My recently created science blog about ants: AntyScience
since when is it considered as trolling when i bought spirit of golem as mid diana (first item btw) -_-,being tanky ftw and cost effficient
also lot of uydr lately counter jungling at enemy red at lvl2 O.o really strong lol
Why did you rush it though? In what situation would it be better than say, buying your seeker's armguard and a giant's belt for your rylai? Or rushing a rod of ages instead?
better sustain in lane with spirit stone
i found diana really most vulnerable pre lvl6 and staying alive till then (and farming equally) is the difference between winning/losing at lvl6
her damage strengh isnt from flat ap but the q r combo and sustain is the thing really looking at during laning(going for abysal/zhonya is fine but cost efficient on early game is just way too much)
and end game golem is such a huge help with tenacity and ur tanky
also the change to doran has to do with build probably.
ofc i start building ap after golem (zhonya/abyssal depending on their team)
edit (30% to monsters for farming blue/dragon is very noticable)
Last edited by Soulstrike; 2013-06-26 at 09:03 AM.
It's always better to build resistances on champions with shields because shields scale with resists, but not HP. That's why it's not really a good thing to rush so much HP on Diana. Resists from abyssal/hourglass are going to give you more effective HP than the health from the Spirit item if you factor in your shield. You also skip on AP, which hinders your ability to wave clear and therefore roam around the map.
I wouldn't call it horrible, but there are better options out there.
I started with Q, maxed E, then put points in Q and W to keep them at similar level.
I am by the way the worst tank that exists and we lost the game. So ignore everything.
The Utility tree is actually really good on Nunu since he's primarily a counterjungler.
Is what I'm currently using. More speed, faster Smites, A lot of CDR, 9% Spellvamp with items, longer buff durations, more starting gold (You don't need 5 pots as Nunu, so buying Machete + 3 pots and ward is really nice for coutnerjungling), and again, more speed.
If you go for the MS quints, you could spend the points from Vampirism in something else (even more speed).
If you don't like this, you could go for a more traditional 9/21/0 or 0/21/9 build too.
For Items I generally rush Spectral Wraith. This item alone gives you 29% Spellvamp. Note that Smite works with Spellvamp too. Baiting someone when you have 15% health, just to smite a minion and consume another minion and be back at 75% health is hilarious. AP heavy team? You could get a WotA near end-game (you know have 49% Spellvamp). Rest is team and enemy team dependant, though generally it's something like. Spectral Wraith, Merc Boots, Bulwark (Spirit Visage against heavy AP teams), Randuins, Rylais, Spirit Visage.
If you went for the MS build or Defense masteries, most would stay the same, though you'd probably trade Spectral Wraith for Ancient Golem which allows you to go for Mobility boots or Ninja Tabi. Rest is pretty much the same.
Edit: As like with most junglers, Locket is extremely good too. And Frozen Heart screams Nunu too, depends how much CDR you already have and how many autoattackers they have really.
Last edited by Led ++; 2013-06-26 at 11:10 AM.
Stack movementspeed items on jungle Nunu. Mobility Boots, Lichbane, Twin Shadows are all good options. Okay, maybe not Lichbane unless you are super far ahead, but it looks funny! You can easily get 500+ movementspeed with Bloodboil up without getting any "troll" items(so Mobility Boots and Twin Shadows, no Lichbane)
So had a 5v5 premade normal soloqueue boosting a friends smurf to 30. Upon enering the game, one of the enemies starting reciting this scene
Interesting start i must say.
Then i said something like GL & HF, which was returned by a "Swaghetti and Yolonaise!"
Interesting day in the Fields of Justice i say.
It worked surprisingly well. I'm not a top tier player like that guy is, but damn was it fun. Skill order I took was Q > E = W. Max Q for the ultimate hilarity in dragon/baron solo and never giving the enemy jungler his buffs. E and W when you go this route I feel are interchangeable. E is good if you want more utility from the slow and more damage, W is good if you have a fed ADC or someone who scales incredibly well with AS like Kog or Trist.
At the end of the day though, the main reason Diana players don't build the Golem spirit item is because it doesn't give them any AP or magic pen, which they need to be relevant in fights. It delays her damage a little bit too much, while only offering HP as a defensive stat, which isn't the most effective.
So if you shield for 50 and have 0% damage reduction(from armor or MR, depending on which kind of damage), that shield absorbs 50 damage. If you shield for 50 and have 50% damage reduction, the shield absorbs 100 damage.
(I hope I didn't mess up the math for once)
An example of a champion where keeping the shield up for as long as possible is important is Skarner, where you get a bunch of AS and MS while your shield is up, so if you get MR/armor, you keep those bonuses for longer than if you just get more health.
---------- Post added 2013-06-26 at 03:30 PM ----------
I'm in a 2k queue that's estimated to 50 minutes. So nope, not just you. (Where did your post go, Majad?) Now it seems to work again, which is nice.