Yup. Dodging a game instantly ends your promotion series. You do get warned about this.
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@Charge Me Doctor: where'd the comment about g/10 come from?
Yup. Dodging a game instantly ends your promotion series. You do get warned about this.
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@Charge Me Doctor: where'd the comment about g/10 come from?
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Today i lost my promotion series and 6 games in a row (rankeds) because of AP trynds, junglers giving buffs to enemy by overextending and dying, ADC with 60 creeps at 30 minute mark and AP support blitzcranks grabbing chogath/amumu.
Long vacation sucks, so many kids in lol and world of tanks that it's not even funny any more.
And on gold per 10 topic, i noticed that i usually have the same (or more) amount of gold as our jungler when i play taric with full gp10 runes, +2 gold masteries, philo stone and +4 gp10 ap item. And when i sit there dead (and watch gold count rising very fast), i get a lot of free gold so i started to think about using gp10 quints on my ADC builds. It's just weird to see ~3k free gold in 50 minute game on support
Last edited by Charge me Doctor; 2013-07-03 at 03:44 PM.
Originally Posted by Urban Dictionary
I think after all the time the people on this forum have been a dick to firebert we crafted him into this super dick who joins games just to go afk.
I suppose. I'd feel pretty bad doing it. But it's an option he clearly didn't need anyway.
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Lol. I've never intentionally left or AFKed a game. The only time I've left or AFKed is due to the fusebox in my house tripping (yay old houses) or TalkTalk's intermittent internet service being intermittent.
I'm a nice guy really.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
For your LP/MMR/stuff, but for the other 9 people in the game? Dodging is better than AFKing, because you don't force 4 other people to essentially automatically lose the game. It's basically a case of: you lose LP either way, but you have the option of either dragging 4 other people down with you(AFKing) or just adding a bit of queue time to 9 people.
(just read the last few posts, and noticed that you meant purely in terms of numbers/rankings, not what's "nice")
Last edited by Tradu; 2013-07-03 at 04:04 PM.
But I did won my series i'm asking that i didn't went 1 division up because of that dodge.
4 GP10 items + Philostone (which, I suppose, makes 5), means: w/ boots you have 6 items. No Sightstone (doesn't give GP10), means no wards. No aura items (locket/aegis). Just money rolling in for the one role that makes the least use out of it.
I'll readily accept that you are probably exaggerating, but even so, even buying a third gp10 item sets you back miles unless completely dominated the lane/game so much that you could've gone full AP and it still would've given the same end result. 700g for a philostone = a sightstone or 9 wards. 700g takes 1400 seconds to break even in the gold it generates. That's over 23 minutes, which is probably the end of the game for most people. Especially if it's the third GP10 you buy.
Minimise your ranked games until they go back to school? I've switched back onto WoW just so I can get my free legendary when the patch hits. I'm not sure what I'd suggest for you.
3GP10 over 50 minutes = 18G/min*50 = 900G, as opposed to 5.75AD, and lolwiki gives AD a 40G/stat value, making the AD quints worth 230G.
Crossover at 12m45s when GP10 gets better.
However, runes are supposed to buff your weak points, so if you've got a strong early game it might be worth the switchover.
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You don't lose LP if losing the game you didn't dodge doesn't end your promotion series.
Plus your teammates could get their loss forgiven.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
I do, but it means you now have two slots dedicated to wards instead of one. The little sightstone is 2 wards every 3 minutes or 8.333...EGP10, and the bigger one is 3 wards every 3 minutes or 12.5EGP10.
Problem comes lategame when you need the fifth slot for an item with more stats on it.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Two spots for wards? You always had two spots for wards: vision wards and normal wards.
Also, wards(as a support) > fifth(don't you mean sixth?) item with super good stats. Giving up sightstone for an item, as a support, is not a good idea during the whole game, unless you are just dominating but if you are, the game won't even last to the point that you would have the choice of selling sightstone to replace it with another item as the 6th item.
Last edited by mmoc58a2a4b64e; 2013-07-03 at 04:25 PM.
http://na.leagueoflegends.com/board/....php?t=3069756
* Dodging during a Promotion or Division series will cancel the series, so you'll have to get back to 100 LP to start another series (likely just one game away, unless you had already lost a couple series games).