Haste: 1.9893
    Mastery: 2.1426

    ~~~~~~~~~~

    Arcane* (43,349 DPS):

    Helm: Firehawk Hood
    Neck: Flowform Choker
    Shoulders: Firehawk Mantle
    Back: Wings of Flame
    Chest: Firehawk Robes
    Bracers: Wristwraps of Arrogant Doom
    Gloves: Fingers of Incineration
    Belt: Majordomo's Chain of Office
    Legs: Firehawk Leggings
    Boots: Coalwalker Sandals
    Ring 1: Infernal Signet of the Avengers
    Ring 2: Crystal Prison Band
    Trinket 1: Shard of Woe
    Trinket 2:Variable Pulse Lightning Capacitor
    Weapon: Dragonwrath, Tarecgosa's Rest
    OH: N/A
    Wand: Trail of Embers

    Arcane Scale Factors:

    Hit: 4.5218
    Crit: 2.1780
    Haste: 1.5664
    Mastery: 2.4437

    ~~~~~~~~~~

    * Frost and Arcane sim best when you reforge your Tier chest, wand, and DTR from Haste to Mastery.
    Last edited by I-Swizzle-I; 2011-09-14 at 02:34 AM.

  2. #2
    Necromantic Focus is pretty weak for Arcane... "Periodic Spell Damage" equip and TBH, I'll probably still use my SOW through all of T12 unless a new overpowered trinket is discovered in the meantime.

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  3. #3
    Moderator I-Swizzle-I's Avatar
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    Quote Originally Posted by Heilige View Post
    Necromantic Focus is pretty weak for Arcane... "Periodic Spell Damage" equip and TBH, I'll probably still use my SOW through all of T12 unless a new overpowered trinket is discovered in the meantime.
    I have SoW listed for Arcane currently. I don't have an up-to-date version of the PTR installed, so I can't check if it procs off of AM ticks. If not, the trinket is pretty much useless for Arcane.

  4. #4
    Surprised to see it's the same gear set bar one trinket given Arcane loves mastery as second place stat and Fire crit.

  5. #5
    Not to mention including the hit on the legendary staff, his sets have like 800 hit rating. I hear ~8% hit is pro!

    While you can reforge quite a bit, you're not going to be able to reforge for 1000 hit off those sets not including trinkets (as they're int trinkets and have no reforgable stats).

    "It may be your $14.99, but it's the raid's $374.75" -- Ralask <Nether>, Senjin.
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  6. #6
    Moderator I-Swizzle-I's Avatar
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    Quote Originally Posted by Pasture View Post
    Surprised to see it's the same gear set bar one trinket given Arcane loves mastery as second place stat and Fire crit.
    Well, the thing is, there just isn't that much gear to choose from next tier. Unless more is discovered soon, that's the best I could find.

  7. #7
    You should replace Heartspear ring with Infernal Signet of the Avengers for more intellect and hit. After reforging the highest secondary stat for hit and reforging the hit from the new ring to mastery I get 1774 hit.

  8. #8
    Moderator I-Swizzle-I's Avatar
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    Quote Originally Posted by Heilige View Post
    Not to mention including the hit on the legendary staff, his sets have like 800 hit rating. I hear ~8% hit is pro!

    While you can reforge quite a bit, you're not going to be able to reforge for 1000 hit off those sets not including trinkets (as they're int trinkets and have no reforgable stats).
    One hit gem, precision enchant on boots, and reforging should about do it. Just to make you seem a wee bit sillier for your post, the current BiS gear only has 927 hit rating on it prior to reforging.

    ---------- Post added 2011-05-31 at 08:39 PM ----------

    Quote Originally Posted by Dylar1729 View Post
    You should replace Heartspear ring with Infernal Signet of the Avengers for more intellect and hit. After reforging the highest secondary stat for hit and reforging the hit from the new ring to mastery I get 1774 hit.
    Ahh, thanks for that ring, I forgot to gander through the rep rewards and missed it. Will add it in the changes.

  9. #9
    i expect this one to be 2nd bis for arcane:

    Moonwell Chalice

  10. #10
    Quote Originally Posted by Swizzle View Post
    Well, the thing is, there just isn't that much gear to choose from next tier. Unless more is discovered soon, that's the best I could find.
    Actually, yeah, you have a point.

    With only 7 bosses I won't be expecting the same amount of choice we had this tier.

  11. #11
    Quote Originally Posted by Swizzle View Post
    One hit gem, precision enchant on boots, and reforging should about do it. Just to make you seem a wee bit sillier for your post, the current BiS gear only has 927 hit rating on it prior to reforging.
    Touche, but T11 BiS leaves you @ 15.63% hit, so that set would leave you @ ~15%. Granted for Arcane that may be viable, but idk about running Fire 2% under hit cap. I've run 16.98% before and missed 3 combustions in a single fight (Fuck my life, I know).

    EDIT: My point is moot actually, 1761 hit before boot enchant... however if GC keeps as though T12 bosses will be Skull + (double skull, etc) where they count as level 89 or even 90 as far as hit rating goes, we could be in for a bit of trouble. But yes, as per the norm, Swizz you've debunked a quick post I made. I really should do napkin math before posting anything I know you'll get involved in. >_<
    Last edited by Heilige; 2011-05-31 at 09:53 PM.

