Ive just always played fury and really dont like arms rotation, I know it has sweeping strikes and bladestorm and blah blah but fury seems to have just as many tricks up its sleeve as Arms does and im about to transfer realms to pvp with my boss on my fury warrior and was thinking this build.
http://www.wowhead.com/talent#LG0fZhrMsszkRfd
Fury - "Bloodcraze" - Regen 3% of total health after taking any dmg (which would be almost all the time) + combined with Arms tree "Field Dressing" upping self healing abilities by another 20%, thats some decent self healing and it also up's my total healing received by 6%
Fury - "Piercing Howl" - an obvious taker for obvious reasons, seems arms or fury will both take this, and I would glyph for it as a Major Glyph.
Fury - "Rude Interruption" - after I use pummel to interrupt I do 5% more dmg for 30 seconds, seems awesome no?
Fury - "Executioner" - After an execute my melle speed increases by 5% stacks up to 5x, and as 2h fury, haste is pretty pro. When executing multiple targets (I rock duel Hurricane vs Landslide) ive seen 45% haste (Hurricane + Flurry + Execute) making my white attacks very very fast, which in turn apply the next talent.
Fury - "Furious Attacks" - Auto attacks have a 10% chance to reduce healing by 10% for 10 seconds, and with between 20-45% haste rating when stuff is proccing I would be keeping the 10% healing debuff up quite often yes?
Fury - "Heroic Fury" - Instantly removes any immobilization effects and resets the intercept cooldown. So no more druid roots or saps, could just pop that and intercept them instantly, 30 sec CD so seems viable?
Fury - "Bloodsurge" - Bloodthirst Makes SLAM INSTANT AND FREE & do 20% more dmg for 10 seconds, combind with "War Academy" in the ARMS tree increasing SLAM by an additional 15% dmg, thats some HUGE FREE INSTANT slams right after a bloodthirst no?
Fury - "Meat Cleaver" - Dealing dmg with Cleave or WW (which Ill be using 99% of the time to hit multiple targets) increases the next Cleave or WW by 10% dmg, stacking 3x for up to 30% harder hitting Cleaves and WW's. When used with Inner Rage resetting the Cleave CD by 50% this really would seem to add up. Would Glyph for Cleave to hit 3 total targets.
Fury - "Skirmisher" - Reduces CD of Intercept by 10 seconds and Heroic Leap by 20 seconds, passive. So when my Intercept is not being reset via Slam, it is at least on 50% reduced CD via this talent, and my Heroic Leap would be my ARMS equal to "Throwdown" since both stun for a 3-5 seconds, and with Heroic Leap you can also use it defensively.
Arms - "Second Wind" - A No Brainer, as it will give me 20 free rage and heal me for 10% of my health when I am stunned or immobilized (which I will just use Heroic Fury to get out of anyhow )
Arms - "Deep Wounds" - With all the auto attacks and Cleaves and WW's going off, Deep Wounds should have a maximum uptime now allowing for stealth and dropping combat.
Not sure on my 3 Prime Glyph's - One would for sure be Glyph of Slam
2/3 Major Glyphs would be Glyph of Piercing Howl & Glyph of Long Charge
3/3 Minor Glyphs would be Glyph of Demo Shout (to pop stealthers), Glyph of Berserker Rage (for free rage to use Raging Blow) and Glyph of Command to give extra rage and time on the Commanding Shout for the group.
Im sitting @ 1456 resil atm which I know is low but I just got all the blue stuff from the Ah and need to re-chant / gem some of my stuff to hit about 1600 resil and then start gettting the offset stuff.
Would this work at all?
TYIA