i said stuns and roots, not slows. CoI is no longer 90% slow, the only thing that immobalizes your target as a DK right now is the pet charge with dark transformation and/or the stun it has, and the hungering cold in frost spec, which instant breaks. and if i know blizzard correctly, adds that needs to be killed before reaching certain place will be immune to death grips, like the val'kyrs on lich king (they weren't immune at first, but blizz changed it cause obviously you are supose to kill them before that timer runs out)
warriors only got that immbolize ability if specced into arms, most warriors are fury so they won't have access to it. but they have other stuns, and again, i was pointing out melee without stuns and roots. if you got stuns ofcause you'll do fine on the sons, you can prolly bring one down on your own simply by locking it in place.
i think most ranged specs have a slow these days aswell, and if not, hunter traps do wonders. so the only thing melee really bring are the stuns for these adds, but warlocks also got that. ranged also have the ability to dps any add, from any location in that fight with just a character turn, while melee run around like headless chickens from 1 end to another.
and that was supose to be the phase that melee would shine... i can't see how this is not easier with just ranged :3