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  1. #41
    Stood in the Fire themightysven's Avatar
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    Quote Originally Posted by Keile View Post
    Draenei rogues..

    you KNOW you want them....
    unfortunately it's difficult to sneak around when you're clip-cloping with every step

    ---------- Post added 2011-06-17 at 12:36 PM ----------

    Quote Originally Posted by banans View Post
    Alliance has 2 shamans and 3 paladins, Horde has 4 shamans and 2 paladins. Balanced?
    pretty sure the commenter you're replying to was talking about druid balance.
    Also, Draenei are both shamans and Paladins, so their class choices can't really effect your issue
    Ewok Sith Lords are all about Agility

  2. #42
    Deleted
    Quote Originally Posted by ZeroEdgeir View Post
    Humans - No Druids or Shamans - 8 classes
    Dwarves - No Druids - 9 classes
    Night Elves - No Paladins, Warlocks, or Shamans - 7 classes
    Gnomes - No Paladins, Druids, Shamans, or Hunters - 6 classes
    Draenei - No Druids, Warlocks, or Rogues - 7 classes
    Worgen - No Paladins or Shamans - 8 classes
    Total Alliance Race/Class Combos - 45

    Orcs - No Paladins, Druids, or Priests - 7 classes
    Trolls - No Paladins - 9 classes
    Tauren - No Rogues, Mages, or Warlocks - 7 classes
    Forsaken - No Paladins, Druids, or Shamans - 7 classes
    Blood Elves - No Druids or Shamans - 8 classes
    Goblins - No Druids or Paladins, - 8 classes
    Total Horde Race/Class Combos - 46
    So the question becomes who gets an extra combo to shut up the moaners?

    Gnome hunters! Added bonus every pet becomes their mount

  3. #43
    Bloodsail Admiral shimargh's Avatar
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    yeah we (horde) get 1 more race/class combo (+1) but we have blood elves (-9000) so we are pretty fucked up.

  4. #44
    Quote Originally Posted by belgianbleu View Post
    Tauren paladins and priests........
    It's justified to a point, in their belief of the Sun as a deity (in the same way the other Paladins recognize the Light), hence why they are called Sunwalkers. Just cause you don't like the idea, doesn't make it a bad one. Taurens, along with Gnomes, had the FEWEST class options prior to Cataclysm.

    Pre-Cataclysm - Warrior, Hunter, Druid, Shaman, Death Knight - Whole lot of flavour there. Oh, and the only no-cloth race in the game.
    Post-Cataclysm - Add in Paladin and Priest, the Order of the Sunwalkers, born into a time of great strife and concern for their race, as their noble leader was struck down (and not by Garrosh's intent, but by Magratha of the Grimtotems), the world itself splitting at Deathwing's actions. They needed guidance that their other leaders could not provide.

    Oh, and pick from all the Horde Races - Who else other than the Tauren, could even FIT the noble, honourable, and just cause of the Paladin?

    Forsaken - Right, a fair bit far too revenge-crazed, plus, as has been mentioned many times, it would practically kill them to be channeling that much of the Light constantly. Priests are justified in that lorewise, Forsaken Priests are strictly Shadow, but gameplay balance requires them to have access to Holy and Disc.

    Orc - Noble and honourable, but a fair bit too bloodthirsty at times, to the point of driving them into blind rages. Not the best trait to show in a paladin.

    Troll - They'd be more likely to stab you a few dozen times in the back first. Not the most honourable at all. Loyal, but not always honourable.

    Goblin - There is no profit in tithing all of one's earnings to any order.

    Oh, and as to Tauren Priests - It's a paladin without the plate and 2H sword/axe/mace. Nothing special there (and means they got A cloth-user).

    ---------- Post added 2011-06-17 at 01:39 PM ----------

    Quote Originally Posted by tenaka30 View Post
    So the question becomes who gets an extra combo to shut up the moaners?

    Gnome hunters! Added bonus every pet becomes their mount
    I got a better way to antagonize ppl...

    Horde has 1 more race/class combo...

    AND

    Horde has 1 more racial MOUNT over the Alliance too (during Wrath, Alliance had 1 extra, hence why Goblin only gave 2).

  5. #45
    Quote Originally Posted by shimargh View Post
    yeah we (horde) get 1 more race/class combo (+1) but we have blood elves (-9000) so we are pretty fucked up.
    BE = Arcane Torrent

    +9000

  6. #46
    Quote Originally Posted by tenaka30 View Post
    So the question becomes who gets an extra combo to shut up the moaners?
    Dwarf Druids, who already existed in lore with the Wildhammer (although that would give Dwarves access to all, so probably not). I'm still a little surprised Dwarfs got Warlocks instead of Druids.
    You're not allowed to discuss conspiracy theories on mmo-champion, which makes me wonder what they're trying to hide.

  7. #47
    Bloodsail Admiral shimargh's Avatar
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    Quote Originally Posted by d/c View Post
    BE = Arcane Torrent

    +9000
    yeah it's useful, but we're talking about lore here, so despite the mechanic of the race, the race itself cost us minus nine thousand...

