1. #1

    how will the new holy shield be ?

    does this mean we macro it to our most used abilites and forget it ? is this a nerf or a buff ?

  2. #2
    Deleted
    It's a change, you can use it during periods of high damage (Double Attack, Flame Orders, Electrocute) to decrease the physical damage taken greatly.

  3. #3
    Deleted
    We basically get a Shield Block. I haven't had any problems with physical damage during Electrocutes, TB trinket or glyphed Divine Protection cover the damage just fine.

  4. #4
    Herald of the Titans zcks's Avatar
    10+ Year Old Account
    Join Date
    Jul 2009
    Location
    The ass end of nowhere AKA Kansas.
    Posts
    2,653
    Overall its a pretty decent nerf to prot paladin survivability.

    However it does give prot paladins another Cd to manage.

    In the long run it would have been much better off if they simply reduced the scaling of mastery or reduced it more then made mastery also increase the damage blocked, because this change was made entirely since they did not like that prot paladins were getting near a place they could cap block chance at.
    The way balancing for WOW PVP works is allot like American politics.
    1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
    2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
    3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.

  5. #5
    Deleted
    basicaly for 10 secs during bosses ability x you block for 10% more, outside that against the 'normal damadge' of the fight your blocks are 10% less (compared to previous block)
    since it's back on a cooldown i wish they had re-implemented the 'when you block it deals holy damadge to the attacker' back in.

  6. #6
    its nerf on block cap

  7. #7
    Deleted
    I wonder if anyone has done the maths as to whether 102.4% is still "worth it" given the PTR change.

    Be interesting to know how dodge/parry compare to mastery now.

  8. #8
    Moderator Malthanis's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Not nearly out of the way enough
    Posts
    6,112
    Quote Originally Posted by Grungit View Post
    I wonder if anyone has done the maths as to whether 102.4% is still "worth it" given the PTR change.
    It will always be worth it. However, you still have to balance a certain level of HP with your race to full CTC, so you don't get instagibbed by attacks that hit you for full (before you hit 102.4%) and high-damage magic attacks.

    The change makes full CTC mandatory for Prot Paladins, since the ability won't reach full usage unless you actually block an attack.
    Host of Talking Skritt, a GW2 podcast!

  9. #9
    Stood in the Fire Vaelyn's Avatar
    10+ Year Old Account
    Join Date
    Oct 2010
    Location
    Seattle, WA
    Posts
    493
    Quote Originally Posted by zcks View Post
    Overall its a pretty decent nerf to prot paladin survivability.

    However it does give prot paladins another Cd to manage.

    In the long run it would have been much better off if they simply reduced the scaling of mastery or reduced it more then made mastery also increase the damage blocked, because this change was made entirely since they did not like that prot paladins were getting near a place they could cap block chance at.
    It's just silly to me because Prot Paladins at one point were balanced around having Holy Shield up 100% of the time for boss encounters... So since it can only be up 33% of the time, do they get a 66% buff to their other survivability? I just don't like that the blues on the offical forums stated that the gap between great DK's and mediocre DK's tanking is fairly large and they like the DK model but not how big that gap is.... so let's nerf passive mitigation on 1 of the other classes to fix this :-P

  10. #10
    Quote Originally Posted by Vaelyn View Post
    It's just silly to me because Prot Paladins at one point were balanced around having Holy Shield up 100% of the time for boss encounters... So since it can only be up 33% of the time, do they get a 66% buff to their other survivability? I just don't like that the blues on the offical forums stated that the gap between great DK's and mediocre DK's tanking is fairly large and they like the DK model but not how big that gap is.... so let's nerf passive mitigation on 1 of the other classes to fix this :-P
    You give the answer, then ignore it. They like the dk model because it allows skilled dks to do well (as well as they can), and bad dks to be punished for being bad. Now you can use your short cd when there might be a spike in melee dmg instead of a passive buff that requires no thought. Yes it is a nerf, but what do you expect when tanks can get block capped in the first tier of raiding? Also, what is the difference if they are now balanced around not having holy shield up 100%?

  11. #11
    Quote Originally Posted by Grungit View Post
    I wonder if anyone has done the maths as to whether 102.4% is still "worth it" given the PTR change.

