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  1. #1

    Free TBC and unlimited Trial, Epic Crafted Hands/Feet, Honor Points Cap, Blue Posts

    New Battle Chest & Free TBC Upgrade
    So we now have the RAF to level 80, US players getting free keys for their friends, and now free Burning Crusade!
    Originally Posted by Bashiok (Blue Tracker / Official Forums)
    Haven’t yet ventured beyond the Dark Portal? Beginning today, June 28, players will be able to get both the original World of Warcraft and the game’s first expansion set, The Burning Crusade, for only $19.99 as part of the new digital Battle Chest now available in the online Blizzard Store.

    In addition, anyone who owns the original World of Warcraft, regardless of when they purchased the game, will automatically be able to access all of the content and features from The Burning Crusade expansion at no additional cost. It’s time to set forth from Azeroth, adventurer -- Outland awaits!
    Also, the trial accounts are no longer limited in time and players can spend an unlimited amount of time on them. The level cap (20) and other restrictions still applies.
    Originally Posted by Blizzard Entertainment
    The restrictions should still all be in place. Trial accounts simply no longer expire. (Blue Tracker / Official Forums)

    Patch 4.2 - Hands/Feet Epic Crafted Items confirmed to drop from Firelands Raid Trash
    People started farming trash in the new Firelands Raid instance to increase their reputation with the Avengers of Hyjal and got a couple of new recipes out of it! We can assume that the following recipes all drop from Firelands Raid trash.

    For all the crafted items added in Patch 4.2, check out the Patch 4.2 - Crafted Items article.

    Blacksmithing

    TypeNameReagentsSource
    HandsFists of Fury10x40x4x3xFirelands Raid Trash
    HandsEternal Elementium Handguards10x40x4x3xFirelands Raid Trash
    HandsHoly Flame Gauntlets10x40x4x3xFirelands Raid Trash
    FeetWarboots of Mighty Lords10x40x4x3xFirelands Raid Trash
    FeetMirrored Boots10x40x4x3xFirelands Raid Trash
    FeetEmberforged Elementium Boots10x40x4x3xFirelands Raid Trash

    Leatherworking

    TypeNameReagentsSource
    HandsDragonfire Gloves8x40x40x4x3xFirelands Raid Trash
    HandsGloves of Unforgiving Flame8x40x40x4x3xFirelands Raid Trash
    HandsClutches of Evil8x40x40x4x3xFirelands Raid Trash
    HandsHeavenly Gloves of the Moon8x40x40x4x3xFirelands Raid Trash
    FeetEarthen Scale Sabatons8x40x40x4x3xFirelands Raid Trash
    FeetFootwraps of Quenched Fire8x40x40x4x3xFirelands Raid Trash
    FeetTreads of the Craft8x40x40x4x3xFirelands Raid Trash
    FeetEthereal Footfalls8x40x40x4x3xFirelands Raid Trash

    Tailoring

    TypeNameReagentsSource
    HandsGrips of Altered Reality8x4xFirelands Raid Trash
    HandsDon Tayo's Inferno Mittens8x4xFirelands Raid Trash
    FeetEndless Dream Walkers8x4xFirelands Raid Trash
    FeetBoots of the Black Flame8x4xFirelands Raid Trash


    Honor Points Capped at 4000
    Originally Posted by Bashiok (Blue Tracker / Official Forums)
    During maintenance the change that was intended to be applied for the start of Season 10 next week, which was to cap Honor Points at 4000 and convert any points above the cap to gold, was inadvertently applied early. This means that everyone who would have down-converted Conquest to Honor over the 4000 cap had those additional points converted to gold at a rate of 35 silver per point and sent to them via in-game mail.

    We’re still researching what steps led to the error, but unfortunately due to the nature of the currency conversion that took place, we’ll be unable to reverse the change, remove the delivered gold, or reinstate the surplus Honor Points.

    We apologize greatly for this error.

    Patch 4.2 Hotfixes
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    June 28

    Dungeons & Raids
    Blackwing Descent
    • Atramedes's Sonar Pulses are properly moving toward raid members when spawned underneath him.

    Firelands
    • Fiery Blood from Fire Scorpions now only affects other Fire Scorpions and Giant Fire Scorpions.
    • Fire Turtles should no longer keep players in combat after their pack is killed.

    Items
    • Alliance and Horde Guild Battle Standards cannot be used inside the Firelands raid.
    • Both Faldren Tillsdale and Jamus'Vaz (Valor Point vendors) now display items grouped together in the following manner: rings, necks, bracers, relics, ranged weapons, thrown weapons, then tier sets.
    • The Severed Visionary Tentacle is no longer infinitely applying to characters.

