The only real linear part is the tutorial. After that, you can go in whatever direction your heart desires.
I'd be okay with someone changing the replacing the menu theme with this.
Has magic been fixed yet in a official patch? (mainly that old issue where destruction spells weren't scaling at higher levels) Or do I still need a mod to fix it? I went to a cave full of casters with my melee dude at level 25+ and they were insanely hard to kill. I play on normal (Adept?).
Also is there some large dungeon under Whiterun? I found a possible dungeon exit in a tower ruins just a bit outside the town to the east. It has a ledge with some cave entrance/exit or ladders down.
Sooo, one thing that's been nagging me. The mage-looking tall guy in the Dark Brotherhood (Nazir, after checking) is voiced by the same guy that does one of the main voices in Fallout. Thinking about it now I'm wondering if it's the radio-guy three-dog. Can anyone confirm/deny? I've just heard his voice soooo many times, and as soon as I started talkto him (dark brotherhood guy) I got this picture of a black guy in fallout. Can't remember exactly who tho!
So, in short. Nazir = Three-dog?
Been reading through this thread, and it seems I -have- to powerlevel enchanting and/or smithing... Now, I'm on my 2nd char (lvl 36 sneaky archer), and neither of my chars have levelled enchanting or smithing. Neither of my chars have had a hard time with gameplay either.
My very first thought on Skyrim was "meh, they made it just as breakable as morrowind and oblivion". Then I realized if I want to break the game and be OP I can do that. If I want to RP some pacifist healer I can do that too, with little to no drawbacks in gameplay.
I've always been the min/maxer in previous games, but now in skyrim i CBA. I could grind alchemy, make fortify enchanting pots, then enchant fortify alchemy gear, then make stronger fortify enchanting pots etc etc. I could then make ridiculously OP fortify smithing pots and make a silly 2-hander with some crazy fortify 2-H enchant on it. I could then 1-shot everything.
But WHY? Stand by a trainer and grind until everything becomes too easy, or actually playing the game? I'll play the game tyvm
I loved this game, but I felt the ending was a bit anti-climatic. Also, the game was a bit too easy for my taste.
Still it was great fun exploring and killing. Not as fun as Fallout 3, but pretty close.
---------- Post added 2012-02-29 at 02:58 PM ----------
Has anybody tried rolling a Kajhiit fist-fighter? I'm finding that it's pretty easy if you level up your heavy armor, smithing, and shield skills. I currently have full upgraded Orcish Armor (at 81 in smithing and saving my resources to make Daedric armor), along with 60 in heavy armor, making my unarmed attacks do about 73 damage. It's gotten to the point where I can pummel my way through a bandit camp with very little resistance. Of course, that's on adept. If you want to survive on master you're going to need a shield with you.
Last edited by Grizzly Willy; 2012-02-29 at 05:09 PM.
You ask for more? Then come, traveler, to the Whispering Deep, where only the mad walk.
Raid Idea: The Whispering Deep and Ny'alotha
im gonna make an assassin mage, what skill should i invest it, stealth, alteration, destruction and light armor are must haves what else?
I think an assassination mage might do well with conjuration. The bound weapon skills it provides are far better than any items you can obtain early in the game. But if you go that route you'll see that you're not using destruction as much as you'd want to.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
Also didn't like that the spell damage didn't scale at all, with next-tier spells being completely different in form and function. I'd have preferred to have the magic damage scale, letting me choose which spell(s) best fit each situation rather that simply "cast the highest tier one 'cos it does the most damage."
Lack of mage-oriented enchant/blacksmithing options too.
The problem with this entire ordeal is that people think they are comparing destruction with one/two-handed/archery, when in reality they are comparing a retarded mage who is only using destruction to a fully kitted out warrior.