Blizzard used to tell us that they didn't want to make changes in pvp that would negatively effect pve. But this excuse no longer works. Sap lasts 1 min (i think) in pve, and 8 sconds in pvp. Colossus Smash removes 100 percent armor in pve, and only 50 percent in pvp. These are not the only examples. Blizzard has the ability to make spells do one thing in pve, and another in pvp. So why does class imbalance, which is arguably at its worst, continue to persist? Is it laziness? Apathy?