The latest posts on here made me reminiscence about AD Malphite.
Maramuna + Frozen Heart + Bloodthirster allready amounts to like 340 AD with W up. Add in the active toggle from Maramuna and there's enough burst to punch someone down in a few hits.
Not like it's really viable, but who cares. The game is about having fun after all ^^
Anyone else having trouble on EUW?
My clients acting slow as fuuuuuuuudgeee.
Even in-game im lagging D:
Last edited by Sivalion; 2013-03-02 at 08:53 PM.
Well let me know how it goes, I cant even login atm T_T
As for what order to build things it's really up in the air and depends on the situation outside of getting your tear first. You could also go for a RoA after tear if you really think you can get away with it, but I think it takes too much gold and delays getting certain items too long. I would say go for a Sheen and then Glacial shroud if your dominating your lane, and if you aren't then go for a glacial shroud first. I wouldn't really play Taric against AP top because that just makes his free armor bonus and ability to rush armor items pointless. An early Wit's end isn't really that potent if you don't have your mana items to buff your passive up.
Taric as a bruiser has a lot of build paths though, so I'm interested to see what becomes standard for it. I think Zekent at least will probably become interested in taric top considering it fits his style of picking underplayed things like Karma/AP Janna/Poppy. Taric definitely has damage while building tanky now though, so I think he at least has a spot as a fun pick.
Last edited by Kilz; 2013-03-03 at 02:43 AM.
37 + (3*7) + (3*7)W/L/Death count: Wolf: 0/1/1 | Mafia: 1/6/7 | TPR: 0.5/4.5/5SK: 0/1/1 | VT: 1.5/3.5/5 | Cult: 1/0/1Glyphmaster Gunhaver | Avatar by Hasana-chan
Last edited by Kilz; 2013-03-03 at 03:05 AM.
On another note, is anyone having issues with logging on the official LoL website? Tried to login to it to do Tribunal cases, but the site says that the login part is down for some reason.
Apparently a game-breaking bug has been discovered that involves Tryndamere and Xerath.
For those of you who want an explanation, if Tryndamere uses his E spin and spins into an enemy Xerath's Q particles when he's casting it, he'll get credit for getting CS. This sounds very similar to the supposed bugs with things such as Anivia's wall and Jarvan's ult, where the walls were supposedly re-skinned minions, thus leading to some unusual behavior such as Sejuani's Q being able to push the walls to the side.
The question now is, which of the two champions will Riot have to disable until they fix this? On one hand, I was leaning more towards Trynd because his E has always had weird bugs with it, (i.e, supposedly, it can destroy Teemo mushrooms) but that would piss off the people that want to play AP Trynd (it still works, but requires keeping Fury up for the heal to actually be noticable), and low level/skill-bracket players where melee ADs such as him are common. On the other hand, aside from the recent surge in Xerath play due to several players using him in LCS, he seems to be the lesser played of the two, and disabling the less-played champion in these types of situations is the way Riot goes. One example being the bug where if Viktor and Annie were both in the same game, Annie would be unable to level or use her ult, so Riot disabled Viktor until the next patch because he had a lower % use rate.
Looks like it's going to turn into League of the Ruined King now. The problem with it before was that it was a big item that didn't give you any attack speed so it delayed buying attack speed and didn't scale with AD abilities. Now that it has attack speed and the cutlass is cheap to buy, it seems like everybody who can use it is rushing it. I suppose it's nice for Irelia to finally have an awesome item for her to make up for her old items getting nerfed, but I see a lot of ADCs getting it as a first item also.
The active is amazing if you use it on a tank for a huge burst of health and movement speed, or can be used on anybody just for the 15% max health damage/slow. Even without the active you have a massive amount of life steal. It's pretty much Mandred's Blood Razor done right now. It even counters health stacking and forces tanks to build armor instead.
May be too powerful though for its item cost. Wouldn't be the first time they made the mistake of making an item too good after changing it so not too surprising and if it turns out to be true they will eventually do something about it like they did with warmogs and black cleaver.
Last edited by Kilz; 2013-03-03 at 10:05 AM.
Xerath is more likely to be banned than trynd, but I'm not sure, if they got off their asses and hotfix'd it, it would be fine, instead of doing annieVSviktor and taking 2 weeks.
We stopped searching for monsters under our beds when we realized that they were inside us.
Tell me something, my friend. You ever dance with the devil in the pale moonlight?