After killing the other 3 start bosses, we had our first attempts on Alysrazor last night. Aside from major fail on the tornadoes we were struggling to get the hatchlings down in time before the tornadoes appear:
- Our tanks were doing 110-140k dps each, that seems about right.
- We split up the dps in 2 groups. One of them could kill their hatchling *just* before the tornadoes, the other one usually had it left on 10-15%. We used a basic 'burn the initiates' --> dps the hatchling until a new one spawns - tactic.
We had 2 arcane mages going up in the air, thinking that all the managains would enable them to do retarded damage. We also send up a shadowpriest, who ended up destroying the mages on the damage meters..... (initially we send up a rogue as well, but he was struggling to combine dps'ing with finding the rings)
So my questions:
- How many dps do you send up in the air? Which classes? Which classes did you find benefit the most from the buffs?
- What approach did you use for the ground dps, aside from the obvious split between 2 sides?