1. #6481
    Scarab Lord
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    Quote Originally Posted by Lizbeth View Post
    "ebony" exists in real life too, it's a vulcanic glass and american natives made weapons from it:P It has a different name but it's still black and hard.

    http://en.wikipedia.org/wiki/Obsidian
    Oh I misread the article then. As you said, it's still black and hard so doesn't matter xD
    Something, Something, Something, Dark Side.

  2. #6482
    Quote Originally Posted by Yakobo15 View Post
    Hah
    Sorry
    We were all thinking it.

    Still no news on PC Dragonborn...
    Quote Originally Posted by High Overlord Saurfang
    "I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"
    i7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15

  3. #6483
    The Lightbringer Fhi's Avatar
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    Love the Uncapper. My game is so difficult it's making me cherish every advancement in level. Entire camps aggro if I attack one of them and they didn't die. I'm forced to bring two followers - I could bring more to make things easier, but I like the number two and makes me feel like an ME squad. XD

    Still deciding on who to bring though. I like Farkas, so I take him along. Haven't really gotten many followers yet. Jenassa seems pretty strong, but I wonder how she stacks up against Aela.

    Also, thanks for the info on ebony et al. Just surprised I almost never seen anyone wear those armor. Elven armor is the highest grade I've seen enemies wear - and only by Thalmor scums.

    Btw, if anyone is curious, I'm done with ENBs. They just don't fit my playstyle and I've wasted 4 days tweaking them. >.>

  4. #6484
    Does anyone know a mod that changes the graphics of wielding spells? Instead of those silly orbs, have fiery,icy,crackling hands, maybe something else?

    And is there any mod that allows the casting of spells while still wielding the weapon, using the weapon of choice as a means to cast the spell? I want to cast lightning through my twohanded axe, or dagger, or hell, staff. I've always felt the whole casting thing is off by a mile. Equip spells? Come ooon.

    So if anyone has any similar mods or even conversions, let me know. Looking forward to it.

  5. #6485
    I started playing after a few months, downloaded some mods and the game has improved a lot.
    Did they reduce the number of random dragon encounters? I'm with 8 hours playtime on my current character and didn't found a single random dragon.

    I'm on the quest ''Diplomatic Immunity'', and using these mods:

  6. #6486
    The Lightbringer Fhi's Avatar
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    Quote Originally Posted by Blackdecker View Post
    I started playing after a few months, downloaded some mods and the game has improved a lot.
    Did they reduce the number of random dragon encounters? I'm with 8 hours playtime on my current character and didn't found a single random dragon.
    Same here. I am level 17, got Fus Ro Dah, and never saw a single dragon after the first one (outside of dragon lairs, I mean).

  7. #6487
    So I was thinking of actually grabbing this game on steam (used to have it on my old PC), and was wondering, has there been anything new added from the first 2-3 patches other then hotfixes/updates to bugs? Onlt thing I really know is that you can't spam daggers to max BS anymore. Also, any recommended mods, graphical/content?
    Siegecrafter Blackfuse (25-N) testing is complete! Today's Wisdom:
    One man's Trash is another Man's Heroic Boss.

  8. #6488
    very informative, thank you

  9. #6489
    Some questions to Skyrim Redone users

    Is it worth getting? There's a lot of changes there that I don't like and some that I hate but there's a lot that I like as well. Fortunately the bad changes are all in the main module so would getting the rest be worth it?

    Im more or less happy with vanilla perks and skills with the exception of lockpicking and pickpocket obviously but since there are so many bad changes and I cant get it without adding non-vanilla weapons (which Im adamant about not getting). Well, in any case, is this mod good and would it still work and be worth it without the main module? I already fixed all the cheat loops anyway with other mods.

  10. #6490
    I still haven't gotten TK dodge to work but it looks like TK's done it again and this time hopefully it'll be easier to make work: http://skyrim.nexusmods.com/mods/29137/

    Can't wait to get home and try it out.

    Also I want to start an unarmed character but with skyre. But I don't want to level from scratch and I don't want to have to scrap the character when Dragonborn comes out until tendos updates skyre. What do?

    P.S. How do I update SKSE without uninstalling and reinstalling an update version?
    Quote Originally Posted by High Overlord Saurfang
    "I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"
    i7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15

  11. #6491
    Herald of the Titans Yakobro's Avatar
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    Quote Originally Posted by Flaks View Post
    I still haven't gotten TK dodge to work but it looks like TK's done it again and this time hopefully it'll be easier to make work: http://skyrim.nexusmods.com/mods/29137/

    Can't wait to get home and try it out.

    Also I want to start an unarmed character but with skyre. But I don't want to level from scratch and I don't want to have to scrap the character when Dragonborn comes out until tendos updates skyre. What do?