    Be interesting to know how dodge/parry compare to mastery now.
    At 30% block mitigation (taking into account the average effect of Holy Shield), dodge and parry produce more average damage reduction per unit time than mastery until 1488 rating.

    Whether or not the subjective feeling of "smoothing" out damage is more valuable than total average damage reduction is a different question.
    Last edited by underdogba; 2011-06-20 at 04:39 PM.

  12. #12
    Herald of the Titans zcks's Avatar
    10+ Year Old Account
    Join Date
    Jul 2009
    Location
    The ass end of nowhere AKA Kansas.
    Posts
    2,653
    Quote Originally Posted by McCheese View Post
    You give the answer, then ignore it. They like the dk model because it allows skilled dks to do well (as well as they can), and bad dks to be punished for being bad. Now you can use your short cd when there might be a spike in melee dmg instead of a passive buff that requires no thought. Yes it is a nerf, but what do you expect when tanks can get block capped in the first tier of raiding? Also, what is the difference if they are now balanced around not having holy shield up 100%?
    While its true that this change adds another CD to manage & thus increases the skill cap for prot paladins its very far from the truth to say they will be balanced for it.

    Overall its a fairly decent nerf to prot which was already starting to fall behind Dk's & warriors where survivability (especially against magic) is concerned.


    At this point & time if they were to implement 1 simple little change prot paladins would be in a much better spot. That change is a simple modification to the old Guarded by the Light talent, simply make it so that either A: WOG casts on self heal for x% more over Y seconds or B: WOG casts on self create an absorb effect equal to x% of the heal.
    The way balancing for WOW PVP works is allot like American politics.
    1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
    2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
    3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.

  13. #13
    Quote Originally Posted by zcks View Post
    Overall its a fairly decent nerf to prot which was already starting to fall behind Dk's & warriors where survivability (especially against magic) is concerned.
    Glyph DP - use that as your magic CD and use the new Holy Shield for physical damage on a very short cooldown.

  14. #14
    Herald of the Titans zcks's Avatar
    10+ Year Old Account
    Join Date
    Jul 2009
    Location
    The ass end of nowhere AKA Kansas.
    Posts
    2,653
    Quote Originally Posted by Judge40 View Post
    Glyph DP - use that as your magic CD and use the new Holy Shield for physical damage on a very short cooldown.
    That may work, the point is however that paladins were already just a bit behind warriors & death knights survivability wise in 4.1. Now they will fall even further behind.
    The way balancing for WOW PVP works is allot like American politics.
    1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
    2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
    3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.

  15. #15
    Deleted
    http://www.mmo-champion.com/threads/...Prot-specific)

    ^
    An entire thread on the very first page of this forum discussing this very change and nothing else. Search a little next time. If you don't feel like reading it all just look at pages 4 and 5.

    TLDR: Pallies woulda been OP with a passive 40% block caped. The change can be either a nerf or buff depending on how it's used and what the fight mechanics are like. In all likelyhood we'll still be very strong all around but with this change there will be a slightly bigger difference in survivability between good and bad players. It's not a change that fixed our mastery scaling issue but that issue won't come into play until T13, so we're fine for now.

    Quote Originally Posted by zcks View Post
    paladins were already just a bit behind warriors & death knights survivability wise in 4.1. Now they will fall even further behind.
    Not true on either count. Pallies are fine, possibly even better than fine.

    Quote Originally Posted by Vaelyn View Post
    It's just silly to me because Prot Paladins at one point were balanced around having Holy Shield up 100% of the time for boss encounters
    Yeah back when blocking was useless for anything other than avoiding a crushing blow. Now we block for 30%, back then we'd be lucky to block for 5%.

    Last edited by mmocf1640b68b7; 2011-06-22 at 04:30 AM.

  16. #16
    Moderator Malthanis's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Not nearly out of the way enough
    Posts
    6,112
    Quote Originally Posted by RavenGage View Post
    http://www.mmo-champion.com/threads/924422-Dev-Explanation-of-4.2-(Prot-specific)

    ^
    An entire thread on the very first page of this forum discussing this very change and nothing else. Search a little next time. If you don't feel like reading it all just look at pages 4 and 5.
    Indeed. Closing this one up.
    Host of Talking Skritt, a GW2 podcast!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •