Originally Posted by
Mammoth
Firstly, I don't queue in my tanking gear. I queue in my PvP gear.
- if tank is selected any item that has resilience or int counts as ilvl 0
- if tank is selected any item (except trinkets) that does not have dodge, parry or mastery counts as ilvl 0
+ So I'm better off using my Wrath tanking items than a Cata dps item with a huge boost to stamina.
- if dps is selected any item that has dodge or parry counts as ilvl 0
+ Same as before, dodge/parry gear still has hit/exp. Its not completely useless.
- any item that is not of the highest armor quality (cloth, leather, mail, plate) you can wear counts as ilvl 0
+ Its a big hit. Don't think I can argue too much here. But it should probably be a % of your total reduced. If I've got 1 bit of cloth on my druid, I might as well have 5 bits of cloth if its better than the leather I have.
- any item (except trinkets) that does not have your primary stat (strength, agility, int) counts as ilvl 0
+ BiS Warrior tanking ranged slot at the moment is an Agility Bow. There are always exceptions. Enforcing these rules gives little room for using brains. You might as well have gear stamped with a class and spec on them.
I think limiting the gear is a bad idea. It isn't taking into proper account of the benefits that exceptions to the rules can have and a piece of gear is never completely useless.
A far better solution is for the playerbase to actually take some responsibility for their own actions. Look at the performance of players and decide that the content isn't suitable for yourself or them in a friendly way. The ilvl is not there to give you a pat on the back and tell you that the dungeon will be easy for you. I don't see why Blizzard need to tweak the ilvl system at all, its serving its purpose already. The only thing that isn't working is the playerbase's ability to act in a polite way to each other.