LoL is very interesting game i thik it's better then
lets not start game v game discussions.
Last edited by Isrozzis; 2013-08-17 at 01:30 AM.
Than welcome, Bekra. Always good to have new blood in here!
Scarizard posted possible incoming Rengar changes:
-Bonetooth Necklace to be reworked slightly, being built from Machete.
-Roar now reduces AD of enemies hit instead of providing an Armor/MR buff to Rengar.
-Bola changed to be a skillshot, with the range being increased slightly.
-Ult reworked, the biggest change is no more stealth, and no Ferocity gains. (so no more triple Q)
ive posted this on chat zone but since its lol related ill post it here as well for fun
Hey guys ive translated first 3 (theres 4th one) comics that ive translated
its called "Its good day for a normal game"
http://i.imgur.com/p8kReAh.jpg part 1
http://i.imgur.com/8SiSAwA.png part 2
http://i.imgur.com/6WVf3jb.jpg part 3
part 4 coming soon
maybe ill make an NA account and post it on NA/EU
edit: original images had http://www.youtube.com/watch?v=yunSRfnsVck song running so feel free to listen to it while reading lol
http://oce.op.gg/summoner/userName=soulstrikes in oceanic now Lol
5172-1206-0622 pokemon FC Lets Battle!!
I'm going to wait until I see it on the pbe to say too much. It seems very strange to take away the stealth mechanic. Hopefully though whatever else they end up giving him makes up for it though. Basing it off of Scarizard's post, it seems that Rengar is going to be in massive steroid mode while ulted, so hopefully that ends up working out. Rengar has been changed so much >.>
Wow how exactly did Scarizard manage to come to that conclusion? That's a seriously strange statement for a red to make about a champion like Rengar. This is looking a lot like a RIP Rengar 2013 thing.I agree that it sounds big...but the more we've played with it, the more people have realized the Stealth part of Thrill of the Hunt is perhaps the least-appreciated part
Also E being a skillshot destroys top lane Rengar. If it cant be blocked by minions then he cant get ferocity stacks by using it on them and if he can use it on minions he can no longer use it as harass because they'll just stand behind their minions. E max first was something top lane Rengar did when he was in lanes that didn't allow him to simply jump on the guy.
Last edited by Kilz; 2013-08-17 at 05:15 AM.
The thing is. Rengar 1.0 was meant to be a jungle champ, but players pushed him to top like they usually do (Diana to mid) because they work well.
Rengar 2.0 (This new revamp) has his Necklace building from Machete, and so it's obvious they want him back into the jump, and hurting his lane capacity should hopefully get it to start.
And Charge me Doctor is right, it was annoying being hit by bola when all it does is charge up one of his attacks, and it's free.
We stopped searching for monsters under our beds when we realized that they were inside us.
Tell me something, my friend. You ever dance with the devil in the pale moonlight?
A champion shouldn't be forced away from a spot just because of what they were originally intended for. If it was to be that way then they would have reworked Zyra.
Also the new Necklace is a bad jungle item when you consider how good the spirit items are for the junglers and that it will no longer be efficient.
COOLDOWN: 15 / 14 / 13 / 12 / 11
plus the ability to jump out of bush and deal extra damage with doubleQ. This leads to:
Rengar uses bola strike until you are at ~70% health. He walks in a bush at 4 combo points. Uses his Q. Jumps out of bush. Attacks. Uses Q again. Attacks. Ignite.
It is not fun to play against because you can't really deny him from doing that. There is no downside of spamming bola strike on enemy (And 12 seconds is not a long cooldown for free damage dealing ranged spell) and this is stupid and should be changed. And there is no reason to save bola strike, you just spam it to get ferocity stacks. No mater if the target is a creep or a hero.
Compare it to a parrrley
PHYSICAL DAMAGE: 20 / 45 / 70 / 95 / 120 (+ 100% AD)
EXTRA GOLD: 4 / 5 / 6 / 7 / 8
COST: 50 / 55 / 60 / 65 / 70 MANA
If you don't build mana items on GP it will drain all your mana after 6 shots which you can spend on getting extra gold (or farm safely if you are contested) or to harass enemy. But point is, you have to chose what you are going to do: harass enemy, get farm or save mana for CC remover.
PHYSICAL DAMAGE: 65 / 105 / 145 / 185 / 225 (+ 140% Bonus AD)
COST: 45 MANA
And again, without mana items he won't be able to spam it and will run out of mana after 6 shots. You have to save your mana to deal stun+heartseaker combo AND have enough mana to finish enemy off with crit spear when he flashes away from you. This greatly reduces Pantheons' desire to spam spears on enemy.
If riots wants rengar to be back into a jungle then it should affect creeps because getting this skill on level to to early gank will gimp your ability to clear jungle if you fail a gank (imagine you get level 2, get to a lane, kill nothing and you get deleveled back to 1. That's how it feels when you level a skill that deals no damage to creeps as a jungler)
If they want him to be less annoying when played as a top character, it's a good move and will lead to more "smart" plays as rengar. You now need to think when to use your only CC spell to get your enemy and when to chain it to get a double Q strikes.
the official tournaments are a treat to watch!