Originally Posted by
Delia
With that much resil, a warlock has about 50% DR as long as their pet is alive, combined with their self heals, they are fairly hard to kill. Where aff falls apart is spike damage, of which they have none, meaning if the opposing team has a healer its fairly easy to heal through their damage, especially considering most of it can be prevented with dispels.
Against multi-DPS teams, or in world PvP where no healer is present, warlocks do very well, especially against easily kited melee (read: paladins and DKs). We are however practically holding a "kill me" sign to any rogues who spot us and realize we're a warlock....