So I've been a priest for a long time now, and one of my favorite thing in the priest's past was the elusive Smite spec. I often played it in Classic and BC, I was excited in Wrath, as the initial talents showed that ti could become a more viable dps hybrid spec, but it was ultimately killed. Then, in Cata, the talent changes were finallized and the closest thing to it now is the Attonement aspect of Disc.
So I just got around to thinking of some way it could have become a dps spec for Priests. I see that they are considering reworking talents a bit, so it got me thinking of a dps portion of the Holy tree.
Now, I understand that it would be difficult, if not impossible, to fit these ideas into the healing-centric Holy tree, but I'm not really taking everything into consideration. this is more of a "What-If" sort of thing.
All I've done is created and tweaked some of the spells and talents that would be used in a Holy DPS rotation. Blizzard has a lot of pure Buff talents, and I don't really feel like making them for here would be interesting to anyone, so all I did was made talents that modify existing abilities.
- - -
Holy Fire - Deals moderate damage and applies a stacking Burn DoT, Holy Flames. This can be stacked up to 5 times and deals moderate damage every 2sec over 10sec. 1.5sec cast, 4sec CD.
~Cruciation - Holy Flames ticks have a chance of causing the next Holy Fire cast to apply an additional stack of Holy Flames.
Smite - Deals holy damage to a target. 2sec cast, No CD.
~Conviction - Casting Smite 3 times in a row reduces the cast time of the next Light of Judgment to 1.5 seconds and increases its crit chance by 25%.
Light of Judgment - Deals heavy Holy damage to the target. Consumes Holy Flames to deal additional damage per application. Also removes any Shadow DoT effects on the target. 3sec cast, 6sec CD.
~Judgment Day - When Light of Judgment is cast, nearby targets are also judged, increasing the damage they take from Holy Nova for 10 seconds.
~Tribulation - When activated, the next Light of Judgment cast will not consume stacks of Holy Flames, but instead deal damage as if 5 stacks were applied, and then apply 5 stacks of Holy Flames to the target. this Light of Judgment will cause no threat. 1min CD.
Holy Nova - Causes an explosion of light around the target, dealing damage to it and nearby targets. Instant, no CD.
~ Bathed in the Light - When Holy Nova hits more than one target, the next Holy Nova cast has its mana cost reduced by half. No internal cooldown.
Clemency - Removes all stacks of Holy Flames from the target, and grants you mana equal to X times the number of stacks, and increases the holy damage you deal for 4 seconds per stack consumed. Instant cast, shares 1min CD with Purgation.
Purgation - Consumes all stacks of Holy Flames on the target, causing it to erupt in flames, running around helplessly and suffering heavy damage every second for 1 second per stack consumed. Instant cast, shares 1min CD with Clemency.
- - -
The basic rotation goal is to build 5 stacks of Flames with Smite and Holy Fire, then cast LoJ for burst. The time it takes to reach 5 stacks should ideally take 12-16 seconds, considering the ticks from Flames would sometimes proc Cruciation.
To maximize the CD of Holy Fire, you would cast two smites between every Holy Fire. This would allow the Flames dot to tick for about half its duration.
Then, after 5 stacks has been reached, you can cast smite 3 times in a row to buff your next LoJ with Conviction. So, The 5stack Flames tick for 7.5 seconds, or 3/4 their full duration. LoJ consumes the flames for big damage, and Holy Fire can be cast immediately to start stacking again.
The damage Flames deal would be moderate. At 5 stacks, it would be a significant boost to damage, though overall using LoJ would be better.
Aside from Flames stacking, the priest could also make use of Smite spam. Casting three smites in a row would always grant Conviction, allowing for a more relentless, bursty damage rotation for quick killing. Three smites, buffed LoJ, repeat. The holy alternative to Mind Spike.
However the lack of Flames damage would cause this to be weaker in the long run.
Shadow Abilities would not be useful in the Holy rotation, as LoJ would remove any SW:P or DPs. Mind Spike could be tweaked to remove Holy Flames, too, to discourage people from integrating it. And, overall, shadow abilities would not benefit from the damage boost granted to Holy Spells though talents, so Mind Blast would be useless. Though, I don't want to outright disable Shadow abilities, like Shadowform does.
For AoE, LoJ would buff the damage the spammable Holy Nova would deal. Also, casting Holy Nova on a group would make it mana efficient to spam with Bathe in the Light.
Clemency/Purgation would have their uses. Clemency would be the most used probably, for its mana return and damage buff. Purgation would be sort of a burst-damage
ability, as well as a CC cooldown. Compared to LoJ, its damage would be weaker, however. Though, it could be used on the move if casting isn't an option.
The Tribulation talented ability would be useful as an opener, instantly dealing heavy damage and applying an early 5 stacks of Flames, with no danger of threat.
You could continue to cast 3 smites and LoJ from here, pop Clemency for an instant damage buff, or Purgation to continue the burst.
- - -
So yeah, just ideas that I had. I've always found Priest to be really enjoyable, so I've had plenty of ideas to come up with myself. I didn't spend much time polishing up the post, or formatting it excitingly, but I hope it was somewhat interesting to read for people.