    Quests & Creatures
    Elemental Bonds Quest Chain
    • Aggra's bubble is now significantly larger and has a sparkle effect, making it easier for players to locate her when on the quest Elemental Bonds: Desire.
    • Players should be able to see Therazane and turn in the quest Into Constant Earth while at any stage of Deepholm progression without issue.

    Rage of the Firelands Patch 4.2 Notes - [Updated 6/28]
    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    General
    • Players with a copy of the original World of Warcraft who had not yet upgraded to The Burning Crusade have had their accounts upgraded to access the content and features of The Burning Crusade expansion at no additional cost.

    Currency
    Conquest & Honor Points
    • All existing Conquest Points in the Currency tab have been converted to Honor Points. All Honor Points exceeding the 4,000 point cap have been converted into gold at a rate of 35 silver per point and mailed to characters.

    Dungeons & Raids
    Baradin Hold
    • Occu'thar has broken free from his cage and presents an all-new boss challenge to players in 10- and 25-player arrangements who control Tol Barad. This boss will be available with the start of Season 10, one week after the release of patch 4.2.

    Guilds
    • Guilds of level 3 or above may no longer be disbanded. Guild leaders wishing to leave a guild will need to promote another member to Guild Master first.

    Blizzard Insider #39 -- Art of the Firelands
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    With Rage of the Firelands (patch 4.2), Ragnaros the Firelord returns with a burning vengeance to challenge players on his home turf, the elemental realm of twisting flames and churning magma.

    To get a behind-the-scenes look at the creation of Ragnaros's domain, the Insider recently sat down with Jonathan Dumont (lead level designer) and Gary Platner (lead environment artist) from the World of Warcraft team to discuss the creative process and art philosophy behind the game’s newest 10- and 25-player raid instance and accompanying quest hub. So read on, and learn how the Firelands evolved from rough concept art to a fully fleshed-out in-game environment.


    Where did the ideas and initial concepts for the Firelands come from?

    Jonathan: We knew early on that we wanted the Firelands to feel alien and formidable, a place of infinite height and size, and not just an ordinary volcanic cave with lava. We liked the outer-dimensional aspect of it and focused on ideas that involved a lot of floating islands and magma falls. It needed to feel epic and dangerous and, most importantly, like somewhere our players would enjoy exploring. So once we had our initial ideas together, one of our level designers, Victor Chong, created a quick block-out of the geometry, and it triggered a new flood of ideas and concept art from the art team that got us going from there.

    Gary: True, though it doesn’t always happen that way. Sometimes an artist will create a concept first, and then an exterior level designer will create a rough mock-up from that. Other times a designer will first create a rough map in Illustrator before it goes to a level designer for further development. No matter who starts the process, there’s always a lot of back and forth between level designers, encounter designers, concept artists, and environment artists to make sure we’re working with the most epic — and feasible — ideas.


    How did you focus on the ideas that eventually made it into the final version of the zone? Are there any visual elements that did not make the cut?

    Gary: A lot of times we don’t know how something will work out until we go ahead and give it a try. One of the early visual concepts we tried for the zone were these octagonal rock columns, which you can find here on Earth in areas with a lot of volcanic activity. You see them in places like the Devils Postpile in California or the Giant’s Causeway in Ireland. These rock columns worked great for the spider area in the Firelands, especially after an artist painted them with glowing fiery web textures. One idea we tried that didn’t make the cut were fire columns shaped like trees. We have trees in most outdoor zones, so we thought we’d add tree-like flames to the Firelands, but tree shapes -- even burning tree shapes -- ultimately felt out of place.

    Jonathan: Also, we initially wanted to make the Firelands a lot busier by adding lots of floating islands above the main island and having all these crazy lava waterfalls pouring across the playable area. We still did some of that, but we scaled that idea way back because it was making the zone visually confusing. We also tried having a boundless lava ocean under the main island, but that ended up creating a horizon line and taking away from the sense of infinity that we were trying to achieve, so we cut it. It makes the Firelands feel a lot bigger when you walk up to the edge of the main island, look down, and see nothing but swirling clouds of ash below.


    What visual challenges did the Firelands present when the World of Warcraft artists began building the zone?

    Jonathan: The main thing we had to keep in mind was that the instance is just the stage and ultimately the players are going to provide the action. So in addition to everything we put into the zone, there are also going to be players, monsters, pets, and all their spell effects going off during the raid. We didn’t want the action to be overwhelmed by bursting fires and lava explosions, but at the same time, it’s the Firelands, so you definitely need some of that! Finding a visual balance between the spectacular and the practical was a challenge.

