1. #6461
    So, i've recently started playing Skyrim again on the xbox 360, and, i'm doing rather well at the moment, i'm a level 16 Orc (i'd say warrior but, meh) with Spellbreaker shield and Mace of Molag Bal. I'm just wondering if there are any other great weapons or pieces of armor to go for around my level? (other than the Daedric armor from BS, which i am working towards.)

    Also, are there any great and relatively easy ways to make gold early on in the game, as currently, the only way im finding myself able to gain a decent amount of gold is to mine out the Orc Mine (forget the name) and sell all the Ebony Ore to the Orc outside.

  2. #6462
    Quote Originally Posted by Fhi View Post
    I know what you mean. I endedup not being entirely happy with my previous attempts (I'm a perfectionist ) so I tweaked some more today. Trying to go for a 'warm colors' look like Naidia's. Now I can't decide if I like my previous attempt better or keep this one.

    Album! http://imgur.com/a/qI6tf#9

    Something still feels not right though, can't really put my finger on what. Bloom? Color?

    Nebula sky mod? I like it. That's what I'm rockin to. After a couple hours on my modest pc I managed to get something decent looking out of it.

    http://i1030.photobucket.com/albums/...ps7fe877ec.png
    http://i1030.photobucket.com/albums/...psa4db48d1.png
    http://i1030.photobucket.com/albums/...ps9a1320b1.png

    I need more video memory to be honest but I love fucking around with this shit man. I wish more games let you screw around with them like this. It's a shame the industry is moving away from this.
    Last edited by Leonard McCoy; 2013-01-04 at 02:52 AM.

  3. #6463
    The Lightbringer Fhi's Avatar
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    3rd night of not playing skyrim, only tweaking. I decided I hate blooms after all. And now my stuffs is kinda dark (like the cloudy-on-a-clear-sunny-sky type). Almost no documentation online on what each setting does though, so annoying.

  4. #6464
    Elemental Lord Duronos's Avatar
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    So this mod, The Wilds ENB... Does it require a decent Graphics card?
    Hey everyone

  5. #6465
    Quote Originally Posted by Jeavline View Post
    So someone else did it for us: http://skyrim.nexusmods.com/mods/17605
    That is an awesome find! Installing this tonight.

  6. #6466
    Quote Originally Posted by Duronos View Post
    So this mod, The Wilds ENB... Does it require a decent Graphics card?
    It depends how you tweak the settings. I posted some screen shots earlier and it looks decent and I'm only running a 6850. Vram is important though. The more the better really.

  7. #6467
    Quote Originally Posted by Cyclone Jack View Post
    That is an awesome find! Installing this tonight.
    Yea, it is. Unfortunately it doesn't work with torches and other lights.. but then again they're kinda buggy anyway. Like candlelight spell. It barely illuminates a few feet in front of you in 1st person but go into 3rd person and it lights up the whole place, including sky. It's probably not a problem with vanilla lights but kind of ruins it when using darker nights mods.

  8. #6468
    Well I use Climates with a slightly modified Climates ENB, so the nights are darker, but not the pitch black that some people like.

  9. #6469
    Quote Originally Posted by Cyclone Jack View Post
    Well I use Climates with a slightly modified Climates ENB, so the nights are darker, but not the pitch black that some people like.
    any screen shots? and what modifications did you make?

  10. #6470
    Does anyone else have problems with climates default ENB? It looks great when changing things around a bit but the shadows are really deep and dark. I actually like it but unfortunately it really ruins some towns and more shaded areas.

    Alternative is there any setting I could change to make shadows deeper and darker on other ENBs?

  11. #6471
    Quote Originally Posted by Lizbeth View Post
    Does anyone else have problems with climates default ENB? It looks great when changing things around a bit but the shadows are really deep and dark. I actually like it but unfortunately it really ruins some towns and more shaded areas.

    Alternative is there any setting I could change to make shadows deeper and darker on other ENBs?
    I had this issue with version 119 of ENB, but when I went back to the previous version, 113, everything worked great. Sadly, the previous version didn't have the awesome godrays.

