I guess it's for safety reasons. but with all the big offline tourneys running currently (mlg, dreamhack, gsl) I think that lan support would be great. maybe gsl doesnt need it as much, since they have an established venue, but with mlg moving from town to town with no standing connection at the venues, and the huge amount of ppl watching the streams, lan support would make it a whole lot easier for the people running those events.
SC2 is probably the biggest title in esports at the moment, with prize pools other games (except brood war) can only dream of.
to make it even bigger, blizzard should implement some simple things, such as LAN, and making it able to play on any server with 1 account, so that it is not as big of an investment if you wanna try your luck in an overseas online tourney, or simply play with oversea friends.
Understand why companies are trying to do this...
But I miss the days where I could actually play my video games in places without an internet connection.
Because this is Activision Blizzard were talking about here.
Three letters - DRM. Yes, that is their version of the cursed concept known as DRM.
Last edited by neoscorpio; 2011-06-26 at 01:42 PM.
"King Varian, you wish to make war on my people!? You shall have your war, human. You will see the fury of the Horde rage through your cities. You will see your throne split in two! This I swear!" -Thrall, patch 4.2.0
Bnet latency is 125ms. Anything over it is your internet.
As for the question, Pirates.
They are far from the only company doing this. To say so is fooling youself.
That was actually a venue issue, as the stream was having issues also.
Last edited by seam; 2011-06-26 at 10:54 PM.
This still leaves Battle.net + both player's internet connections as potential bottlenecks / points of failure, yes? That's not the kind of thing you should be _forcing_ in a game with the competitive potential of SC2.
You may not need LAN, and I may not need LAN, but Bomber and MaNa certainly do.
(http://blip.tv/day9tv/bomber-t-vs-ma...roup-h-5292428 - start from 16:40)
It's about as much about piracy as it is the reselling of game. Just one way for corporations to limit the people to buy new products instead of third-hand from stores.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
Pretty sure the biggest reason is control. Anti-piracy is just another measure of control. They'd make enough money off people buying it to begin with, this is just another middle finger to the people who did purchase it. Lan play should never be completely omitted.