    Gary: As an outdoor instance, the Firelands is actually the work of two different art teams. The dungeon team works on the enclosed interior areas of the instance, such as Sulfuron Keep, and the environment team works on the exterior terrain areas, such as the Molten Fields. Making seamless transitions between both types of geometry was a fairly challenging undertaking. We had some help from our new texture-blending technology that was implemented with Cataclysm, but there were still a few rough edges to smooth out. One of our early bugs that we had to resolve was that the skybox was showing through the walls of the interior areas. You could see the sky through the ashen haze, even though you were inside Sulfuron Keep!


    How did the encounters designers, animators, and environment artists work together to bring the Firelands and its raid encounters to life?

    Jonathan: Well, I don’t want to risk spoiling any of the boss encounters… but I will say that the encounter designers had some really interesting ideas on how to make some of the areas much more interactive. We all thought the boss encounters were distinct and epic to begin with, so it wasn’t hard to create supporting areas for them. The Shatterstone area in particular features a volcano boss and full set piece designed by the dungeon art team that also includes animation and terrain work. It’s a great example of all of the game-development disciplines working together to create a memorable encounter.

    How do you bring the raid instance to life?

    Gary: The terrain doesn’t actually animate, so we had to create a sense of molten lava using particle effects and props. The lava was created with the game’s improved liquid technology… the same liquid tech we used for the new water effects in Cataclysm. We were able to create heat-shimmer effects with animated props and we added a lot of particle flames and fire spouts throughout the Firelands.

    How did you tie all of the Firelands’ different visual elements and points of interest together?

    Jonathan: Players may not consciously notice this, but we framed the whole exterior portion of the raid zone around Sulfuron Keep and tried to make it visible throughout as much of the zone as possible. This gives players a constant visual point of reference on the horizon, and also gives them a subtle reminder of where they are ultimately headed as they progress through the raid instance. For Sulfuron Keep itself, the dungeon art team created an awesome-looking building with a distinct profile, and we used it as a backdrop for a lot of the other areas as well. We also wanted to create unique areas for the boss encounters, while still making sure that they all felt like they belonged in the domain of fire in the elemental plane. The Lair of Beth’tilac [the Red Widow] serves as a good example of how the design and art teams embraced the fiery hot visual themes, while still making a unique and memorable point of interest for the boss.


    Can you tell us about the new boss models? How was Ragnaros visually updated for Rage of the Firelands?

    Gary: Ragnaros’s model was completely rebuilt from scratch. Ragnaros was given a new hammer, new armor, and best of all, legs!

    Jonathan: Yup, this is the first time players get to see Ragnaros on his home turf, so we wanted to make him look even bigger, stronger, and tougher than before. He is now much closer to his seat of power and we needed to convey that through his model. There are many other bosses in the instance as well, and we wanted to get away from filling a zone with just elementals. So you can expect to see a lot of variety in the Firelands.


    Thanks for your time. Anything else you’d like to share before you go?

    Jonathan: I hope players enjoy the Firelands raid and the Molten Front quest hub. We had a lot of fun making them!

    Gary: Yeah, creating the Firelands was a great experience. I think we’ve learned that we get good results when we break with convention and just start running with all our crazy visual concepts. It’s a trend we hope to continue in the future.

    Blue Posts
    Originally Posted by Blizzard Entertainment
    Firelands Dailies starting quest
    You'll find the initial quest at the "Hero's Call Board" in any capital city.

    Thrall's Questline starting quest
    You'll find the initial quest giver at the 'portal hub' in Orgrimmar/Stormwind. (Blue Tracker / Official Forums)

    Why are tokens still required for Tier 11?
    You should still be raiding and killing bosses to progress. We don't want to make heroics the place to just grind out full sets. Considering the nerfs to normal modes, along with snagging the few pieces of T11 (and other 359's) with Justice, we fully expect that tier to be puggable. (Blue Tracker / Official Forums)

    Occu'thar - New Baradin Hold's boss
    Yes, he will be added with the start of PvP Season 10 next week. (Blue Tracker / Official Forums)

    People already in the Molten Front
    They're likely on the Thrall quest line, which you can pick up from the Hero's Call Boards in any capital city.

    You'll advance through the Hyjal dailies to the next step once you've build up 20 Marks of the World Tree (you should have a quest still asking for them), which will take a couple more days of the dailies.

    I also need to double check but I believe the dailies are randomized even for the first few, so tomorrow you should have a different set to complete. (Blue Tracker / Official Forums)

    Does RAF to level 80 make leveling too easy?
    Imagine a fully heirloomed character in a level 25 guild having this. You're nearly killing the leveling system that you worked to improve on with people that have this.
    Yes, imagine it. A fully heirloomed character in a level 25 guild has probably seen the leveling experience, a few times. We improved 1-60 for new players, people who haven't played the game or just didn't enjoy the original leveling quests. It wasn't to make people with four 85's slow down to get another alt up. Why should we make them go slower? Getting peoples alts up to max level quicker is what the vast majority of players want.

