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  1. #121
    Quote Originally Posted by huldu View Post
    Blizzard clearly do not use the LFD when leveling. Many tanks are struggling with threat in pulls of more than 2 monsters. The only way they *aren't* struggling is if they are overgeared, mostly through heirlooms. However tanks beside DK/Paladin will start to "struggle" with AE threat at 70+. This is mainly due the insane damage AE classes are starting to dish out. Especially warriors have a problem with the burst damage. The abilities just do not give enough threat the first 5-6 seconds of the fight. Who cares about raids? They work fine most of the time. It's the 5-man dungeons that are problems with tanks.

    The answers blizzard supplies to many of the topics were laughable. Seriously, did they even read what they wrote. The guy asked about 5-man dungeons and blizzard went on about raids. What a joke. Screw your shitty raids, i'm amazed you even consider that trash "raids". Hell, what surprise me even more is that you don't let people random raids across servers yet. 10 people... raid... serious roflcopter on that.

    <edit> Blizzard i hope you are aware that WoW will crash and burn the second something decent comes along? It'll be just like back in the days when WoW came around and all the rest just crumbled underneath. Now you are running that "shitty" mmo that people are tired of.
    And again.. read every discussion Blizzard ever had about vengeance. Vengeance was added ONLY for raiding... and more precisely for the END of tiers of RAIDING. In heroic 5 mans, and lower dungeons.... if a dps can pull aggro, it is because someone is not playing correctly. Either the tank isn´t marking targets, or the dps is AOEing too early. That is a PLAYER issue. The reason vengeance was introduced is because in previous expansions, at the end of a tier, the DPS had BIS gear, and the tanks BIS gear did not allow them to increase their threat enough to cover the huge increase in damage the dps were now doing. It was not a tank issue, and it was not a dps issue, and it sucked because many dps had to throttle back their damage for long periods of time, making their new BIS gear pretty useless.

    The biggest problem with 1-80 dungeons is heirlooms. It is nearly impossible to tank them because you always have someone doing insane damage.. but it really doesn´t matter since that dps can also tank and kill the mob also. It is sloppy gameplay, but it isn´t that huge of a deal. The problem with heroic 5mans now is that as we outgear them, we also get lazy. I am guilty of this myself. I rarely mark targets any more, so if a geared dps focuses on something that I am only hitting with swipe, yes he is going to pull. But it is not something vengeance should ever be able to fix because it means I will be doing insane amounts of damage (if my off-target aoe can keep threat from a geared dps´s focus fire, that means my overall dps is huge).

  2. #122
    Quote Originally Posted by Destroyed View Post
    "The 4.2 legendary has fairly wide appeal, and the 4.3 legendary will have much more narrow appeal."

    Wonder what class/classes this is going to be for

    /pray for hunter bow
    thoridal starsfury. dont thk its coming again


  3. #123
    Tank hit /exp cap hard to get ????


    what kind of tank are you ?

    i tried neglecting hit/exp and was at 54% block compared to being hit capped/exp capped at 45% block ...

    i took roughly 1250dmg/sec less without the hit cap but the cost of not being hit/exp capped was that the RAID lost roughly 10-12kdps over the board wich is not warranted for doing heroic bosses in bwd/bot etc !

    for me personally as a warrior i see no benefit in ignoring hit/exp ahead of mastery... its a waste of time and the guilds time either on progression or farm bosses on heroics

    the TPS difference is around 22-28k tps (no hit / exp) to 55-75k with hit n exp cap ... do the math on how fast dps will catch you in a raid situation

    for contacting me ... Kenjo (orc warrior/kazzak eu / Ðreamcatchers)

    ps. vengance is a nice "buff" but nothing you can rely on to keep aggro ... 10 succesive miss/dodge/parry = drops off and ofc working as intended...

  4. #124
    Warchief Bantokar's Avatar
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    I just love Blizz standard answers. Think the next time my boss asks when a piece of code is ready i´ll use this one:

    "The answer is not soon, but probably eventually."