    P.S. How do I update SKSE without uninstalling and reinstalling an update version?
    open the console, type - help "respec"
    then - player.additem respecpotionidcode noofpotions

    Think there's a line in the skse ini for auto updating

  12. #6492
    Quote Originally Posted by Yakobo15 View Post
    open the console, type - help "respec"
    then - player.additem respecpotionidcode noofpotions

    Think there's a line in the skse ini for auto updating
    The respec potion flat out refuses to work for me as do most perk reset mods. All they do is remove the perks and never give me the perk points back for use no matter how long I wait.
    Quote Originally Posted by High Overlord Saurfang
    "I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"
    i7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15

  13. #6493
    Quote Originally Posted by Fhi View Post
    Same here. I am level 17, got Fus Ro Dah, and never saw a single dragon after the first one (outside of dragon lairs, I mean).
    Over the course of lvl 1 to 25, I got a total of 2 extra dragons. On my other character, I got 1 extra dragon, between lvl 1-20. I have to say, I'm very disappointed.

    Quote Originally Posted by Flaks View Post
    I still haven't gotten TK dodge to work but it looks like TK's done it again and this time hopefully it'll be easier to make work: http://skyrim.nexusmods.com/mods/29137/

    Can't wait to get home and try it out.

    Also I want to start an unarmed character but with skyre. But I don't want to level from scratch and I don't want to have to scrap the character when Dragonborn comes out until tendos updates skyre. What do?

    P.S. How do I update SKSE without uninstalling and reinstalling an update version?

    Yeah, I found that one yesterday when I was looking for a mod to cast spells through weapons. It's not exactly the same, but it will keep me occupied for a while.

    Scratch that. Can't get it to work. Disabled all mods, only activated this one, made sure I started through skse, no dice.
    Last edited by Vespian; 2013-01-06 at 12:46 PM.

  14. #6494
    The Lightbringer Fhi's Avatar
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    So it turns out my saves became corrupted because scripted mods did not uninstall properly (they almost never because of the way Bethesda allows scripts from mod to inject themselves into savegames - essentially making the mod essential to the saves). Getting real tired of redoing the FusRoDah line and the companion's questline. This must be my, what, 3rd time in 2 weeks? >.< Anyone has any idea for something different to try so I don't kill myself visiting the same places in the first 10 levels?

  15. #6495
    For anyone like me who can't stand those ENBs that fill Skyrim with too much color, I've been using SkyRealism, the vanilla option.http://skyrim.nexusmods.com/mods/23765

    Here's a Screenshot of how it looks during gameplay, as allowed by my GTX 460. The Dragonborn, Farkas, and Serana ride to Riverwood.

    http://i.imgur.com/r3rOW.jpg?1

    Quote Originally Posted by Lizbeth View Post
    Some questions to Skyrim Redone users

    Is it worth getting? There's a lot of changes there that I don't like and some that I hate but there's a lot that I like as well. Fortunately the bad changes are all in the main module so would getting the rest be worth it?

    Im more or less happy with vanilla perks and skills with the exception of lockpicking and pickpocket obviously but since there are so many bad changes and I cant get it without adding non-vanilla weapons (which Im adamant about not getting). Well, in any case, is this mod good and would it still work and be worth it without the main module? I already fixed all the cheat loops anyway with other mods.
    Take.
    Eeeev'rythiiiiiinnnnggg.
    Seriously, SkyRe is just better.
    Last edited by Valenhil; 2013-01-07 at 12:39 AM.

  16. #6496
    The Lightbringer Fhi's Avatar
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    Quote Originally Posted by Lizbeth View Post
    Some questions to Skyrim Redone users

    Is it worth getting? There's a lot of changes there that I don't like and some that I hate but there's a lot that I like as well. Fortunately the bad changes are all in the main module so would getting the rest be worth it?

    Im more or less happy with vanilla perks and skills with the exception of lockpicking and pickpocket obviously but since there are so many bad changes and I cant get it without adding non-vanilla weapons (which Im adamant about not getting). Well, in any case, is this mod good and would it still work and be worth it without the main module? I already fixed all the cheat loops anyway with other mods.
    I stumbled upon this mod - SPERG that I highly recommend you check out. I love ACE, but after looking at SPERG I'm now trying it out and will very likely stay with it. It doesn't have as many endorsements as the bigger ones, but it has a decent-sized fanbase. It's biggest appeal to me was how closely it stayed true to vanilla perks while attempting to fix what was boring or broken.

    - Automatic perks. Basically, when you level up a skill, you get the boring passive talents (like +20% block, +10% 1h damage, + 20% sneak) automatically. This is similar to Cataclysm revamped talent trees philosophy. Boring but essential power perks are now baked into your skill level, so you can spend your points on other perks.
    - Many meh perks were merged, so you only spent one point to get, say, 3 vanilla perk effects. All old vanilla perks are still present.
    - Modular. If you don't like certain perk or effect (like automatic perks), you can turn them off.

