1. #6221
    Herald of the Titans The Illusive Man's Avatar
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    Quote Originally Posted by Flaks View Post
    I can't find a single perk reset mod that actually refunds your perks. All of them either just remove the perks entirely and don't allow you to reallocate them or simply don't work.

    P.S. Wickedblade armor is freaking sexy.
    Don´t worry in the Dragonborn-DLC there is a method to actually reset each skill-tree (e.g. Alchemy) as often as you want at the cost of 1 dragon soul each.

  2. #6222
    Field Marshal Manbanana's Avatar
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    Quote Originally Posted by Flaks View Post
    I can't find a single perk reset mod that actually refunds your perks. All of them either just remove the perks entirely and don't allow you to reallocate them or simply don't work.

    P.S. Wickedblade armor is freaking sexy.
    Try this on for size (http://skyrim.nexusmods.com/mods/19944), it requires SKSE. I've used it before and it works.

    Edit: Last time I used it, it removes all your perks and refunds all of your perk points.

  3. #6223
    Bloodsail Admiral Vathdar's Avatar
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    One thing I realy dislike about Skyrim though, is the wonky difficulty. I started a game on master difficulty and a wolf pup 3 shot me, and normal wolves took like 10 hits to actualy kill. Now as I started doing some dungeons, I'm 3 shotting draugr's with the exact same gear.

  4. #6224
    Yeah that was the kind of thing that was never great. I'm sure it takes a lot of effort to make it feel ok for not just different difficulties, but also different play styles, weapons and stuff, but enemies always feel like they are either useless insects or stomping giants.

  5. #6225
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    Quote Originally Posted by Valenhil View Post
    Get SkyRe so you won't feel stupid using heavy armor and your shield sees better use. Also it adds Longswords, which are just perfect for paladins. It also prevents you from ever, ever, sneaking.
    That is a huge overhaul. What are your thoughts on it? I know there's a ton of stuffs there, but I'm interested in how you feel about the new perks that the author changed. And the combat module. I don't mind the old combat style.

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  6. #6226
    Quote Originally Posted by Fhi View Post
    That is a huge overhaul. What are your thoughts on it? I know there's a ton of stuffs there, but I'm interested in how you feel about the new perks that the author changed. And the combat module. I don't mind the old combat style.
    I personally love the skill/perk changes, but so far I have only played a mage character.

    I want to play a fist fighter next, since there's perks for that too.
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  7. #6227
    Quote Originally Posted by Fhi View Post
    That is a huge overhaul. What are your thoughts on it? I know there's a ton of stuffs there, but I'm interested in how you feel about the new perks that the author changed. And the combat module. I don't mind the old combat style.
    The new perks are such an upgrade. I can't find myself disagreeing with anything. There could be improvements, yes, but I've yet to look at a tree and think "I liked Vanilla's better." Destruction isn't useless on high levels anymore. Speechcraft has my favorite changes of all, with upgrades to shouting and follower bonuses. But there's also the strange decision to merge two useless trees(lockpicking and pickpocket) into another useless tree(fingersmith). There is absolutely no reason to not get the main perk module, It's all profit.

    On the combat module, I don't like how the enemies crush you like a bug on early levels. Taking an unblocked power atttack is nearly guaranteed to kill you. T3nd0 recommends TK dodge and I have to back it up so you have an alternative to blocking those crazy hits. On higher levels(20 and above) it works just fine.
    Also, the new combat based on stamina would work better if stamina didn't run out so damn fast. I find Respite on the Restoration tree to be an absolute must.

    On the plus side, combat is better defined. It used to be that no matter if it was a heavy armored fighter swiging craziliy at you, a mage with frost spells keeping you slowed down, or a sniper far away from you, they all ended up being just a nuisance that got your red bar down, so you took theirs faster. Now heavy armored players can still take on melee fighters, but the mage draining your stamina and keeping you rooted in place is going to make it pretty challenging. Or the one with crossbow, making all your armor amount to nothing. Casters will dread every encounter with Chaurus they have, due to their poison draining a lot of magicka, fast. It's definitely an improvement over Vanilla's mindless hack and slash. You may not get it if you don't want to, but that would make most of the new perks unnecessary. The mod gives you better tools to play a better game.
    Last edited by Valenhil; 2012-12-07 at 09:07 PM.

  8. #6228
    Quote Originally Posted by Valenhil View Post
    The new perks are such an upgrade. I can't find myself disagreeing with anything. There could be improvements, yes, but I've yet to look at a tree and think "I liked Vanilla's better." Destruction isn't useless on high levels anymore. Speechcraft has my favorite changes of all, with upgrades to shouting and follower bonuses. But there's also the strange decision to merge two useless trees(lockpicking and pickpocket) into another useless tree(fingersmith). There is absolutely no reason to not get the main perk module, It's all profit.