  8. #48
    Deleted
    Quote Originally Posted by StarbuyPWNDyou View Post
    Cos lore says no.
    Just like lore said no to holy cows.
    (Dont get me wrong. The world can change.)

  9. #49
    Quote Originally Posted by ZeroEdgeir View Post
    Humans - No Druids or Shamans - 8 classes
    Dwarves - No Druids - 9 classes
    Night Elves - No Paladins, Warlocks, or Shamans - 7 classes
    Gnomes - No Paladins, Druids, Shamans, or Hunters - 6 classes
    Draenei - No Druids, Warlocks, or Rogues - 7 classes
    Worgen - No Paladins or Shamans - 8 classes
    Total Alliance Race/Class Combos - 45

    Orcs - No Paladins, Druids, or Priests - 7 classes
    Trolls - No Paladins - 9 classes
    Tauren - No Rogues, Mages, or Warlocks - 7 classes
    Forsaken - No Paladins, Druids, or Shamans - 7 classes
    Blood Elves - No Druids or Shamans - 8 classes
    Goblins - No Druids or Paladins, - 8 classes
    Total Horde Race/Class Combos - 46

    So... Horde managed to scrape up ONE extra race-class combo. However, the Draenei are NOT the people to be giving it to, as the options literally defy them as a race (plus, they are not even native of this planet Azeroth, so where would it come from?).
    there found the problem if gnomes can tank mobs 100 times thier size they can hunt them

  10. #50
    Quote Originally Posted by ZeroEdgeir View Post
    Horde has 1 more racial MOUNT over the Alliance too (during Wrath, Alliance had 1 extra, hence why Goblin only gave 2).
    Actually, and I tallied this all up at one point, before Wrath corrected the situation Alliance had 32 faction mounts and the Winterspring Frostsaber where the Horde had 29 faction mounts.

    In order to rectify this in Wrath patch 3.1 3 mounts were added to Horde vendors and the Venomhide Ravasaur. Then in 3.2 they added 1 mount to Alliance and 1 to Horde to make it more balanced across races (night elves and forsaken had less mounts than everyone else).

    So by the end of Wrath everything was equal. Now goblins give Horde 2 that the Alliance doesn't get.

  11. #51
    The Patient Taliesyn's Avatar
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    Quote Originally Posted by ZeroEdgeir View Post
    Humans - No Druids or Shamans - 8 classes
    Dwarves - No Druids - 9 classes
    Night Elves - No Paladins, Warlocks, or Shamans - 7 classes
    Gnomes - No Paladins, Druids, Shamans, or Hunters - 6 classes
    Draenei - No Druids, Warlocks, or Rogues - 7 classes
    Worgen - No Paladins or Shamans - 8 classes
    Total Alliance Race/Class Combos - 45

    Orcs - No Paladins, Druids, or Priests - 7 classes
    Trolls - No Paladins - 9 classes
    Tauren - No Rogues, Mages, or Warlocks - 7 classes
    Forsaken - No Paladins, Druids, or Shamans - 7 classes
    Blood Elves - No Druids or Shamans - 8 classes
    Goblins - No Druids or Paladins, - 8 classes
    Total Horde Race/Class Combos - 46

    So... Horde managed to scrape up ONE extra race-class combo. However, the Draenei are NOT the people to be giving it to, as the options literally defy them as a race (plus, they are not even native of this planet Azeroth, so where would it come from?).
    I would have to go with either the aforementioned Wildhammer dwarven druid or else worgen shaman.

  12. #52
    Quote Originally Posted by ZeroEdgeir View Post
    Rogue - Yes... Hooves =/= Stealthy
    Warlock - Eredar are the bad guys, so not part of the role call in Draenei society.
    Druids - They are attuned to the Light and the Elemental Spirits. Not so much the Earthmother and Nature itself. Rare as hell, plus, they are not even native to the planet.
    to be fair here aren't tauren very attuned to the earthmother and nature itself, which let them become paladins? so you can just take that line and reverse it and you've got Draenei druids?

  13. #53
    Deleted
    Mother lore says no.

  14. #54
    I guess they COULD have gotten druid but since they are beings of light warlock is kind of a big stretch, as for rogue same as with taurens i guess and the being of light thingy.

  15. #55
    Quote Originally Posted by Nindoriel View Post
    Because neither Worgen, Night Elf nor Gnome make sense for the Paladin.
    Night Elf and Gnome would both make complete sense, and Gnomes have fewer options than any other race.

    For further information...

  16. #56

  17. #57
    Bloodsail Admiral sscavenger's Avatar
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    You can't stealth with hooves.

  18. #58
    Scarab Lord Blznsmri's Avatar
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    Quote Originally Posted by sscavenger View Post
    You can't stealth with hooves.
    Satyrs in Black Fathom Deeps disagree with you.
    Quote Originally Posted by SW:TOR
    Jokerseven - Kinetic Combat Shadow - Praxeum - Canderous Ordo
    Ce'lia - Combat Sentinel - Praxeum - Canderous Ordo
    Sentinel PVE Basics for the two Specs that matter

  19. #59
    Draenei Warlock: Reformed Eredar like Jaraxxus in Trial of the Crusader (a warlock).

