Guess I will try Shaco now in a custom.
Basicly if he jungles he can turn out a great addition to your team, or as useless as a Magikarp right?
Well he is OP when fed I found out in custom....
Still I don't really like his skillset, except JiTB.
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Anyone know if the new champ / skin reductions for this week have been announced yet?
Last edited by Qauren; 2012-04-30 at 08:47 AM.
Particularly when their Tristana gets a little fee but builds a Brutalizer. Lol.
Be more aggressive than you've ever been.
Only way to play Cassiopeia.
Imagine you have 50% ArP:
320 Armor = 76.2% reduction.
160 Armor = 61.6% reduction.
Result: 14.6% Difference.
Now if you have 200 Armor:
200 Armor = 66.7% reduction.
100 Armor = 50% reduction.
Additionally, armor is in fact linear in its effect. It does not get weaker the more you have.
Edit: You are right to an extent, of course. The more you have, the more LW removes. But when you factor in that a) the higher value is still better, and b) not every opponent is likely to have LW, stacking a god-awful amount of armor can work. Assuming you have a shitload of health, too.
first - equation 1-(100/(X+100)) where X is armor value, is not linear (inverse is true - graph approaches 100% reduction but never reaches it) make graph in excell and u will see
second your example is not valid, because there is no 50% reduction of armor (last whisper reduce 40%) and because funktion is not linear, samples are behaving not linear (50AR - 30AR = 10,2 %difference), (100AR - 60AR = 12,5% difference), (200 AR -120AR = 12,2 %difference) and so on
I don't think we need formulas and excel spreadsheets to figure this out.
LW is a 40% armor pen. The more armor your target has, the more effective it is.
Stacking armor is still effective at helping to shut down a fed AD carry, whether they get LW or not.
OK - we good here, folks?
"There are two types of guys in this world. Guys who sniff their fingers after scratching their balls, and dirty fucking liars." -StylesClashv3
"Elo Hell is where the Ego is greater than the Elo." -Bystekhilcar
My examples are valid. Firstly, you get 10% reduction from talents on top of the 40% from LW. That's 50%. Secondly, 50% is easier to calculate than 40%. And third, since we're working in %, and we're not looking at definite numbers but rather % change, I can use whatever value i bloody well like and the examples would still be valid as an example.second your example is not valid, because there is no 50% reduction of armor (last whisper reduce 40%) and because funktion is not linear, samples are behaving not linear (50AR - 30AR = 10,2 %difference), (100AR - 60AR = 12,5% difference), (200 AR -120AR = 12,2 %difference) and so on
As I said, more armor means LW removes more. But it is still super effective. And linear.
only small example:
if u use
Y1=1-(100/(X+100)) - actual damage reduction before LW applied
Y2=1-(100/((X*0,6)+100)) - actual damage reduction after LW applied
Y3 = Y1-Y2 - percentual difference
X is flat value of armor
u will see that in interval (0-130 flat armor) armor graph reduction difference is increasing, but after 130 peak armor reduction difference graph starts to decrease
"more armor means LW removes more" this statement can be true, but important is damage reduction (% value) and not armor (flat value)
another conclusion - what if damage reduction is linear? u can go beyond 100% damage reduction? it means that dmg will be increasing your HP instead of decreasing?
Last edited by asmodei; 2012-04-30 at 03:16 PM.