    On the combat module, I don't like how the enemies crush you like a bug on early levels. Taking an unblocked power atttack is nearly guaranteed to kill you. T3nd0 recommends TK dodge and I have to back it up so you have an alternative to blocking those crazy hits. On higher levels(20 and above) it works just fine.
    Also, the new combat based on stamina would work better if stamina didn't run out so damn fast. I find Respite on the Restoration tree to be an absolute must.

    On the plus side, combat is better defined. It used to be that no matter if it was a heavy armored fighter swiging craziliy at you, a mage with frost spells keeping you slowed down, or a sniper far away from you, they all ended up being just a nuisance that got your red bar down, so you took theirs faster. Now heavy armored players can still take on melee fighters, but the mage draining your stamina and keeping you rooted in place is going to make it pretty challenging. Or the one with crossbow, making all your armor amount to nothing. Casters will dread every encounter with Chaurus they have, due to their poison draining a lot of magicka, fast. It's definitely an improvement over Vanilla's mindless hack and slash. You may not get it if you don't want to, but that would make most of the new perks unnecessary. The mod gives you better tools to play a better game.
    This pretty much sums up my thoughts as well. Be warned though, it takes a while to get used to combat in the earlier levels. As mentioned in the quoted post you get absolutely decimated if you don't block / dodge hits and if you fight multiple opponents that can be pretty hard. However, with the community uncapper installed leveling is pretty quick and it sort of makes sense that you are a bit weak early on.

    Overall I'm very happy about the changes in SkyRe and would always recommend using it, unless it's your first playthrough.

    Edit:
    It appears there is a new version of SkyRe coming soon(ish), sometime mid january IIRC. So it might not be the best time to install it, as it's not 100% certain you will be able to update without starting a new savegame.

    Obviously this only applies if you actually plan on updating to the newer version.
    Last edited by Perath; 2012-12-08 at 02:36 AM.

  9. #6229
    Quote Originally Posted by Megaira View Post
    Don´t worry in the Dragonborn-DLC there is a method to actually reset each skill-tree (e.g. Alchemy) as often as you want at the cost of 1 dragon soul each.
    Pardon my language...

    ABOUT FUCKING TIME.

    ---------- Post added 2012-12-08 at 03:55 AM ----------

    Quote Originally Posted by Manbanana View Post
    Try this on for size (http://skyrim.nexusmods.com/mods/19944), it requires SKSE. I've used it before and it works.

    Edit: Last time I used it, it removes all your perks and refunds all of your perk points.
    Tried this one but for some reason it keeps closing my game (not crashing) because I don't have a compatible version of SKSE since I have the latest one...

    Also, playing a sneak character with SkyRE freaking sucks. But I've made the most of it.

    For some reason I can't stand playing anything but a sneak archer in this game. I've made like 6 characters and every one of them starts out as something unique but ends up becoming sneak/archer by level 15 or so. Like, I made a mage character who was supposed to be focused on destruction (on the PS3); ended up going conjuration instead and focused exclusively on using my bound bow while sneaking everywhere.

    I've been using cheatzorz to play other builds but I can't with SkyRE since I can't reset perks/have them refunded. That potion of respec you get with SkyRE is a bunch of bull.
    Last edited by Flaks; 2012-12-08 at 04:00 AM.
    Quote Originally Posted by High Overlord Saurfang
    "I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"
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  10. #6230
    Quote Originally Posted by Flaks View Post
    Also, playing a sneak character with SkyRE freaking sucks. But I've made the most of it.

    For some reason I can't stand playing anything but a sneak archer in this game. I've made like 6 characters and every one of them starts out as something unique but ends up becoming sneak/archer by level 15 or so. Like, I made a mage character who was supposed to be focused on destruction (on the PS3); ended up going conjuration instead and focused exclusively on using my bound bow while sneaking everywhere.

    I've been using cheatzorz to play other builds but I can't with SkyRE since I can't reset perks/have them refunded. That potion of respec you get with SkyRE is a bunch of bull.
    What are you talking about? The potion works perfectly. Just wait a bit and you'll get your points.
    And you can sneak just fine if you pair up sneak perks with illusion spells.