    Quote Originally Posted by TonyIommi View Post
    any screen shots? and what modifications did you make?
    No screenshots atm, but I just tweaked the day/night numbers a bit in the ini. Originally did this because ENBv119 with Climates made the shaded areas pitch black, which looked really bad when in cities, like Lizbeth said. Something was either lit, or pitch black. When I went back to ENBv113 I never reverted my changes and ended up liking the outcome.

  12. #6472
    I have one question for those who have finished the main quest.

    I know the blades ask you to kill Paarthurnax which I don't want to do but it would leave an unfinished quest in the journal as well as locking me out from interacting with the blades. But I've read this quest will go away on it's own after finishing the main questline and you can talk to blades again and get their services, is that true? I'm asking it because there's a mod that makes this quest go away but I'd rather not get it if there's an "official" way to deal with it.

  13. #6473
    Scarab Lord
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    Quote Originally Posted by Lizbeth View Post
    I have one question for those who have finished the main quest.

    I know the blades ask you to kill Paarthurnax which I don't want to do but it would leave an unfinished quest in the journal as well as locking me out from interacting with the blades. But I've read this quest will go away on it's own after finishing the main questline and you can talk to blades again and get their services, is that true? I'm asking it because there's a mod that makes this quest go away but I'd rather not get it if there's an "official" way to deal with it.
    The mod shouldn't interfere with the main quest chain. Unless of course the mods intends to. In that case that information should be included in the description on the mod page. Either way, there are console commands that you can use to change your progress on quests so you wont lock yourself in.

    http://elderscrolls.wikia.com/wiki/C...mands_(Skyrim)

    Just go under the "Quest commands" tab and you get all the info you need
    Something, Something, Something, Dark Side.

  14. #6474
    Quote Originally Posted by Lizbeth View Post
    I have one question for those who have finished the main quest.

    I know the blades ask you to kill Paarthurnax which I don't want to do but it would leave an unfinished quest in the journal as well as locking me out from interacting with the blades. But I've read this quest will go away on it's own after finishing the main questline and you can talk to blades again and get their services, is that true? I'm asking it because there's a mod that makes this quest go away but I'd rather not get it if there's an "official" way to deal with it.
    If it's the mod I think it is, grab it.

    Putting Delphine in her place was awesome, even if her responses aren't voiced.

  15. #6475
    Quote Originally Posted by unholytestament View Post
    If it's the mod I think it is, grab it.

    Putting Delphine in her place was awesome, even if her responses aren't voiced.
    Yea, it is:P

    I'm just a bit obsessed with whats canon and normally don't use any mods that alter lore or add not lore friendly weapons, armor, NPCs etc. So if it actually goes away on it's own and the blades return to talking to you and give the usual benefits, quests etc. it would be the best.

    That said, putting Delphine in her place is not exactly against the lore. I wouldn't get a mod that teaches the dark brotherhood to love for example but aren't the blades supposed to serve the dragonborn, not visa versa? It doesnt make sense that they just tell you to get out and not come back until the job is done.

  16. #6476
    The Lightbringer Fhi's Avatar
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    Quote Originally Posted by Lizbeth View Post
    I'm just a bit obsessed with whats canon and normally don't use any mods that alter lore or add not lore friendly weapons, armor, NPCs etc.
    That reminds me of a question I have. I've been wondering about the "lore-ity" (this is now a word) of armors like Ebony, Glass, Daedric etc. I almost never see anyone wear them. How would I know how to craft them? Wikia doesn't have any lore-related info about these pieces.

    I ask because I like to have a reason to put perk into their smithing, not just "Oh, here, you're level 20, suddenly you know how to craft Orcish armor." For Dwarven, I plan to only put point into it once I visit Markath, where I learnt how to craft dwarven armor. Orcish armor, only once I am friendly with an orcish stronghold (I remember being able to interact with orcs, but I don't remember how).

    Where is ebony and glass from? And do elves other than high elves wear elven armor?

  17. #6477
    Quote Originally Posted by Fhi View Post
    (I remember being able to interact with orcs, but I don't remember how).
    Talk to either of the orc smiths in Markarth and they should direct you to an orc stronghold nearby.

