The assumed DPS was based on the enrage timer, not the end of the fight. My sources (Inner Sanctum members on Real ID) tell me its possible to extend the fight for 30seconds-1minute post enrage, as you can see, they extended it by 48seconds.
People dying, therefore popping secondary BL's/Hero's for those after their res.
The deaths log for the IS kill is rather amusing.
worldoflogs.com/reports/rt-hkxevfqp0lt8rtpa/deaths/?s=13571&e=13980
18 deaths (Some earlier in the fight and bresed) in total. The enrage was rather tame, [21:29:06.524] Baleroc hits Kar 1216160 (O: 3154456, B: 1873122)
You can definitely cast Bloodlust/Heroism/Time Warp if you have a debuff from a previous cast. You just won't gain the haste buff, but anyone else who can will.
From the Bloodlust tooltip:
Increases melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec.
Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min.
Irae Aod preparing to fight Baleroc, stream is available in streams thread in this section.
Go Inner Sanctum!!!!
feral 26k, 2bad4guild (
They're not near the dps required per person, except they only have 4 healers, which would lower the minimum dps requirement per person. Add to the extended length of the fight and you don't need exactly what the math predicts.
---------- Post added 2011-07-07 at 06:04 PM ----------
The 32k claim may have been off, but they likely weren't considering only 4 healing the encounter OR the fact that you could extend the fight another 48 seconds either. So they really weren't off considering the variables they had to go on.
Extending a fight an extra 48 seconds when the enrage is at 6 minutes is a lot of extra time to consider and really cuts down on the minimal dps necessary. And when people do calculations on the necessary dps the extra time spent dpsing a boss during the enrage timer isn't something you can actually account for until you experience it, as most bosses do an aoe wipe when they enrage.
I don't consider it necessarily a bad thing that its not obvious how much extra time you can squeeze out of a fight. If the stats I've heard from people in this thread are correct then I don't really consider it unreasonable that the extra time is cutting down the minimum dps significantly since those numbers would require near perfect play from only a certain number of class/specs. At this gear level anyway. Though I suspect gear isn't the issue some people are saying it is since 372 gear isn't too far behind 378, plus they have some 378 gear anyway and 379 gear from months of farming sinestra.