Telling someone that the way they calculate things is wrong helps no one. You have to realize that there's more than 1 strat available for a fight. Just because it isn't optimal for you in particular does not invalidate the work someone puts into a list like this. Pointing out that the values of a doubledot sim would be unreliable for particular strats is worth saying, since anyone who uses that particular strat may want to rethink their priorities. That's helpful, but don't phrase it as if it's true for everyone.
As a final note, Twintop said he did not center his values only on double dotting sims. They are taken into consideration, but they're not the sole cause of the values in the list.
While the haste boost is gigantic for our class, my guild chooses to send only melee in the air on Alysrazor. This means I am on the ground the entire fight where it's multidot madness all over. Dpsing the druid whenever it's up, while dotting up both the boss and the hatchling
Ontopic: That list is really nice, esp since shadowpriest.com doesn't even try to redeem itself as -THE- source for sp's.
Why would you send melee up ? Ranged benefit alot more from it, pretty bad decission right there.
Time wounds all heels.
http://www.worldoflogs.com/reports/r...?s=1819&e=2279). On Rhyolith I am also assigned to adds only and keeping DoTs constantly on the legs while Searing and killing spark is not sustainable, mana wise. If you have any log to show that it is, please show. Here is mine http://www.worldoflogs.com/reports/r...2/?s=173&e=489.
I don't see the point using 2 DoT sim results in conjunction with single target to be very good since most of the fights in Firelands are not good for multi dotting. Sure, you CAN multi dot if you want on most fights but it is not optimal. Taking sub-optimal play into consideration to justify using 2 DoT sim in conjunction with single target sim results doesn't sound good to me. It is like giving Mastery a much higher value for disc priest because some people only know how to press PW:S.
Last edited by Ariadne; 2011-07-15 at 12:24 PM.
That aside it is actually valuable to have values that account for some multi-dotting because honestly whenever possible (and by possible I mean doesn't ruin the strat) we do it. No the values shouldn't be based solely on it, but that isn't what Twin is talking about at all
Just for clarification, the stat weights above *do not include double dotting* as of this post, they are still a simple average of a Patchwerk sim and a HelterSkelter sim. This weekend I'm going to be doing new sims that take in to account all of the changes/new modes in Simulationcraft 4.2.0-2 and above, 6 in total--Single Target Patchwerk, Single Target Low-Movement (HelterSkelter), Single Target High-Movement (Helterskelter), Double-DoT Patchwerk, Double-DoT Low-Movement, and Double-DoT High-Movement--and will be doing a simple average of all of these values.
Why, might you ask?
The original Best Raid Gear Available lists (from ShadowPriest.com) were based on the simulations from *only* Patchwerk fights, so this was my basis in the beginning. Towards the end of 4.0.6, it dawned on me that there are just as many, if not more, movement heavy fights in T11 (Magmaw, ODS, Atramedes, Maloriak, Nefarion, V&T, Ascendant Council, Cho'gall, Al'Akir) than those that are much more Patchwerk style (Chimaeron, Halfus, Sinestra, Conclave), and that each of these fights have movement of *some kind* involved, so you can't lump them all in "heavy movement" or "tank'n'spank". Because of this, I started averaging the results from Patchwerk and HelterSkelter to provide a more accurate depiction of stat weights in a general sense across all fights, rather than lean towards those where you stand still all the time.
Following this trend, I noticed that in SimulationCraft 4.2.0-1 the devs introduced "Low Movement" and "High Movement" in place of Helterskelter. This makes far more sense, since most of the fights in T11 can be categorized as "Low Movement". With SimulationCraft 4.2.0-2, preliminary double-dotting has been introduced, which also makes a lot of sense as well, since you can categorize most fights in to "those with multiple DoT targets" and "those with single targets". There is a combination of all 6 of these possibilities in nearly every tier, so accounting for them in to a general simulation makes sense.
The stat weights that will be used for my list will be geared for "overall, average performance over a raid", not "overall, average performance over a bossfight". As I've said before, this list is a tool, not a replacement for your own simming or gearing decisions. If you're lucky enough to have surplus gear, you'll probably get better results in a raid from mixing/matching pieces to min/max your stats to match the type of fight you're encountering (I.E.: double-dotting Patchwerk vs. single target high movement).
You multidot every encounter on heroic other than shannox and baleroc. Spamming vt on multiple mobs while weaving in mind sears is also very easy to sustain (read: rhyolith).
Keep in mind that whenever you take more than 10% of your health in damage you get a large mana return. Tie that in with sniping sw:d on low adds and you'll be more than fine. Oh, and the new 2pc!
Just wanted to thank you for all the hard work you're putting into this list -it's greatly appreciated.
Never seen an argument like this one in a bis thread before.
This list is a tool and not a bible. You have to use your best judgement when gearing yourself and as such, I'm assuming you'd take single target/multi-dotting into account. 'Nuff said.
Now you're just forming arbitrary requirements for something to be considered a multi-dot encounter. To me, anytime I have to dot more than one target it's a multi-dot encounter. So yes, 99% of encounters are multi-dot encounters by my standards.
For rhyolith you can vt the small adds into a mind sear as well as maintain dots on the big adds and legs at all times if you'd like.
For domo you dot the cats, especially in heroic, otherwise your tank will die when you decide to depend on melee cleave alone.
Thanks for this list. Used to see these every patch on shadowpriest.com, sad to see it has has kinda died off
Updated list is now posted. 4 sims, Patchwerk Single Target, Patchwerk Double-DoT, HelterSkelter Single Target, and HelterSkelter Double-DoT, are included in the scale factors. I'll look in to using low and high movement fights in place of HelterSkelter once they've matured a bit.
Also included in this update are the resimmed trinket values. Enjoy!
Wow heroic VPLC dropped like a rock. Thanks for the update