    If you don't, don't use RAF, don't use heirlooms, etc. But if you do, we like that there are ways to help you get there quicker. (Blue Tracker / Official Forums)

    Haunted Memento no longer throwable
    The change we made was to make the item no longer throwable. This was done to fix an exploit where players were throwing the item to transfer wealth across realms. It can be quite valuable. We decided that Haunted Memento was old enough and valuable enough that preventing it from being thrown was a reasonable compromise. (Blue Tracker / Official Forums)
    Last edited by Boubouille; 2011-06-29 at 06:03 AM.

  2. #2
    Keyboard Turner veyen's Avatar
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    Unlimited Trials? WoW is hurting, didn't WAR implement this when their game was going downhill?

  3. #3
    High Overlord darkbreaker's Avatar
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    I was just going to post this on the forums, boub beaten me to it

  4. #4
    haha epic how poeple manage to find things to do with things like momento

  5. #5
    sells on some realms for 15k some dead realms it sells for 50k so im glad blizzard has stopped this ruining of the economy with the momentos... and time for me to get 5 lvl 85's in a day WHOOT
    Signature Supplied by Emaluri
    Originally Posted by Ghostcrawler

    If you are trying to AE tank and a bad dps is attacking the wrong target and dies, we call that justice.

  6. #6
    wow Blizz, Proud of You!

  7. #7
    Concerning the craftables, while my guild was attempting Firelands we had the Boots of the Black Flame and one of the blacksmithing patterns (I can't remember which one now, bah) drop off trash. So I'll go out on a limb and say all those patterns drop off trash possibly just in case you already haven't gotten that information.

  8. #8
    Bloodsail Admiral Imhullu's Avatar
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    I approve of the haunted memento change. I had lost one before when My friend asked to use my second one and had one in his bank. :< They are unique :

  9. #9
    Quote Originally Posted by Derped View Post
    Concerning the craftables, while my guild was attempting Firelands we had the Boots of the Black Flame and one of the blacksmithing patterns (I can't remember which one now, bah) drop off trash. So I'll go out on a limb and say all those patterns drop off trash possibly just in case you already haven't gotten that information.
    only one pattern? we had 5 patterns drop, two of them dropped twice, lol. Plus we picked up some BoE bracers or gloves or something.

    Of course, with as much friggin filler trash as there is, it's not surprising.

  10. #10
    Patterns requiring Chaos Orbs. Smart way to keep raiders doing heroics I guess.

  11. #11
    Quote Originally Posted by Valacia View Post
    only one pattern? we had 5 patterns drop, two of them dropped twice, lol. Plus we picked up some BoE bracers or gloves or something.

    Of course, with as much friggin filler trash as there is, it's not surprising.
    We were actually discussing that because we also got a ton of the BoE's to drop too and were wondering if its possibly a very high drop rate right now or if we just got lucky.

  12. #12
    Bloodsail Admiral Narshe's Avatar
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    So will using the veteran WoW key code from emails work to get free TBC also? How about anyone who finds original WoW without the battle chest (if it still exists), do they get free upgrade to TBC?

  13. #13
    It's always funny when someone with 1 or 2 max level characters whine about leveling being too fast. Those of us with 7-8 of them just want to level more as quickly as possible. Hitting max level is nothing special at all.

  14. #14
    The restrictions should still all be in place. Trial accounts simply no longer expire.
    Ok, so trial accounts could play twinking for free forever ... I wish on my frozen account to be able to log in on my low level chars for free too !!!

  15. #15
    Lol unlimited trials to lvl20 and more free stuff to attract new players. Wow is soo going downhill. I guess they lost a lot more subs since the last 600k

  16. #16
    So, WoW is finally going to Free-to-Play route, and this is where it starts.

  17. #17
    Quote Originally Posted by Gratlim View Post
    Lol unlimited trials to lvl20 and more free stuff to attract new players. Wow is soo going downhill. I guess they lost a lot more subs since the last 600k
    How is exactly are either of these perks bad? Please elaborate

  18. #18
    How do you get that free wow key? I'm a veteran player and didn't get a key..

  19. #19
    Hmm.. I think World of Warcraft has definitely hit their peak a long time ago.. but what will the F2P features be helping?

  20. #20
    Alliance and Horde Guild Battle Standards cannot be used inside the Firelands raid.
    What? The whole reason I have that item is for rep increase. If it's not going to be usable in the Firelands raid to give me that bit extra rep per boss kill, then you've just made it pointless.

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