I disagree on the rogue comment. Rogues historically have not had raidbuffs, but to make up for that, they had utility. They could vanish out of a fight, use cables, save a raid, etc. They had an awesome interrupt. They had (in times during BC era) unquestionably the highest DPS of any class.So what happened?Well, they've had their relative dps nerfed (now well-played rogues will still be outdpsed by well-played hybrids, such as shadow priests). They've had much of their utility homogenized. They still have (for the most part) negligible or easily-overwritten raidbuffs. Shaman got wind shear.Add to that that fights still heavily punish (tax is a fun word to use here) melee, and you can see why rogues wouldn't want to stick around. DKs can do competitive damage, have more significant utility, and survival that doesn't hurt their dps as much as a rogue's does (I'm thinking about recuperate in this situation). The choice is obvious. Not to mention that DK is a hybrid class, and can in some situations offtank in dps gear/spec.[sarcasm] But no, disregard all of that. I'm sure rogues have become unpopular because world pvp is dead. Yes, this must be the answer. [/sarcasm]. NEXT!

MMO-Champion
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