Dynamic Servers
"is a world pvp server, focusing on the use of the world"
Championing: Each players has choose to represent a "home city" adding points they earn for the cities progress for additional rewards.
Ex. New Buildings, New Services, New Resource
Character customization
-Players can choose to wear their own set off attire w/o letting item stat get in the way
-Players can put emblems and additional design to their armor
-Armors will have dyes
Rules:
-Raids and Dungeons will not be open
-Battlegrounds and Arenas will not be open
-Killing players grants experience
-Guilds are none existent (extend your friends list, make raids!)
-Most Achievements except exploration and questing would be turned off
-New Achievements would be introduced(not too many) but will mostly reward cosmetics or a good gear(like for having a 100 kill streak).
-There will be Physical Collision
-Real physical moves like Push and Slide exist
-Hack and Slash (to cast you have to hold the button)
Jobs : Players can pick ONE job as a source of income
Examples of these jobs are:
Job | Minimum level Requirement
Street Cleaner | lv. 5
Workshop Assistant | lv. 15
Orphan Walker | lv. 25
City Scout | lv. 40
Bounty Hunter | lv. 50
Guard | lv. 60
Artifact Thief | lv. 70
Warcryer | lv. 80
(spreads fear into enemy towns)
-Different towns have different jobs to offer.
ex. Bounty hunters who work for Rachet kills nearby pirates. While a bounty hunter who works for the Crossroads hunts animals.
There are no Gathering Proffesions
Main Proffesions are:
-Repairing
-Cooking
-Fishing
-First Aid (Cpr, Heimleck Menuever, Have a sit down, that type of first aid...)
Call to Arms
Call to arms is a world pvp system. There are many different types of call to arms players can participate in. All call to arms resets every 6 hours and Switches daily.
Call to Arms: Rally point
-The Goal is to Push the Opposing faction out off their starting point.
-Locations: The Highroad, Feralas, Cape of Stranglethorn, Darkcloud Pinacle, Andorhal, Wetlands, The Merchant Coast
Call to Arms: Slaughter
-Team with bigger death toll loses
-Capturable "hills" exist to give out zone wide buffs
-Locations: The Battlescar, Desolace, Stormgarde, Alterac. Stonetalon Mountains, Andorhal, Swamps of Sorrows
Call To Arms: Working Force
Gameplay: Players have to take as much resource they can for their faction. The team with the most resource wins.
Players need to harvest resources by killing the resources source will create resources(tree gives lumber, vein gives ores). Players then carry the resource to the caravans and drive the caravans into their factions camp.
Rules:
-Killing enemy players and stealing their resources is allowed
-The Progress a player had made with the source will not be erased if killed (player chopping down a tree)
-Players cannot use enemy caravans. Players have to pull out resources and transport it to their factions caravans.
Locations:
Lumber: Ashenvale, Stranglethorn, Ungoro, Hinterlands, Felwood
Mines: Blastedlands, Duskwood, Deadwind Pass, Winterspring
Call to Arms Northrend: Mountain Climing
Gamplay: It's pretty much like Rally point with both Faction starting at the same point.
Locations: Frostblade Peak, The Avalanche, Bors Breath
Call to Arms Outlands: Take Over
Gameplay: Players have to fix buildings; place doors, fix roofs and set up equipment and place banners.
Rules:
-Players can break enemy props (banners, altars)
-Players can steal enemy supply like Doors, Tables, Crates
Locations: Laughing Skull Ruins, Bleeding Hollow ruins, Hellfire Fortifications, Zangarmarsh Draenei Ruins, Netherstorm Draenei ruins
Call to Arms: Black Ops
Gameplay: Like capture the flag. Players fight to steal artifacts(even flags!)
Rules:
-There will only always be 3-6 Artifacts
-Players need to secure artifacts until the game ends
-Faction with most artifact by the end of the game wins
Location: Ruins of Dalaran, Dire Maul, Tyr's Hand, Anh'Qiraj
Player progression:
Player points are used to buy gear.
Points are earned by:
-Killing a player - 1 point
-Killing Streaks: 3 streak - 5 points, 5 Streak - 10 points, 10 streak - 25 points
White and Green gear can be obtained through questing and killing normal monsters. Blue and Purple gear can be obtained from Cities.Players have to eat and drink once every 2 hours or they will get a stacking debuff
City Progression:
The Cities provide all the supply raiding, dungeons, battlegrounds and proffesions use to offer. The greater the Progress your City has, the stronger the supply.
A City progresses like a player, it has it's own "experience bar". A city earns experience by the experience it's champions gain for it. Every victorious battle a champion participates in adds points for the city.
But unlike a player, a city loses points. Every lost battle a champion participates in decrease the cities experience by half the amount of winning experience.
Every level a city will release new services or extra bonuses
ex: Potion Store, Bandage Store, Armor Dying Shop, New Hairstyles, Trophy Hall, Festivals(Free Food), Sauna(fast rest xp), More patriotic props(banners), Barracks(hirable guards), New Monument(Final level, permanent addition.
If a city loses a level a building will be closed down.
To be expanded in dept if readers desire.
Also: If Blizzard doesn't make any of these i'm just gonna wait years to make my own games. Or I can sell ideas to Rift or DC universe online >.>
Requirement of Blizzards part: Loads of animations, Hack and Slash Game engine

MMO-Champion


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