1. #14441
    Quote Originally Posted by Duronos View Post
    Does it last longer?
    Nope. Mumu's and Sej's last the same time, but Mumu's is better because all targets are rendered for 2 seconds, while Sej only stuns the target hit by two seconds and the ones that didn't get it but got affected by it only lasts 1 second.

  2. #14442
    Mechagnome Karrotlord's Avatar
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    Some random ideas for Sej...

    Take the slow off her E ad give it to Q. Then give E a snare in it's place. Now her stronger slow is more reliable and she has a bit harder CC to lock people down. Her passive is so weak but I can see how making it better would be too much so maybe give it a proc effect. After however many attacks, it unleashes an AoE slow that stacks on top of the base one. Finally, lower her cooldowns across the board by 20-30%.

  3. #14443
    Immortal Duilliath's Avatar
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    Here's the thread I was talking about: http://na.leagueoflegends.com/board/....php?t=2115958

  4. #14444
    Moderator Axethor's Avatar
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    Quote Originally Posted by Duilliath View Post
    Here's the thread I was talking about: http://na.leagueoflegends.com/board/....php?t=2115958
    Rickless hasn't posted anything new for a while. Just the same "wait for season 3" every thread seems to be getting.

    So I just played a game as support Fiddle. So much fun and that fear is OP in bot lane, but your ADC has to be an awesome and nice person because you will steal farm and push the lane when engaging or going to harass. Best saved for duo queue most likely, but definitely something I plan on using more often.

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  5. #14445
    Quote Originally Posted by Axethor View Post
    Rickless hasn't posted anything new for a while. Just the same "wait for season 3" every thread seems to be getting.

    So I just played a game as support Fiddle. So much fun and that fear is OP in bot lane, but your ADC has to be an awesome and nice person because you will steal farm and push the lane when engaging or going to harass. Best saved for duo queue most likely, but definitely something I plan on using more often.
    His fear is Op and his sustain is also good, plus, he has a silence, making you un able to use flash or any other ability, which is so good, and it bounces too!

    Fidd is good as a support, but must be played with someone that knows how to play with him, a partner or someone that wont rage for even picking Fid support.

  6. #14446
    Immortal Duilliath's Avatar
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    Ye, that's why I said she wouldn't get anything till S3 has been worked out in full.

    Also, another good thread on Sej: http://na.leagueoflegends.com/board/....php?t=2493116

  7. #14447
    Moderator Isrozzis's Avatar
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    Quote Originally Posted by Majad View Post
    More base stats wouldn't make her not underpowered... She needs some kind of re touch or a buff on her abilities, which I don't see happening in any near future.
    Base stats and base mana costs do way more to a champion then you would expect. Remember when Skarner came out? His Q took too much mana, so they tuned it down a little. I think they tweaked some other things a little but, but all of a sudden, skarner was a god mode jungler. I don't have the patch notes (since that was a long time ago) but i'm fairly certain they didn't give him more damage. He just became less reliable on blue, and could clear the jungle better.

    I don't know if sejuani has mana problems since I've never played her, but that is something that they could address. Tuning base stats makes a difference too. When you see Riot take 5 ms off of a champion, it seems like nothing at all, but when you play them, you can notice it. Sometimes you won't quite catch somebody, or sometimes you're going to get caught. Though ms changes probably have more effect that slight hp or ad changes. A long time ago, Riven had quite high hp5 for some reason. That's another example of a base stat that got tuned.

  8. #14448
    Quote Originally Posted by Isrozzis View Post
    Base stats and base mana costs do way more to a champion then you would expect. Remember when Skarner came out? His Q took too much mana, so they tuned it down a little. I think they tweaked some other things a little but, but all of a sudden, skarner was a god mode jungler. I don't have the patch notes (since that was a long time ago) but i'm fairly certain they didn't give him more damage. He just became less reliable on blue, and could clear the jungle better.

    I don't know if sejuani has mana problems since I've never played her, but that is something that they could address. Tuning base stats makes a difference too. When you see Riot take 5 ms off of a champion, it seems like nothing at all, but when you play them, you can notice it. Sometimes you won't quite catch somebody, or sometimes you're going to get caught. Though ms changes probably have more effect that slight hp or ad changes. A long time ago, Riven had quite high hp5 for some reason. That's another example of a base stat that got tuned.
    I know stat bases are good, but in her case, I think it won't help, okay it will, but not like in the case of Skarner, at all, she really needs a re tweak or something like that, because her kite, the way she has to put a slow and that, is just BS, and I hate it, because I really enjoy playing Sej, but she's just underpowered compared to a lot of other junglers... It's painful.

    I remember Riven having a lot of hp regen, I played her a lot back then, it was OP with the regen from the tank mastery too.

  9. #14449
    Pandaren Monk sam86's Avatar
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    Quote Originally Posted by Methanar View Post
    Ipv6 has literally nothing to do with latency.

    I hate when people make shit up like this off the top of their head.
    It has everything to do with internet failures in general and that may cause latency too...