  11. #6231
    Quote Originally Posted by Valenhil View Post
    What are you talking about? The potion works perfectly. Just wait a bit and you'll get your points.
    And you can sneak just fine if you pair up sneak perks with illusion spells.
    I wait it out until it says "points have been refunded". All my perks are gone and I have no points to put into anywhere. I wait 30 minutes. Nothing.
    Quote Originally Posted by High Overlord Saurfang
    "I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"
    i7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |

  12. #6232
    So without giving any spoilers, can any 360 people tell me if Dragonborn is comparable to Shivering Isles? (In how big/epic it is or whatever critieria you want to use).
    Quote Originally Posted by High Overlord Saurfang
    "I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"
    i7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |

  13. #6233
    Does anyone know a mod that adds carriage travel destinations for your manors(Hearthfire)? Im playing it with fast travel disabled for most immersion and it's getting a bit annoying having to run for so long to get to my house every time. It just doesnt make much sense that you can hire a carriage driver to your house and go everywhere from there but no one would take you back:P

  14. #6234
    Herald of the Titans inboundpaper's Avatar
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    Quote Originally Posted by Flaks View Post
    So without giving any spoilers, can any 360 people tell me if Dragonborn is comparable to Shivering Isles? (In how big/epic it is or whatever critieria you want to use).
    It was good, but it was no Shivering Isles. Not enough new places/enemies.
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  15. #6235
    Herald of the Titans The Illusive Man's Avatar
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    Quote Originally Posted by inboundpaper View Post
    It was good, but it was no Shivering Isles. Not enough new places/enemies.
    I enjoyed it a lot during the past week. I just don´t know if it is comparable to Shivering Isles as that´s kinda subjective to be honest. Some would say that Dragonborn is better others say it its worse.

    I liked the story behind it and I also loved the Apocrypha. There are lots of side quests and misc quests to occupy you for many hours. Also many cool new spells and powers (*spoiler* a daedra servant that carries your items and many more) so I would say it is worth every penny.

    I just recently played the new ME3 DLC Omega and there you got maybe 4 hours worth of missions for 15 $ so I would say that Dragonborn is absolutely worth the price you pay for it (got at least 35 hours out of it so far)

  16. #6236
    Fluffy Kitten Badpaladin's Avatar
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    Quote Originally Posted by Megaira View Post
    I just recently played the new ME3 DLC Omega and there you got maybe 4 hours worth of missions for 15 $ so I would say that Dragonborn is absolutely worth the price you pay for it (got at least 35 hours out of it so far)
    Good to know. I'm gonna definitely be buying it when it's out on PC, whenever that happens.
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  17. #6237
    Does anyone else think that vampirism is much too easy to cure? For me it kind of breaks immersion a little. I even tried to "accidentally" kill the one who cures it Dawnstar even though I normally dont murder anyone who doesn't attack me or doesn't need to be killed but she's marked as essential so no luck there.

    They got it right with werewolf as it's still permanent to for everyone as normal werewolves wouldn't be killing a coven of witches, then getting a legendary axe and killing a giant spirit wolf. But with vamps it's like, hey, I want to spend a week as one and then get rid of it by just talking to this lady in Dawnstar.. if I like it, maybe I'll do it again when I get some time off. Having a hard to get, once in a blue moon cure for it is fine but if it's THAT easy to cure, I don't see why everyone wouldn't want to become a vampire, at least to try it out. No aging and winters in Skyrim shouldn't have much sun:P

  18. #6238
    Titan Adam Jensen's Avatar
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    Quote Originally Posted by Lizbeth View Post
    Does anyone else think that vampirism is much too easy to cure? For me it kind of breaks immersion a little. I even tried to "accidentally" kill the one who cures it Dawnstar even though I normally dont murder anyone who doesn't attack me or doesn't need to be killed but she's marked as essential so no luck there.

    They got it right with werewolf as it's still permanent to for everyone as normal werewolves wouldn't be killing a coven of witches, then getting a legendary axe and killing a giant spirit wolf. But with vamps it's like, hey, I want to spend a week as one and then get rid of it by just talking to this lady in Dawnstar.. if I like it, maybe I'll do it again when I get some time off. Having a hard to get, once in a blue moon cure for it is fine but if it's THAT easy to cure, I don't see why everyone wouldn't want to become a vampire, at least to try it out. No aging and winters in Skyrim shouldn't have much sun:P
    I just remember it pissing me off in Oblivion and I didn't want to deal with it again.

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  19. #6239
    i don't mind regular vampirism being easy to cure. the volkihar gift though should have been harder, because you're a completely different beast. as lord harkon says, as a regular vampire you're just someone that contracted a disease. the vampire lord is directly from molag bal himself, and multitudes stronger. even though you're just a half-breed form of it, it should still be much harder to remove it.

  20. #6240
    Wait? You're in a state of vampire and that can be cured? O.o

    How fucking retarded is that? o.O

    Vampire is not a sickness or a condition, it's a state of being something ffs! I'd understand if it was the vampire-disease that eventually turns you into vampire that is to be cured but the outcome itself. Total absolute derp. Another great addition this consequence free game >.<
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