  5. #125
    Love how they awnser questions of things that are already in WoW, who selects these questions srsly.
    Taunt cannot mis, that's been the case for very long dont tell me tanks still dont know this

  6. #126
    Mechagnome Mitak's Avatar
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    Quote Originally Posted by Kenjo123 View Post
    Tank hit /exp cap hard to get ????


    what kind of tank are you ?

    i tried neglecting hit/exp and was at 54% block compared to being hit capped/exp capped at 45% block ...

    i took roughly 1250dmg/sec less without the hit cap but the cost of not being hit/exp capped was that the RAID lost roughly 10-12kdps over the board wich is not warranted for doing heroic bosses in bwd/bot etc !

    for me personally as a warrior i see no benefit in ignoring hit/exp ahead of mastery... its a waste of time and the guilds time either on progression or farm bosses on heroics

    the TPS difference is around 22-28k tps (no hit / exp) to 55-75k with hit n exp cap ... do the math on how fast dps will catch you in a raid situation

    for contacting me ... Kenjo (orc warrior/kazzak eu / Ðreamcatchers)

    ps. vengance is a nice "buff" but nothing you can rely on to keep aggro ... 10 succesive miss/dodge/parry = drops off and ofc working as intended...
    Newsflash, while you have a shield that always has a chance to block, if i get HIT/Exp cap on my DK, my mastery and dodge/parry will drop to the floor, meaning my bloodshield and my heals will be hilarious and ill be like a wet tissue paper. So I have to sacrifice all hit/exp to gain more survivability as id rather miss 1 BS with 110% mastery than have the same BS hit with 85% mastery.

    But yup if you have no problems with stacking hit/mastery and survivability as a war, then i hope just DKs get some hit caps, leave wars like they are, seems they are doing mighty fine.
    The truth may be out there, but the lies are inside your head.

  7. #127
    Stood in the Fire valiorik's Avatar
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    ..or a bear druid’s ability to cast Innervate
    Wich would restore 3k of mana /facepalm
    91 lvl Elit Alcoholic Ирез

  8. #128
    Quote Originally Posted by Sparky_b View Post
    This isn't the first ATD, this is the 9th, the amount of times Blizzard has cherry picked any of their questions has been zero. This is all public forums we're talking about, so anybody can do the math and count votes themselves should they wish, and has been done several times by different studies, all of them coming to the same conclusion Blizzard already had, those in fact were the most voted and asked questions.
    Since no one can actually see the number of votes a post gets, other than Blizzard, how exactly do you "do the math and count votes"? And these "done several times by different studies, all of them coming to the same conclusion" link or source?

  9. #129
    High Overlord Tantric's Avatar
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    it is quite difficult to make a table comparing a paladin’s Divine Guardian to a Protection warrior’s mobility or a bear druid’s ability to cast Innervate
    Really? Has this guy even seen what feral innervate does now? Probably less than 2% of a healers total mana, and while it can give a healer one more cast, it doesn't compare at all to divine guardian or warrior mobility.

    Why do they even do ask the Devs? He basically said that they are not doing anything that they are asking and they think everything is fine.

  10. #130
    Quote Originally Posted by Destroyed View Post
    "The 4.2 legendary has fairly wide appeal, and the 4.3 legendary will have much more narrow appeal."

    Wonder what class/classes this is going to be for

    /pray for hunter bow
    I hope so too...especially they spoke of it in a topic called ''Ask The Devs #9 - Tanking''

  11. #131
    We have been slowly moving away from that design in our effort to avoid class stacking and support the “bring the player, not the class” philosophy, but it’s hard to move quickly on changes like this. (As one small example, we briefly removed Lay on Hands during Cataclysm development, and there was an outcry even from within the team.)
    So... the game is designed by scrubs... awesome... >.>

    ---------- Post added 2011-06-09 at 02:48 PM ----------

    Quote Originally Posted by Tantric View Post
    Why do they even do ask the Devs? He basically said that they are not doing anything that they are asking and they think everything is fine.
    Because they vainly believe this will keep subscribers...

  12. #132
    4.2 = Half Built Staff (All Caster DPS = Wide Audience). 4.3 = Complete Staff with Spirit on it(Healers only = narrow audience)?

    Just a theory

  13. #133
    Field Marshal
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    Narrow appeal?
    Narrow....
    Narrow Rhymes with Sparrow...

    Sparrow is a Bird...

    Hawk is also a bird...

    Aspect of the hawk?

    Aspect of the hawk is a hunter skill

    HUNTER WEAPON! Mystery solved

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