It's just as good as BS/JS ( +80 to stat), and it doubles flask duration and stacks with a guild perk. So my rogue drinking from a guild cauldron has a 4 hour flask duration.
It's just as good as BS/JS ( +80 to stat), and it doubles flask duration and stacks with a guild perk. So my rogue drinking from a guild cauldron has a 4 hour flask duration.
Life is short Glory is eternal
benefits:
increased flask duration
increased flask effect (roughly 25% increase, or 80 of primary stat, aka the same benefit as other crafting profs)
alch only trinkets with a gem slot and stat that can be reforged
endless potions
endless flask for farm content (+80 to primary stat)
+40% value from mana/health potions when alchemist stone is equipped
ability to make/place cauldrons
Yeah... I can totally see how it's wasted on a raiding toon. /sarcasm
GTFO.
Besides tailoring cloak enchant for spell casters (around 100int average), Alchemy is equal to every other crafting professions in terms of stat gain. So your choice is tailoring/X for spell casters and X/Y for non spell casters.
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You know what is better than drinking a beer? Brewing your own beer. And then drinking it. And then... Drinking another beer. And then, punching somebody in the snout! That's what!
so reasons to take alchemy: mixology, an alch only trinket, the ability to drop a guild cauldron, and making tons of money? ...sounds pretty good to me!
sorry, im just having difficulty interpreting the reason for the post. As a casual who hasnt seen raids since LK, can anyone tell me if an alchemist using a guild cauldron dropped by someone else gets his extra stat gain from the mixology buff? if thats not the case and alch's have to use their own flasks regardless then maybe i could see a cause to complain.
Well written post. However, stats-wise you are wrong, like the other guys already pointed out.
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You get the same 80 extra of a stat like every other profession. Additionally you get your extra duration and you can decide for special encounters where a resistance flask is needed to get additional resistance.
What are you asking for? Every crafting-profession get their extra stats + nothing more, when you cut it down to "just for raiding".
Except, an engineer who gets an extra of utility and the alchemist who get's his extra duration + he can situationally change his extra-stat (e.g. resistance).
So if you re-evaluate your professions you're just taking raiding into account, than every profession except alchemy and engineering is waisted. Your arguments are weak.
fail thread is fail
Buff tooltips never ever change. Never have, never will (probably). Reasoning of a blue once was that you should't be able to see what a (possibly enemy) player has talented (or in this case what's his profession) by reading the buffs he has (in a time when you still could skill buffs for more stats).
You know what is better than drinking a beer? Brewing your own beer. And then drinking it. And then... Drinking another beer. And then, punching somebody in the snout! That's what!
Same category as OP.
You do realize you are going to get the +80 from another source... so...... if you get it from JC, who cares? People can cut your gems for you. Leatherworking? People can make stuff for you (you can get 50 int to bracers). Etc., and so forth. In my opinion, Alchemy is one of the best professions. You can be a Potion master (not many people are) and you can proc your own potions when making them. For this reason, it's hard to find a potion master, so you can just become one, you can keep all your procs, and it saves you tons of time.
Great example: To get myself prepped for Firelands, I made 1631 Volcanic Potions (overkill, but the prices of Potions and mats will skyrocket tomorrow). I procced anywhere from 200-375 extra. I don't know of any other profession that aids you like this. And if you want someone else to make it for you, who could you ask to make you 1000+ potions? On their time? For no tip?
6/7 H; 31st guild in the US.
-Guild Website - Downtime
-Armory - Arcane Mage (Frostyqt)
-Latest Video - Firelands Trash Farming
In my guild we find there is one extra benefit. We drop both big cauldrons at the first boss, everyone (non-spirit flask users) drinks one and takes another to use when first one expires. Except that b/c the alch's don't need another one with a 4 hr duration, they can give their 2nd to a replacement if one comes in. Small little extra benefit, but helpful.
Alch gives +80 to your highest stat. This is comparable to every other crafting profession, which all give very close to 80 to whichever stat.
in vanilla and tbc not every profession was as good as the others. and back then the game was great.
so stop whining and stop begging for homogenization