Well he is OP when fed I found out in custom....
Still I don't really like his skillset, except JiTB.
Well he is OP when fed I found out in custom....
Still I don't really like his skillset, except JiTB.
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Anyone know if the new champ / skin reductions for this week have been announced yet?
Last edited by Qauren; 2012-04-30 at 08:47 AM.
Why would you get such an ungodly amount of armor? The more you get, the weaker it gets and the more Last Whisper is going to rape the entirety of your item build.
I met someone who was around 24'ish this one time and he was really immature, I think this game should be for 50+
No idea - I didn't do it intentionally :-P. between Frozen Heart, Randuins and Atmas (and I never sold my Ninja Tabi since they had no real CC and their Ahri got stomped on by LB in land) it just kinda happened. Given that I had just shy of 200 Mres and 3k hp it didn't matter much.
Particularly when their Tristana gets a little fee but builds a Brutalizer. Lol.
Be more aggressive than you've ever been.
Only way to play Cassiopeia.
Actually, the inverse is true. The more armor you have, the less effect Last Whisper would have.
Imagine you have 50% ArP:
320 Armor = 76.2% reduction.
160 Armor = 61.6% reduction.
Result: 14.6% Difference.
Now if you have 200 Armor:
200 Armor = 66.7% reduction.
100 Armor = 50% reduction.
16.7% difference.
Additionally, armor is in fact linear in its effect. It does not get weaker the more you have.
Edit: You are right to an extent, of course. The more you have, the more LW removes. But when you factor in that a) the higher value is still better, and b) not every opponent is likely to have LW, stacking a god-awful amount of armor can work. Assuming you have a shitload of health, too.
sorry, your math is is bad
first - equation 1-(100/(X+100)) where X is armor value, is not linear (inverse is true - graph approaches 100% reduction but never reaches it) make graph in excell and u will see
second your example is not valid, because there is no 50% reduction of armor (last whisper reduce 40%) and because funktion is not linear, samples are behaving not linear (50AR - 30AR = 10,2 %difference), (100AR - 60AR = 12,5% difference), (200 AR -120AR = 12,2 %difference) and so on
I don't think we need formulas and excel spreadsheets to figure this out.
LW is a 40% armor pen. The more armor your target has, the more effective it is.
Stacking armor is still effective at helping to shut down a fed AD carry, whether they get LW or not.
OK - we good here, folks?
"There are two types of guys in this world. Guys who sniff their fingers after scratching their balls, and dirty fucking liars." -StylesClashv3
"Elo Hell is where the Ego is greater than the Elo." -Bystekhilcar
Whilst the % reduction diminishes, its overall effectiveness does not. Think about it - At 98% reduction, an additional 1% halves the damage you take. At 0% reduction, 1% reduces damage by... 1%. The more % reduction you have, the more valuable each additional % of reduction is. That's why the Armor Rating to % Ratio increases - to keep the overall value of armor linear.
My examples are valid. Firstly, you get 10% reduction from talents on top of the 40% from LW. That's 50%. Secondly, 50% is easier to calculate than 40%. And third, since we're working in %, and we're not looking at definite numbers but rather % change, I can use whatever value i bloody well like and the examples would still be valid as an example.second your example is not valid, because there is no 50% reduction of armor (last whisper reduce 40%) and because funktion is not linear, samples are behaving not linear (50AR - 30AR = 10,2 %difference), (100AR - 60AR = 12,5% difference), (200 AR -120AR = 12,2 %difference) and so on
As I said, more armor means LW removes more. But it is still super effective. And linear.
sorry your math is bad, but dont worry this is academic rank of math (knowledge of derivation calculus is needed to comprehend) but only basics are needed to model graph in excell
only small example:
if u use
Y1=1-(100/(X+100)) - actual damage reduction before LW applied
Y2=1-(100/((X*0,6)+100)) - actual damage reduction after LW applied
Y3 = Y1-Y2 - percentual difference
X is flat value of armor
u will see that in interval (0-130 flat armor) armor graph reduction difference is increasing, but after 130 peak armor reduction difference graph starts to decrease
http://imgupload.sk/viewer.php?file=...2eirnl2rbt.jpg
"more armor means LW removes more" this statement can be true, but important is damage reduction (% value) and not armor (flat value)
another conclusion - what if damage reduction is linear? u can go beyond 100% damage reduction? it means that dmg will be increasing your HP instead of decreasing?
Last edited by asmodei; 2012-04-30 at 03:16 PM.
OHGODWHATHAVEISTARTED.
a + b = c
Where A = Yorick, B = lots of Armor, and C = baws