    Draenei Rogue: Women are stealthy (assassin and Subtelty); men are more battle oriented (combat). Both genders have access to all for game mechanic purposes, but lore-wise there are really only those mentioned. Also, Garona = half-draenei rogue.

    Draenei Druid:
    Already in tune with the elements, the Draenei learn more from their night elf comrades at the world tree and develop a sense of protection for it. They train as druids under the direct tutilage of Malfurian Stormrage. all of their forms have tentacles on the mouth or in place of mane/upper hair (like the troll mohawk).

    And since we're on the topic of completing races with classes:

    Human Druids/shaman: in the wake of the cataclysm, several groups of humans stay behind to monitor the elemental planes and the world tree. Like the draenei, they study under Malfurian Stormrage to better understand what it is they're protecting.

    Night Elf Warlock: Still more of the High Elves are welcomed back to help face the great threats of the world. The Night elves adopt a view similar to the tauren that they would do well to understand all aspects of their enemy, thus they watch (with a bit of distrust) and learn from the High Elves in Dire Maul.

    Night Elf Shaman: Since several races are now protecting the world tree, and not just the night elves, they can send more of their people to learn of the elements from the dwarf shaman Greyfeather.

    Night Elf Paladin: Priests who have taken up a sword and shield to help protect their people in the name of Elune/the pale rider.

    Gnome/Dwarf Druid: To better protect Azeroth in the only way he knows, Malfurion Stormrage, alongside Hamuul Runetotem, opens up his teachings to all who will listen. Brave Gnomes and dwarves heed this call.

    Gnome Shaman: Seeing the goblin technology applied to the elements, Gnomish curiousity causes several groups of this race to travel to the elemental planes so they can research how shamanism works. A few are actually quite talented.

    Gnome Paladin: Living with the dwarves for so long, and recently inducted into the light, gnomes try out several different combinations of the light with different aspects of battle. So far, the results are best seen in the rise of gnomish paladins.

    Gnome hunters: A group of gnomes that were closed off from their comrades after the cataclysm, without even hippogriphs or very much technology to help them along. These warriors have learned to live off the land and rely on natural friends (pets) for aid.

    Worgen Paladin: With the curse at bay for the moment, some of the cursed have started to again display a talent for using the light as a paladin. It seems the taint is weakening, though still it grips them in the throes of battle.

    Worgen Shaman: Several worgen go along with their night elf companions to learn more from the newly exposed elemental planes. Feeling their ties to the light weaken, they turn to shamanism and worship of the elements.

    Orc Priest/Paladin: With the cataclysm past, the orcs continue to rebuild and reestablish the horde. Some, seeing the blood elves and trolls working in relative peace turn to worship of the light. The more combat-worthy of these become paladins while priests are those wishing to either avoid fighting or want to turn the power of shadow against their enemies.

    Orc Druid: With Garrosh rebuilding his relationship with the rest of the horde (or because he refuses to believe orcs cannot achieve the same power as other races), he offers several orcs the opportunity to learn from the trolls in the arts of druidism.

    Undead Paladin: Through trial and error, Sylvannas is able to combine a key part of the Death Knight raising process with the way undead priests bend the Light to their will. The result are twisted warriors who call themselves paladins more to anger the humans than because they share similar abilities.

    Undead Druid: Fledgling human druids who were lost during battle and raised by Sylvannas. They're training takes a step back (which is why they're level 1 again) but they soon remember their talents and can begin to grow again.

    Undead Shaman: While the Forsaken Plague didn't work out as well as some may have hoped, there are a group of apothecaries who believe that by mastering the elements they will be able to master the other races without wiping them entirely out of the picture (though that's still an option).

    Blood-Elf Druid/shaman: Several of the Blood elves from Botanica in Outland have returned to Azeroth now that Kael'thas has truly met his end. They bring with them vital teachings in botany and the control of elemental powers learned from the shattered world.

    Troll Paladin: The returning Loa have decided to grant their worshippers powers similar (identical) to those of paladins worshipping the light.

    Tauren Rogue/Warlock: Defected Grimtotems who strive to make up for their fallen leader's ways.

    Tauren Mage: Taunka have trained several of their tauren brethren how to master the cold forces of Northrend. In mastering the cold, they also learn to control fire. With this knowledge, the tauren have unlocked a better understanding of the arcane powers of Azeroth.

    Goblin Druid: Hamuul Runetotem welcomes goblins who turn their backs on material needs to train with him. Other goblins don't care too much for this belief, and many think there's still some angle to it.

    Goblin Paladin: If you're going to use the light to protect others, you may as well do it while wearing the safest armor. Goblin paladins don't associate themselves directly with other paladins; they just don't want to be left behind when several other races have already mastered the trick.

  20. #60
    Mechagnome
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    There are Draenei rogues about, but as with Tauren rogues they are so good at they're class you will never see them.OT: there are Draenei warlocks, they're called Eredar, and I can't see them ever becoming Druids. The whole hooves=prey thing.
    Not flying my Sig because somebody got butthurt because I posted a question that they didn't like in they're little pet post and sicked ScrapBot on me :P

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