    It's not a perfect mod - for example, not sure if they fixed exploits - but you can supplement that with other mods that do fix the exploits for example. The readme is a giant wall of text worth reading. Definitely worth a look if you like the ideas from this author.

  17. #6497
    Quote Originally Posted by Fhi View Post
    I stumbled upon this mod - SPERG that I highly recommend you check out. I love ACE, but after looking at SPERG I'm now trying it out and will very likely stay with it. It doesn't have as many endorsements as the bigger ones, but it has a decent-sized fanbase. It's biggest appeal to me was how closely it stayed true to vanilla perks while attempting to fix what was boring or broken.

    - Automatic perks. Basically, when you level up a skill, you get the boring passive talents (like +20% block, +10% 1h damage, + 20% sneak) automatically. This is similar to Cataclysm revamped talent trees philosophy. Boring but essential power perks are now baked into your skill level, so you can spend your points on other perks.
    - Many meh perks were merged, so you only spent one point to get, say, 3 vanilla perk effects. All old vanilla perks are still present.
    - Modular. If you don't like certain perk or effect (like automatic perks), you can turn them off.

    It's not a perfect mod - for example, not sure if they fixed exploits - but you can supplement that with other mods that do fix the exploits for example. The readme is a giant wall of text worth reading. Definitely worth a look if you like the ideas from this author.
    The problem is that I really like the rogue with illusion magic play style and previously, no matter what I did, it quickly turned into just invisibility left hand dagger right hand move from enemy to enemy, tap them once and they drop, then loot. It got old and boring after a few dungeons. Indoors I didnt even need invisibily.

    There's also a problem with crafting loops and weapons/armor/enchants getting too good even without using any loops, making all found loot and quest rewards pointless. Just grabbing a random dagger or piece of armor, tempering them to godlike levels and putting 45% onehanded/33% illusion cost reduction on a ring for example. Vanilla is just riddled with them. Infinite money spamming potions made from just buying reagents from alchemy shops.. archery and destruction stunlocks.

    I think vanilla is varied and interesting enough when looking at the variety of playstyles and options. The problem is that everything is pointless because the simplest method works best and intentionally going the harder way doesn't really work. It's not immersive, it's stupid and just doesnt feel right. I mean if I can just sneak behind that bandit leader and kill him in one hit, why bother with sneaking poisons in his pocket or stealing hes sword or even waiting till he turns hes back.. I can just silentroll in hes face and frontstab him and hes dead before he can even find me..

    Anyway, I went with full Skyre for now. It doesn't actually seem so bad at first glance but I've yet to try spells. Had to unlearn most of the old ones using console which was rather tedious work (the mod should do that automatically or at least provide some option to do it when first loaded, like that respec potion). Crossbows and archery seem to be a bit overpowered though. Especially in the hands of enemies (lol:P) And I don't like some perks needing over 100 in skills much but that's a minor detail. Had to set skill caps to 150. I also wish the author would have left at least one crafting boost in. Enchant or potions. Can't loop it with just one after all

    Still, the biggest problem I have with it is the unarmed "weapons". Having to equip your hands is just silly:P Besides, it's bugged too, if you use them for brawling, it's considered using a weapon and you get a fine plus have to kill the opponent or run away because they draw out their weapons and die if they health drops to zero instead of crouching.

  18. #6498
    Herald of the Titans Yakobro's Avatar
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    I like the crazy npc xbow damage
    Makes the guards actually scary, makes you more careful when they can one-shot you from nowhere if you break the law.

  19. #6499
    Quote Originally Posted by Yakobo15 View Post
    I like the crazy npc xbow damage
    Makes the guards actually scary, makes you more careful when they can one-shot you from nowhere if you break the law.
    Is it only guards though? I haven't roamed around much after installing it much but if random bandits or draugr can also 1 shot you, it isnt very balanced:P I dont mind guards being able to do that, unless maybe if I accidentally hit them during a dragon or vampire attack.

    Anyway, I think I've spent at least 20-30 hours trying to fix all the bugs in the game.. and I don't mean just quests and glitches and such. Seems like I'm down to a choice of disabling all the water effects, playing with flickering and horrible ripples or turning off SLI which means that the FPS sometimes drops to 35 and maybe lower when there is lots of action going on on the screen... or disabling all the nice bloom effects, high texture mods, ENB etc.

    It used to work somewhat with SLI on before I updated the driver when I had 3D vision enabled (but turned off in the game) but now I cant even get it to work by installing old drivers again.. and I'm not really prepared to install windows again:P
    Last edited by Lizbeth; 2013-01-07 at 11:53 AM.

  20. #6500
    The Lightbringer Fhi's Avatar
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    Quote Originally Posted by Lizbeth View Post
    <snip>
    Fair enough. What cheat loops mod are/were you using? I think I need to get a couple for myself (sneak, alchemy, enchanting) although I refuse to use them in my current game.

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