    Can't help you with the other stuff. Not really an Elder Scrolls lore buff.

  18. #6478
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    I don't think there are any official lore on them. Personally I believe that ebony armor originates from the Altmers (High elves) same as with glass armor. From a bit of googling it appears that ebony is a form of volcanic meteoric metal. Glass(Malachite) is also a volcanic material, it would make sense that the High elves would use similar compounds to craft their armor and weapons.
    Also, both glass and ebony armor are very similar in design so I'm almost certain it's Elvish craftsmanship.

    I'm sure there's some clues in winterhold library, hidden away in some long forgotten book
    Something, Something, Something, Dark Side.

  19. #6479
    Quote Originally Posted by Fhi View Post
    That reminds me of a question I have. I've been wondering about the "lore-ity" (this is now a word) of armors like Ebony, Glass, Daedric etc. I almost never see anyone wear them. How would I know how to craft them? Wikia doesn't have any lore-related info about these pieces.

    I ask because I like to have a reason to put perk into their smithing, not just "Oh, here, you're level 20, suddenly you know how to craft Orcish armor." For Dwarven, I plan to only put point into it once I visit Markath, where I learnt how to craft dwarven armor. Orcish armor, only once I am friendly with an orcish stronghold (I remember being able to interact with orcs, but I don't remember how).

    Where is ebony and glass from? And do elves other than high elves wear elven armor?
    Well, there are smithing books about it. I know I found one that teaches to temper glass and another about making daedric armor. So I guess you could read them first. I had a much bigger problem with something similar though. It was so super easy to become master at some schools of magic as well as crafting. Just cast some spells at the wall, do a few easy quests and enchant a few boots and you're the best possible illusionist and enchanter there can be as well as get to be the archmage in just a few days after joining the college.

    So I just got a mod and tuned the exp rates really down, 2-10 times depending on a skill as well as made crafting stuff take time (so I cant just spam 100 potions in an instant) and together with needs mod, which makes me want to eat, drink and sleep it's actually challenging to get crafting up now and bad idea to make 100s of iron daggers or craft some useless potion over and over. It's surprising how well it turned out. Paying for training suddenly became really important and more importantly found items are actually much more needed and I can keep playing the style I like most and still advance in it as well as having time to try every spell.
    This also solved any lore problems I had.. more or less. After spending 2 months ingame, taking lessons and smithing stuff at the Riften Blacksmith, I think it's more than reasonable that I can now craft orcish armor and even improve magical items

    Vanilla experience was just bad for me. Breeze through levels even at master.. 100 in all crafting in a few hours as well as maxed main skills. Everything below ebony, daedric and dragonhide armor became useless by then as well as all rewards and artifacts because enchanting items yourself was just so much better. Now Im actually still using my trusty old dwarven dagger (true, it still 1-2 shots almost everything from sneak and I've improved it quite a bit:P) and Nightingale bow after maybe 100 hours or more and I havent even finished 1/3 of the game.

    ---------- Post added 2013-01-05 at 01:32 AM ----------

    Quote Originally Posted by Jeavline View Post
    I don't think there are any official lore on them. Personally I believe that ebony armor originates from the Altmers (High elves) same as with glass armor. From a bit of googling it appears that ebony is a form of volcanic meteoric metal. Glass(Malachite) is also a volcanic material, it would make sense that the High elves would use similar compounds to craft their armor and weapons.
    Also, both glass and ebony armor are very similar in design so I'm almost certain it's Elvish craftsmanship.

    I'm sure there's some clues in winterhold library, hidden away in some long forgotten book
    "ebony" exists in real life too, it's a vulcanic glass and american natives made weapons from it:P It has a different name but it's still black and hard.

    http://en.wikipedia.org/wiki/Obsidian
    Last edited by Lizbeth; 2013-01-05 at 01:34 AM.

  20. #6480
    Herald of the Titans Yakobro's Avatar
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    Quote Originally Posted by Lizbeth View Post
    "ebony" exists in real life too, it's a vulcanic glass and american natives made weapons from it:P It has a different name but it's still black and hard.
    Hah
    Sorry

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