    "It may be your $14.99, but it's the raid's $374.75" -- Ralask <Nether>, Senjin.
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  12. #12
    Moderator I-Swizzle-I's Avatar
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    One thing that is bugging me is the socket color and bonus allocation on this tier. One blue socket, ten red sockets, and three yellow sockets with only one bonus NOT being +Intellect will boost DPS nicely. Why is this bugging me, you ask since you want many reds and pure Int anyway? I don't know, I guess it's throwing up red flags regarding possible scaling issues when the gear is attained. We might do awesome DPS not because our mechanics are worked out but from the retarded amount of Int (which means a retarded amount of spellpower, mana, and a higher chance to crit).

    Our spells have had the highest coefficients of casters for a long while now which was balanced against the fact that we had much lower spellpower due to our lack of personal spellpower buff (Inner Fire, Flametongue, Fel Armor, Moonkin Form). With all this Int, we might end up hitting TOO hard at the tail end of this tier which would lead to nerfs down the line which will be bad if T13 ends up having a ton of blue sockets on the gear.

    ---------- Post added 2011-05-31 at 11:24 PM ----------

    Quote Originally Posted by parella View Post
    i expect this one to be 2nd bis for arcane:

    Moonwell Chalice
    I'm not too sold on that. For one, it barely gives more passive Int than H TM and DMC: V and SoW was better than both of those trinkets for Arcane. If SoW stays the way it is, it will stay as BiS unless something else is added or a heroic version of that trinket is made (trading in a 379 for a 365 seems slightly counterintuitive).

  13. #13
    On that note Swizz, I'm fully expecting a nerf bat in multiple places for Arcane soon... I think the Legendary Staff proc will seal the deal with hardcore nerfs for Arcane (Can you say LOL 150k+ free procs?)

    "It may be your $14.99, but it's the raid's $374.75" -- Ralask <Nether>, Senjin.
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  14. #14
    As long as it has no ICD the legendary proc won´t be better for arcane mages than for any other class in PvE. Also in terms of PvP I think it won´t be that OP because you can´t controll when you get this extra amount of burst damage.

  15. #15
    Moderator I-Swizzle-I's Avatar
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    I actually can't remember when a class was nerfed because of a legend...sorry Enhancement Shamans, I almost forgot about you.

  16. #16
    Quote Originally Posted by Fennor Angrithon Virastar View Post
    As long as it has no ICD the legendary proc won´t be better for arcane mages than for any other class in PvE. Also in terms of PvP I think it won´t be that OP because you can´t controll when you get this extra amount of burst damage.
    Do you really think Blizz won't put an ICD on the proc? At the very least it's going to have a 15-20 second ICD.

    "It may be your $14.99, but it's the raid's $374.75" -- Ralask <Nether>, Senjin.
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  17. #17
    Quote Originally Posted by Heilige View Post
    Do you really think Blizz won't put an ICD on the proc? At the very least it's going to have a 15-20 second ICD.
    Why should it have one? I know, all the trinket procs or procs like power torrent have one. But the ICD actually makes sense there, the procs increase damage for x seconds, instead of increasing the damage of the next x spells. Without the ICD such procs would be much better for classes who deal damage more frequently, the longer the ICD is, the better these trinkets are balanced. So there is a reason why all this stuff has an ICD, but where is the reason for the legandary to have one, other than making arcane OP?

  18. #18
    Can you imagine a Boomkin or Spriest in pvp rolling all their dots on you, and say they get 4-5 procs within 10 seconds? Yeah... That's only what, 16-17 dot ticks in 10 seconds, not broken or anything. Or Arcane mages getting 2-3 back to back 150k procs with the staff during burn phases?

    With such a strong proc, it will HAVE to have an ICD, or it will be 100% gamebreaking.

    "It may be your $14.99, but it's the raid's $374.75" -- Ralask <Nether>, Senjin.
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  19. #19
    When it has no ICD the proc chance shouldn´t be more than 1-3%, more would be OP even in PvE. I see no problem with lots of DoTs, as a 3% proc chance would just mean a flat 3% damage increase. But I agree that an arcane mage who gets lucky with two procs would deal very much damage. I am not 100% sure whether it is OP or not, I mean getting two procs in a row would have a 0.1% chance. You can not controll when the staff procs, so you can´t count on it.

    Of course in one of a million arena matches it will proc 4 or more times in a row causing flame threads, but I can live with that.

    Edit: I don´t know how the proc will work on DoTs. I think it will have a chance to proc on every tick, (dealing another 100% damage of the DoT tick) not when the DoT is cast. Maybe it will work differently.
    Last edited by Fennor Angrithon Virastar; 2011-06-01 at 01:29 AM.

  20. #20
    Quote Originally Posted by Swizzle View Post
    . With all this Int, we might end up hitting TOO hard at the tail end of this tier which would lead to nerfs down the line .

    ---------- Post added 2011-05-31 at 11:24 PM ----------



    I'm not too sold on that. For one, it barely gives more passive Int than H TM and DMC: V and SoW was better than both of those trinkets for Arcane. If SoW stays the way it is, it will stay as BiS unless something else is added or a heroic version of that trinket is made (trading in a 379 for a 365 seems slightly counterintuitive).
    Goooood call sir...

    Arcane Blast damage done has been reduced by 5%.

    >.<

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