Originally Posted by
Gromkor
• Shadow Bolt have now a casting time of 2.5 seconds (down from 3) Too powerful, would have to bring down the damage.
• Fel Flame damage has been increased by 20% Agreed
• Soul Fire now deals 30% more damage than Shadow Bolt [b]No. This would make SF the filler for most specs.
• Seed of Corruption mana cost is now reduced by 30% Lifetap, its a great spell.
• Soul Harvest has a new spell effect (1 minute cooldown, now restores 30% of total health down from 60%, and can be used in combat) Make that a glyph and maybe.
• Bane of Soul Splitting *New Spell*
the warlock places a bane on the target.
When corruption ticks, the warlock restores a soul shard and places a debuff called “Soul Splitted” that reduces damage done by 5% (stacks 3 times and lasts for 10 seconds, magic)
If Bane of Soul Splitting is dispelled, the warlock gains all the soul shards, but the target doesn’t get the “Soul Splitted” debuff. (8% of base mana, lasts for 15 seconds, 30 seconds of cooldown). So you are wanting to let locks soul harvest in combat and also give them this? Lets just let locks have 32 shards again.
Destruction:
• Chaos Bolt now deals 15% more damage than Incinerate but it’s cooldown is raised to 15 seconds. Chaos Bolt does need a buff, but this change is one step forward two steps back.
• Improved Searing Pain has a new talent effect (points in this talent now reduces its threat generation to normal ratings, adds a cooldown of 4 seconds on the spell and when the warlock uses Searing Pain increases the damage of the spell by 20% and of the next Chaos Bolt by 10% stacks 3 times) Not a bad change, honestly.
• Soul Burn can now empower Conflagrate to add a dot effect on the spell that deal its entire damage over 30 seconds. No, I like how SB is designed now. Its a choice to be hit, not a requirement.
Demonology:
• The demonology spec now have 2 more demons to use, and the warlock can switch them with 10 seconds of cooldown without spending any soul shard and they have shared health.
These 2 new demons are: the Wrathguard (single dps) and the Dreadlord (pvp purpose) The thing with warlock pets is they are all fairly unique. What kind of abilities would they have?
• Hand of Gul’dan now deals 50% more damage than Shadow Bolt Already hits pretty hard tbh. Esp with meta up.
• Cremation, in addition to its effects, now gives to Corruption a 6% chance to change Soul Fire into Fel Blast ignoring every talent that improves soul fire but dealing the double of Soul Fire’s damage. So with SF doing 30% more damage than SB this would mean like 100k Fel Blast crits with meta up? Maybe more?
• Inferno, in addition to its effect, now gives to Hand of Gul’dan ’s aura an AoE damage effect equals to half the damage of Hand of Gul’dan over 12 seconds. Cause demo totally needs more AoE.
• Demonic Pact, in addition to its effects, now empowers Fel Flame, increasing its damage by 100% and adding a casting time of 2 seconds instead of delaying Immolate and Unstable Affliction DoTs by 6 seconds. I think its the wrong talent to chain it to, but meh. The thing with Fel Flame I like is it gives me something to do while moving. This kills it.
• Soul Burn can now empower Hand of Gul’dan to improve the aura’s range, it’s total damage and it’s lasting by the triple. 100k Fel Blast crit, 100k Guldan crit, balanced.
Affliction:
• Shadow Balance *New Talent* when the target enemy have no warlock’s spell effects, banes or curses on self, Shadow Bolt damage is increased by 50% and its cast time reduced by 0.5, this bonuses are reduced by one fifth for every spell effect, bane or curse present on the target.
In addition the “shadow and flame” debuff adds a 10% shadow damage improvement instead of 5% critical chance Sorry, don't want to go back to the BC days of pressing one button, I have my mage for that.
• Siphon life, in addition to its effects, now adds a new effect to Fel Armor
In addition to it’s normal spell improvement, now Fel Armor increases the warlock’s spell power by 1% /2% of all DOTs damage in a row of 3 seconds Huh? would be so minimal nobody would notice.
• Soul burn: Seed of Corruption now reduces the cooldown of soul burn by 10 seconds if the detonation is successful Indifferent on this. Afflic and demo AoE would be insane and destro left in the dust. Not that it already is or anything.
• Soul Burn can now Empower Haunt to improve DoT damages by 40% and shadow bolt damage by 20% No, once again soulburning should not be a requirement.