    Quote Originally Posted by Isrozzis View Post
    Base stats and base mana costs do way more to a champion then you would expect. Remember when Skarner came out? His Q took too much mana, so they tuned it down a little. I think they tweaked some other things a little but, but all of a sudden, skarner was a god mode jungler. I don't have the patch notes (since that was a long time ago) but i'm fairly certain they didn't give him more damage. He just became less reliable on blue, and could clear the jungle better.
    Yeah you reminded me, I bought skarner before buff, he sucked, they fixed Q & W mana, he became god mode with NO increase in dmg at all, even after increasing Q mana again (still much less than release time) he was still god mode so they ended reducing Q slow to balance him, he is still one of top junglers now (but again jungler depend on team combination first)
    I'd say they do need to change Sejauni, since changing mana costs only buffed Skarner back then a lot
    Sadly they won't touch balance for a while

    ---------- Post added 2012-10-10 at 11:10 PM ----------

    Sejuani is not that weak, actually assume full items she is better than Amumu, with Randuin / Banshee / Warmog / Sunfire her W dmg will be insane and 2 W can take out most enemy team and you have resilience to survive that long (assume your team is not AFK), however the problem is to get that in first place

  10. #14450
    I am Murloc! Thallidomaniac's Avatar
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    Just a small word of caution, beware what you wish for regarding a Sejuani rework, she could end up becoming the next Release Syndra or Release Yorick.

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  11. #14451
    Quote Originally Posted by Thallidomaniac View Post
    Just a small word of caution, beware what you wish for regarding a Sejuani rework, she could end up becoming the next Release Syndra or Release Yorick.
    Released Syndra wasn't that bad, atleast she was viable in almost every game, she just lacked damage. Sej is totaly a big pile of crap, I think anything at the moment will suffice, also, like I said before, and someone else too, she is good if played with teamwork but she's still not on par with the other junglers. I don't know, I feel like she needs a re work, something atleast.

  12. #14452
    Herald of the Titans Rukina's Avatar
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    They uploaded a new "Pro player pick" video, this time from Scarra.

    Oddly enough my last game was with Katarina, lol.

  13. #14453
    Moderator Axethor's Avatar
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    Quote Originally Posted by Majad View Post
    Released Syndra wasn't that bad, atleast she was viable in almost every game, she just lacked damage. Sej is totaly a big pile of crap, I think anything at the moment will suffice, also, like I said before, and someone else too, she is good if played with teamwork but she's still not on par with the other junglers. I don't know, I feel like she needs a re work, something atleast.
    No, release Syndra was terrible. She still is pretty bad because of her clunky animations and the issues with her stun, but at least now she can kill people without dying herself. She just such a hard champ that if you are doing great as Syndra, you should be playing someone else and just destroying whole teams instead of a single target.

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  14. #14454
    Pandaren Monk Kurdiern's Avatar
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    Quote Originally Posted by Duilliath View Post
    No, I said less clunky. You said "What can you add to her?" - my answer: "make her less clunky."

    Making her less clunky by patching up her kit would increase her playability by a fair amount already. Wouldn't make her good, but at least then you'd have something that could actually be tuned and wouldn't be gawdawful to jungle with.
    My misread then.

  15. #14455
    Moderator Axethor's Avatar
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    Damn, not every game do you get to go 16/1/12 as Darius. Feels good since I went into that game wanting to practice my Nidalee play and ended up with the jungle role. I picked Darius cause I was just like "fuck it, I want to carry."

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  16. #14456
    Warchief Kuthe's Avatar
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    Quote Originally Posted by Axethor View Post
    Damn, not every game do you get to go 16/1/12 as Darius. Feels good since I went into that game wanting to practice my Nidalee play and ended up with the jungle role. I picked Darius cause I was just like "fuck it, I want to carry."
    You got 12 assists?
    Fo shame! Fo shame!

    I keed. I don't ulti for the kill unless it's in a team fight.
    I don't care about penta/quadras. I don't care about kills, just as long as we get their inhib down before they get ours down.
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  17. #14457
    Moderator Isrozzis's Avatar
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    Quote Originally Posted by Axethor View Post
    Damn, not every game do you get to go 16/1/12 as Darius. Feels good since I went into that game wanting to practice my Nidalee play and ended up with the jungle role. I picked Darius cause I was just like "fuck it, I want to carry."
    Have you watched stonewall's jungle darius vidoes? They are quite entertaining, and he usually puts a pretty good point out too. I think he described jungle darius as free elo. He's a really strong jungler against people who don't know how to fight against someone aggressively stalking the other jungler. There are other picks that are better suited to the jungle, but he is quite fun.

  18. #14458
    Moderator Axethor's Avatar
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    Quote Originally Posted by Isrozzis View Post
    Have you watched stonewall's jungle darius vidoes? They are quite entertaining, and he usually puts a pretty good point out too. I think he described jungle darius as free elo. He's a really strong jungler against people who don't know how to fight against someone aggressively stalking the other jungler. There are other picks that are better suited to the jungle, but he is quite fun.
    I almost exclusively jungle Darius these days. I started right around when stonewall starting bringing him up in the tier list and haven't looked back since. The trick is actually getting Darius though since he is either banned or doesn't fit the team comp at my ELO.

    @Kuthe. I like it when I leave kills and my passive grabs it. XD Happened a few times that game when I tried to feed my Ez and Ori. I do get ult happy sometimes though and actually grabbed a double kill under an enemy turret in less than a second by just ult spamming.

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  19. #14459
    Mechagnome Silent's Avatar
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    Jungle Shaco or no jungle at all

  20. #14460
    I have been playing Vayne, in dominion, with a different ad carry build now.

    Boots>Tri force> Wit's End>Boots>Kitae's Bloodrazor>BT>I.E./Last Whisper, then I seel wit's end for a more defensive iten like G.A.

    I must say, I like this build a lot. Yes, I lack a lot more dmg at the beginning of the game but it increases a lot through out the game, but I still would lack damage compared to an AD carry build, but the build is fun and it gives you more survivability, I don't know, but since it's domi, it's okay and I like it.

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